Showing posts with label fighting. Show all posts
Showing posts with label fighting. Show all posts

Thursday, June 1, 2017

Now Playing - Juni 2017

Staring off this month with an old classic puzzle game called Swing for PlayStation, Ferrari Challenge Trofeo Pirelli on PS2 and the PS2 version of Shadow The Hedgehog.



Smart As... (PlayStation Vita)
Getting a bit tired of this now, my longest record of playing the daily challenge was 45 days in a row. I noticed early on that the game has issues with controls and stuff and it's been that way without change this entire time, it's a deeply flawed game but it has minor moments when it can be very enjoyable, so it's not all bad, it's just far too flawed to be anything special, sadly.

Swing (PlayStation)
Essentially my third top favorite puzzle game of all time after Mercury and Mercury Meltdown on PSP and the ports Mercury Meltdown Remix on PS2 and Mercury Meltdown Revolution on Wii. It's a relatively unknown game for most, so here's what you do, you place numbered orbs on scales, line up three in a row to create chains removing any connected orbs, the numbers work both as weight on the scales and as points and if you stack 5 orbs on each other they collapse into one orb with the combined number value/wight. There are special orbs with other abilities such as bombs that clear every orb they are close to, color switching orbs that do various different things, star orbs that can transform when in contact with other special orbs and so on.
You die when a stack of orbs reaches the top where the orbs are grabbed. You have a manual orb grabber and a row of refilling orbs at the top of the screen.
There's also the aspect of the scales to keep in mind as if you let a heavy orb fall down on a scale when there's a light orb on the other side it will throw the light orb up and depending on the weight difference it will travel so many steps to the side opposite of where it was in regard to the heavy orb on the scale, if the weight it enough it will push the light orb off screen and it will then turn into a star orb and come out the other side or if heavy enough it can pass over and become a bomb the second time, this can go on for as big as the weight difference was, so a super heavy orb with a high number, say 67, the lighter orb will fly over the screen multiple times swifting back and forth between bomb and star orb before landing. It's a very complex game with many things to keep in mind and it's tons of fun.

Ferrari Challenge Trofeo Pirelli (PlayStation 2)
It's been almost exactly a year since I bought and played this game last, so I thought why not play it again, and because I saw no reason not to, I did.

Shadow The Hedgehog (PlayStation 2)
Haven't played the PS2 version in about two years now, I think. I got the GameCube and Xbox versions about a year and a half ago and while they both play a lot better than this with rock solid smooth 60fps framerates and with high color palettes, this version remains the only one that's never frozen on me, even after being my most played version because I owned it since the game was new I've still never had it freeze on me one, and I've played it a lot over the years so it's by far the most stable one to play even if the framerate is choppy as times and the color depth is a bit low, on GameCube it freezes a lot, you can barely make it through a single mission sometimes, on Xbox it can freeze every now and then but you can usually play a few missions at least, on PS2 I can play for hours and complete several playthroughs of the story mode and play through a whole bunch of manually selected levels and still nt see it freeze once, that makes the PS2 version the ultimate winner of the three in my book, the slight graphical and performance advantage the other two have mean very little when you can't enjoy them due to freezing issues, especially on the GameCube. Great game though, I always loved it, it's not perfect but it's great game with tons of content and fun varied gameplay. One of the last great games Sega ever made, together with Sonic Riders, Sonic Riders Zero Gravity and Sonic 06, before they exclusively started making atrocious shit only.

Total Drivin (PlayStation)
An okay racing game with some variety in the form of different types of racing, like sports car street racing, dune buggy racing and rally racing among a few others. It's kind of basic by home console game standards but not as bad as arcade games.

Battle Arena Toshinden (PlayStation)
An early and somewhat basic 3D fighting game, along with games like Virtua Fighter this was the beginning of modern fighting games.

Battle Arena Toshinden 2 (PlayStation)
An excellent sequel that made for a much more involved game than the original, a personal nostalgic classic for me as well as it was the very first 3D fighting game I ever played.

Cardinal Syn (PlayStation)
Another early 3D fighting game, not a great one sadly, it has very simple and unpolished gameplay.

Criticom (PlayStation)
Almost the same game as Cardinal Syn actually, same gameplay style of 3D fighting with same problems, but with far fewer options overall it's even worse.

Motorhead (PlayStation)
A buttery smooth racing game with some nice solid visuals and cool futuristic design, a great game and personal classic, though I only ever had a demo of the PlayStation version, I had the PC version instead, but they're virtually the same.

Psychic Force (PlayStation)
I love the Dreamcast game Psychic Force 2012 but without a functional Dreamcast I'm left to testing the older PlayStation game instead. It's not as good as the excellent Dreamcast game, naturally, but it's still good for what it is. No Regina kills it for me personally as she's one of my top all time favorite characters in all of gaming.

Deathtrap Dungeon (PlayStation)
A dungeon crawler hack-n-slash with traps, it's cool.

Ghen War (Saturn)
A Saturn exclusive first person mech game in similar style of Krazy Ivan.

Sudoku (portable LCD game)
Changed to new batteries in my portable LCD Sudoku game so I can solve some Sudokus again without having to draw lines and write shit down on paper like a filthy animal.

Intellivision Lives! (PlayStation 2)
I completely forgot I had this. I got it back in 2012 while GameStop was selling out their PS2 games cheap alongside a whole bunch of other games but for some reason this one completely slipped my mind and I had actually recently been looking to buy it as I've been curious about Intellivision lately.
It's actually kind of cool, it emulates the old games very well in most cases, some visual glitches are present but nothing major, for this kind of compilation at least it's fairly good.
I've tried most of them and some of the games are definitely better than others, but it's fun being able to play all these old games and see what they're like even if they're not exactly like how they are on the original hardware, like the analog controls aren't emulated properly, the original Intellivision has a 16 way pseudo-analog circle-pad, yet using the analog sticks on PS2 only emulates 8 direction in total, giving far less control in some games than they originally had back in the day, which is a bummer as that was one of the really cool things it did so early in gaming history, at least in my opinion, at least it has an okay way to emulate the 12-button keypad on screen with accurate overlays for each game making it much easier than trying to remember corresponding button combinations, so kudos for that at least.
It's actually got some really cool games on it and I've found quite a lot of favorites already. It's safe to say Intellivision is my oldest favorite console now, I love it.
UPDATE:
I've been enjoying Night Stalker and Tower of Doom the most, those are two really great games and I really like them. So much in fact that I recorded some gameplay footage of them and made some fanart of Night Stalker in Windows Journal!



V-Rally 3 (PlayStation 2)
After having played so much V-Rally and V-Rally 2 recently, and the GBA version of V-Rally 3 in the past, I feel it's time to give V-Rally 3 on PS2 a proper go, I tested it earlier this year when I got it but I didn't continue playing, it was just to test that it worked and to get some first impressions. Now I want to put myself into a bit more and see what it can do, we'll see if I stick with it or not, it all depends on how good it is, I guess, I've been rather spoiled by the other V-Rally games so this has a lot to live up to. So it sucks when you instantly notice the framerate issues, screen tearing and visuals glitches everywhere, like how the entire bodywork of the car just disappears randomly, this happens very often during replays, and how the handling is very low on grip and very high on bouncing all over the fucking place including launching the entire car into the air while driving on normal flat road surfaces. It's not great, it does not surpass V-Rally or V-Rally 2 overall, it adds some new things like detailed vehicle damage and more polygonal detail, but when it's so much glitchier, less optimized and worse to play it's a clear step down in quality. It's still good enough, I've played many worse rally games than this, it's just a disappointment for the series and a lesser game in the genre than what the contemporary competition had to offer, Sega Rally 2 on Dreamcast and PC for example blows this game away in every conceivable way and all the Colin McRae games of the time also do a better job than this in every way, but when even the older V-Rally, Colin McRae and Sega Rally games are better than this overall it was already clear this game wasn't competing for first place anymore and it's understandable the series ended with this title, sad, but makes sense if this was the best they could do.

Pro Rally 2002 (GameCube)
Couldn't resist firing up the only original GameCube rally game I own after having played so many rally games lately. It's a good one, more in line with arcade rally games like Sega Rally 2 than the more simulation based games. I like it, I'd like to get hold of the PS2 version some day as well. It has some really tight handling for the cars, the normal brake can stop just about anything at any speed and the handbrake is exclusively useful for powersliding as it offers little to no braking ability. It's got a mixed bag of visuals though, while the cars and special effects on the cars, like the real-time reflections and shadows look great, the environments look almost a generation behind, especially by comparison with the great looking cars. There's no damage modeling but it has dirt and snow accumulating on the cars as they drive, much like V-Rally 2 had several years earlier on PlayStation, so it's kind of average by contemporary standards of the time. It's got a nice selection of cars, very nice actually, with modern cars and some classics like the Audi Quattro, which I appreciate a lot.

WRC Arcade (PlayStation)
Giving this another go as well, I briefly tested it last month when I got it but I was testing so many new games I only got to dive deeper into a handful of them. As for this one, it's growing on me, it has a very unique feeling to it, it's very slip and slide slippery in the handling, as the name suggests it's not aiming to be a rally simulator so offering something non-standard is fine. It doesn't have damage modeling but it has dynamic dirt on the car, so if you drive in some mud, it gets really dark dirty brown, then if you drive on dry dirt the dust sticks to the car instead so it becomes brighter, and if you drive through water it cleans the car off entirely, it's a nice effect and it makes up for the lack of damage at least a little a bit. V-Rally 2 on PlayStation also had dirt on the car so this isn't the only game of that generation that had effects like this, but it's a nice effect regardless. Overall the game looks great and runs smoothly, it came out in 2002 so it's roughly the same age as V-Rally 3 and Pro Rally 2002 on the next gen consoles, kind of, Pro Rally 2002 was originally released on PC in 2000 or 2001, I forget which year exactly, and was originally called Pro Rally 2001, so it's a little older than the slightly newer PlayStation 2 and GameCube console ports, but regardless, WRC Arcade is good so far and I like it, it's a competent and well made arcade style rally game and it easily competes with the next gen offerings because of this.
I'm glad they showed the original PlayStation some love so late into it's lifespan, it deserved to go out with some stellar titles like this and F1 Arcade, even if F1 Arcade was a bit too choppy framerate wise in my opinion, they should've been able to optimize that game better for a proper solid 25fps at least if you ask me. Oh well, at least this game runs silky smooth, which puts it a relatively clear step above V-Rally 3 on PlayStation 2, with all the minor but constant framerate drops, slowdown and screen tearing issues that game sadly has alongside a whole bunch of glitches.

V-Rally 2 (PlayStation)

Bubsy 3D (PlayStation)
I have two complaints about this game. 1) You turn too slowly. 2) You keep up the running when you stop pressing forward if you're still holding left or right, you need to let go of all directions to stop otherwise he'll keep running, this is an awkward control design choice. Honestly I'm really liking everything else, I love low poly flat shaded 3D graphics and I think this game looks fantastic, I love the cheesy 90s cartoony humor, it's silly, it's colorful, the rest of the controls are fine, I actually really like the jumping as it reminds me of the excellent Jumping Flash! games becuase you get kind of strafing controls with a downward camera angle when you jump to make platform jumping a lot easier, this is something I usually don't like in 3D platformers but here it's some of the best I've ever played. The hate and underrating of this game is wildly incorrect as far as I can tell and most likely nothing more than the typical internet follow-the-leader retardation.

Doom (32X)
Just found out there're give all and god mode cheats for this version, UMAC and UMXZ, finally a way to acquire the BFG9000! It disables entry to the secret level and the final level so you can't get the true ending but that's fine, the BFG makes it well worth it. On a sadder note the sound doesn't seem to play properly, the sound effects are all really low volume during gameplay, it's not suppose to be like that. I hope nothing is wrong with my 32X, I know it's old tech but I only got it about one and a half years ago, I haven't enjoyed it enough for it to break already.

Kawasaki Superbikes (Mega Drive)

Metal Head (32X)

Virtua Racing Deluxe (32X)
Just testing out my other 32X games a few more Mega Drive games to see if they have sound issues too. There's definitely something not right with the 32X sound, certain channels are weird, I guess, as some noises are normal others are really muted and barely make a noise at all, the Sega logo in Virtua Racing uses the 32X sound chip for an engine noise and it sounds really weird, not at all like it should. This really sucks.

Eternal Champions (Mega Drive)
Captured some footage of Trident's stage overkill.


Steel Talons (Mega Drive)

LHX Attack Chopper (Mega Drive)

Night Stalker (PC)
Found a very good homebrew port of the Intellivision classic Night Stalker but it didn't support USB controllers by default, so I also found a program called JoytoKey which let me assign custom keyboard and mouse functions to USB controllers. It works great and is fun to play now.

Star Wars Lethal Alliance (DS, playing on 3DS)
A third person action game with puzzle elements as you control Rianna Saren, a female twi'lek, and her droid companion, it's better in every way on PSP but this is an okay version of the game, easily one of the best games on DS at least.

C.O.P. The Recruit (DS, playing on 3DS)
It's like the GTA Liberty City Stories of DS, a third person open city game, only not as good in any way, it's not bad though, another one of the best games on DS.

G.I. Joe The Rise of Cobra (DS, playing on 3DS)
It's like Loaded or ReLoaded with a G.I. Joe movie license, it's pretty good, yet another one of the best games on DS.

Project Rub (DS, playing on 3DS)
A minigame style game with lots of weird stuff, I don't know what to even think of it yet, it's very different.

The Rub Rabbits! (DS, playing on 3DS)
The virtually identical sequel to Project Rub. I still don't get it, if anything I'm more confused.

Grand Theft Auto Chinatown Wars (DS, playing on 3DS)
It's more visually interesting than the PSP port thanks to the cartoony celshaded style, but it plays worse due to the poor controls and all the touch screen shit you're forced to deal with, at least on PSP it was just QTE button stuff and as bad as that is I can at least live with it if it's short and not too frequent, but with motion controls such as poor touch screen controls I have a lot less patience and it really hurts the game, which is a shame as this is a good game otherwise.

Soleil (Mega Drive)
A clone of The Legend of Zelda A Link to the Past.

Marvel Nemesis Rise of the Imperfects (DS, playing on 3DS)
A broken free-moving fighting game with some entertainment value. The AI is some of the worst I've ever seen but because of how extremely unbalanced the game is combined with how poorly it controls I'd say the AI being downright broken is what makes the game playable at all, if the opponent you were fighting had been smarter the game would've been unplayable with most characters as brute force very easily wins. On the flipside, playing as a character like Venom who is one of the most dangerous characters in the game, you can just wail on until you win against anyone you're up against, even technically more powerful opponents are easy to defeat because Venom isn't just overpowered, he also has very effective attacks that are easy and fast to pull off. So you can have a rather good time plowing through a few matches as Venom if you've had a bad day.
Visually it looks like a mid 90s PlayStation or Saturn budget title, the only good thing is that it allows the game to run smoothly and have rather big levels to fight on with some destructible scenery.
The character roster is quite good, with a nice and even mix of male and female characters, sadly it's a mixed bag of characters with only some being recognizable to anyone but the most avid Marvel fans. Personally I don't care much for Marvel, I like Scarlet Spider, Venom and Scream from the 90s Spider-Man comics as part of the clone saga, or whatever it's been called, I think I read that somewhere, and some of the characters in X-Men Evolution, that's it, so for me most of these characters are either completely unknown to me or characters I don't like or care for to begin with.
Sadly the clone saga and X-Men Evolution are not what this game is based on so none of the versions of those characters are in this, at best there are some versions of characters like Venom from Spider-Man and Storm from X-Men in this but they're just the basic-franchise-in-general versions of themselves, not from any specific series, at least as far as I can tell as someone who isn't a Marvel fan, it seems like it's closer to stuff like Pocket Fighter or Marvel Vs. Capcom or something, it's just a bunch of franchises thrown together to make a game with no deeper thought or plan to it.

Tuesday, March 7, 2017

Now Playing - Mars 2017

Mars started off with watching lots of movies and not really playing a lot of games, but that all changed when I got myself a PlayStation Vita the 15th and the second half of the month has been gaming almost around the clock, mostly Sly Cooper Theieves in Time that I picked up on PS3 after having caught up on Vita. I've been playing them with parallel save files so I can compare every step in both versions, only one thing so far has stood out as different, the bow and arrow mission had you get 120 points to pass on PS3 but only 85 on Vita, making the mission on Vita much easier to compete, I actually had some trouble on PS3 and it took me several tries while on Vita I did it on the first try no problem, so it wasn't really harder on the Vita like I thought when i saw the lower number, they were just more lenient in that version it seems, which means the trophy you get for completing the challenge is also easier to get on Vita, seems a bit unbalanced but it's literally the only real different between the two versions outside of visuals I've found so far, the rest is virtually identical, at least in content, the controls are of course a little different but not enough that I'd say it makes an actual difference, it really does feel like I'm playing the same game when I switch from one to the other, the visual difference is only noticeable for a few second than you get into the game and forget all about that and play on as normal.



Elasto Mania (PC)

Super Mario Bros. 2 (Entertainment System)

Loaded (PlayStation)

ReLoaded (PlayStation)

Baja Edge of Control (PlayStation 3)

SEGA Arcade Gallery (Game Boy Advance)

Sly Cooper Thieves in Time (PlayStation Vita)
Finally get to play this on Vita now that I have finally own a Vita. Content and gameplay wise it's on par with the PS3 version I'd say, I haven't noticed any real differences in those areas, be that for better or worse.. a great game still.
Visually is another topic entirely as the Vita version has a lot of visual stuff missing, like tons of small environment details, overall polygonal detail, environment shadows and lighting effects, the cel-shaded black outline effect on characters and enemies and a whole bunch of other minor special effects like the heat wave emanating from lit torches and such, it also runs at half the framerate, 30fps tops instead of the 60fps tops on PS3. It's funny how some items, especially the small treasures you pickpocket from enemies still retain the black cel-shaded outline, I guess they just forgot to remove all of it from the game.
The Vita version also lacks many language options, the biggest suprise being the complete lack of english in the version I got hold of, I wasn't playing it in english on PS3 but I do enjoy hearing the original voices in games, especially when the original is in english, so not having the option to do so on Vita is baffling, I can understand having other languages alongside english but removing the original language, especially when the original is english, is completely beyond me, and it's an extremely poor decision to say the very least.
Thankfully it contained the same language I play on PS3 so it works fine for me, but had someone who doesn't speak any of these languages bought this copy they would've been screwed as the only international option is so mysteriously missing.
Still, it's a great game and it's a good portable version of the beefier PS3 version for sure and because of the better motion sensors in the Vita some of the motion control stuff is actually a lot easier to do on Vita than they were on PS3 using the Dual Shock 3 controller, it's both more responsive and more accurate on Vita when using the tilt controls.
I actually had real problems with one specific mission in the third episode on PS3 where you had to do a bunch of minigames to train a character, Rocky montage style, and the controls were just so bad I kept failing and it was just awful, but on Vita I did it on the first try, it was a bit tricky but the controls did what I wanted and it was actually one of the easiest missions in the game at theta point because of it, unlike on PS3 where it remains the hardest part of the game so far.

Spy Hunter (PlayStation Vita)
I used to own and have played the older first remake for Xbox and PS2 and I have the sequel on Xbox as well, they were really good I thought, especially the sequel, and this is yet another remake in similar fashion and I like this one a lot too.

Reality Fighters (PlayStation Vita)
A fighting game where you use the camera to create a fighter and fight in augmented reality, it's good, similar to what Invizimals did back on PSP but on the next technical level, very nice.

Smart As... (PlayStation Vita)
Solve problems and such, it's fun, I like game like this, it's also narrated by John Cleese which is nice.

Tearaway (PlayStation Vita) I fell instantly in love with this, so adorable, I just wanna hug it, all of it. I love Tearaway.

Killzone Mercenary (PlayStation Vita)
I'm impressed by the visuals and it plays great, a worthy game of the Killzone name and so much better than 2 and 3 were on PS3.

Deception IV Blood Ties (PlayStation Vita)
An excellent successor to the fantastically brutal Trapt on PS2, as good on Vita as it is on PS3, and vice versa!

Sly Cooper Thieves in Time (PlayStation 3)

Jurassic Park Rampage Edition (Mega Drive)
After having seen MrBaffacake's review on Youtube I had to give this one a try.

Wednesday, November 2, 2016

Now Playing - November 2016

Started the month with some game purchases so I got to playing them right away.


Dogz 2 (Game Boy Advance)
Tamagotchi is better, any Tamagotchi.

Daxter (PlayStation Portable)
One of the countless early impressive titles for PSP and of course still great today.

LEGO Star Wars II The Original Trilogy (PlayStation Portable)
Picking up where I left off back in 2012, still a great game.

Tekken Dark Resurrection (PlayStation Portable)
Still one of the best fighting games ever.

Checkmate (PlayStation)
Low Budget Chess - The Video Game.

SuperCar Challenge (PlayStation 3)

Generations Lost (Mega Drive)

Burnout Legends (PlayStation Portable)
It's basically a streamlined version of Burnout 3 Takedown ported to PSP, where 3 had tons of padding and annoying filler this gets to the gameplay, there are no long annoying mandatory tutorial videos you have to sit through anymore which is fantastic as those damn near ruined the whole game in 3.

Tuesday, October 18, 2016

Now Playing - Oktober 2016

Haven't played much this month, just sporadic short bursts of gameplay in random games, some new, some old.


SoulCalibur IV (Xbox 360)
Finally decided to get this game. Have to say I'm thoroughly disappointed. It lacks pretty much every single thing that made the previous games so great. There's an almost complete lack of story more and locked away fundamental content you have to pay extra for that for example the vastly superior SoulCalibur III on PS2 had in it are a couple of top reasons why this was so awful, also the controls are a lot more sluggish and unresponsive and the animations more jerky and don't transition anywhere near as well as they did in previous instalments, and it's technically ugly too, every SoulCalibur before this looked more visually impressive, I'd say even Soul Blade on PlayStation was better looking, at least from a design point of view and how well it managed to push the hardware it was on because it still holds up well today and it a lot more fun than this game is, also Yoda fucking sucks and the whole Star Wars thing in this game is a fucking joke that should never have been told, this is worse than SoulCalibur II's stupid bonus characters bullshit with the more shallow than a cardboard cutout lack-of-character Link from The Legend of Zelda for the GameCube version, the painfully unfitting and forced inclusion of one of Tekken's worst characters Heihachi Mishima for the PS2 version and a very lacking rendition of a less than optimal version of the otherwise badass comic book character Spawn for the Xbox version, no really, there's a medieval Spawn they could've used that would've fit the game perfectly and been a fucking blast to play as, such a waste, still it was a better game in all respects than this disappointing turd.

The Adventure of Willy Beamish (Mega CD/MS-DOS)
Trying out this old game for the first time. It's not bad, it's not good, it's a mixed bag. It's got one of the best intro songs I've ever heard though and I like some of the humor and characters. The Mega CD version has awful voice acting, slow loading times and choppy animations so overall the MS-DOS version is far superior with silent text based dialog, shorter loading times and smoother animations, also the MS-DOS version has far more colors and therefor better details. I like how there are a lot of funny death animations, it makes up for the fact that the game is overly cryptic with retarded logic for puzzle solving a lot of the time causing you to die without having a clue what to do to avoid it. An unbalanced game to play but still an interesting experience.

Steel Talons (Mega Drive)

Eternal Champions (Mega Drive)

Virtua Racing Deluxe (32X)

Race Drivin' (Mega Drive)

CastleVania Symphony of The Night (PlayStation)

UniRally (Super Nintendo)

Wednesday, March 2, 2016

Now Playing - Mars 2016

As per usual there are a lot of recent purchases dominating the current playlist, but also some regulars and returning oldies.

Super Mario Bros. 3 (Entertainment System)
I recently played through the three Super Mario Bros. games on Entertainment System and as usual I got through them no problem, but I always like to go back and do some extra stuff in the third, it's just such a huge game that one playthrough is never enough.
Ballz 3D (Mega Drive)
I'm not a big fan of fighting games in general but I have come to love many over the years, Ballz 3D is one of the oldest. I really like the free roaming 3D style of gameplay and the use of simple ball sprites of different sizes making up the bodies of the many different characters works perfectly to create a smooth illusion of sprite scaling.

Eternal Champions (Mega Drive)
Another old fighting game I love, extremely well made in every aspect, it's everything good the best versions of Street Fighter II and Mortal Kombat has and lacks and then some. The Mega CD sequel is even better still in almost every way but for a Mega Drive cartridge it's as good as it gets.

F1 World Championship (Mega Drive)
A 3D polygonal racing game with F1 cars.

Kawasaki Superbike Challenge (Mega Drive)
A 3D polygonal racing game with motorbikes.

Newman Haas IndyCar Featuring Nigel Mansell (Mega Drive)
A 3D polygonal racing game with IndyCar cars.

Steel Talons (Mega Drive)
I absolutely love old 3D polygon games, especially the ones on Mega Drive as they were very technically impressive, most of them only used the main processor of the Mega Drive to do everything, with no additional enhancement chips in the cartridges needed.

Super Monaco GP (Mega Drive)
It's old, technically unimpressive, rather visually bland and uneventful, but it's playable and with enough nostalgia it can still be a good time.

Virtua Racing (Mega Drive)
The single most advanced and powerful additional enhancement chip ever made still makes Virtua Racing on Mega Drive the most technically impressive and visually stunning polygonal 3D game in the entire 16-bit generation.

Winter Challenge (Mega Drive)
3D polygon visuals in Mega Drive games makes me happy in pants.

Sega Sports Formula One World Championship Beyond The Limit (Mega CD)
I consider this to be one of the best Mega CD games there are, the sprite scaling and overall technical quality are on par with 32X games and the movie quality for the intro cinematic is unusually high res, full screen and smooth framerate by even the best of Mega CD standards.

Sega Arcade Gallery (Game Boy Advance)
I mainly play Space Harrier but I've tried out the other three games a little more as well, I guess Super Hang On comes second as it's like OutRun but it has turbo boost and opponents, making the gameplay a tiny bit more interesting, OutRun is third and Afterburner comes last.
I was never a fan of the OutRun, Hang On or Afterburner games to begin with but at least the versions in this collection are all very high quality ports of the arcade originals and run very smoothly with excellent sprite scaling, so while they may not be arcade perfect ports with the GBA hardware limitations in mind, they're still some of the best versions I've played in all four cases, only the 32X versions of Space Harrier and Afterburner II Complete are on this level, not counting the arcade perfect versions on Saturn, Dreamcast and other more powerful hardware that can easily handle old sprite scaler games like these.

O.D.T. Escape or Die Trying (PlayStation)
It feels like a mix of Tomb Raider (original Core Design style) and Apocalypse (that sci-fi action shooter game with Bruce Willis) and I'm really enjoying it so far.

Dead or Alive 2 (PlayStation 2)
I've been enjoying Dead or Alive 2 on Dreamcast since it was was new and the Ultimate remake on Xbox for the last few years, so I've never really felt the need to get the PS2 version as well, but now since both those consoles are broken I figured it was time to rekindle my memories of the PS2 version I played with a friend all those years ago when I had the Dreamcast version and he got the PS2 version.
This is a promo disc, I don't know if there are any in-game differences between it and the retail release, but I highly doubt there are.
It still looks and plays great, it was one of those early games I remember really showing what next gen tech could do. Fighting games in general have always been good at pushing tech to the limit, looking fantastic for the time and aging very well as a result, same goes for racing games.

Mercury Meltdown Remix (PlayStation 2)
I love Mercury and Mercury Meltdown, both games were great on PSP and I even enjoyed Meltdown Revolution on Wii despite the motion controls not being quite as good as I would've liked. Meltdown Remix on PS2 is somewhere between the original Meltdown on PSP and Revolution on Wii as far as extra content goes, it's got more stuff than Meltdown on PSP but not as much as Revolution on Wii, but the controls I'd say are the best in Remix on PS2 so it's pretty much a tie between the three versions overall; the original on PSP is portable, Remix on PS2 has the best controls and Revolution on Wii has the most content, which is also why I didn't stop until I had all three versions.
I still love the original PSP exclusive Mercury the most, it not only evolved the puzzle genre, it did it on a portable system, that hadn't been done since Tetris on Game Boy, there was nothing else like it and it was only made possible thanks to PSP, it was an unforgettable experience playing that game but there's no denying Meltdown in all versions is an objectively better game in almost every way.
It's safe to say after all these years I'm still a fan of the series despite how bad the latest Xbox 360/PS3 downloadable DLC divided game Mercury Hg was.

Operation WinBack (PlayStation 2)
While the Nintendo 64 version was impressive by N64 standards, this version was improved enough that for a 2001 release it was also impressive by PS2 standards. The screen resolution, framerate, polygonal detail, special effects (like detailed shadows) and texture resolution and detail have all been given a massive upgrade and the game is now fully voice acted. It's essentially everything the N64 game was but much better in every way.

Smuggler's Run 2 Hostile Territory (PlayStation 2)
It's a promo disc but I assume everything in-game is the same as the regular retail release.
I like the original Smuggler's Run on PS2, I've given the GBA game a try (spoiler alert: it really sucks) and I haven't played the GameCube Smuggler's Run so I couldn't say what that one was like. By comparison to the original and the GBA game this sequel improves on the overall formula of the first game by being more of the same only with further optimization and fine tuning. It has some of the most impressive draw distances of any PS2 game I've seen and the visuals are very nice overall as well, there are even codes you can input during paused gameplay to double the framerate and stuff, there's a lot of fun to be had in this game.

Transformers (PlayStation 2)
I've wanted this game for years but it's always managed to slip through my fingers, literally every time a copy has surfaced someone else has beaten me to it. But not this time! I saw it, I ordered it, I got it, Rat wins! It's a really great game and I'm glad to finally be playing it. I was never a big fan of Armada but this game doesn't feel too ruined by it, it's still got plenty of Transformers goodness in it, and while I'm not a fan of the whole mini-con business in the cartoon at all at least they fit well in a game as customizable powers and abilities, it makes them a lot more tolerable than they ever were in the cartoon.

Worms 3D (PlayStation 2)
I know this game gets a lot of flack but I could never figure out quite why, I enjoy it myself and everyone I know who likes Worms games also like the 3D ones, the only haters I know of are online and far away. It's basically Worms 2, Armageddon or World Party in 3D, and while I may be a much bigger fan of the original Worms on PlayStation, Mega Drive, MS-DOS and Super Nintendo than I am of the newer Worms 2 cartoony redesign, I still enjoy the core gameplay mechanics and feel the 3D games in the series deliver on their part.
That being said I haven't really enjoyed the later games in the series at all, the ones that went back to 2D gameplay.

WRC3 (PlayStation 2)
An extremely great rally game that does just about everything right, putting the competition on all other platforms from all other generations to shame. Very impressive so far. It's like the PS2 equivalent of RalliSport Challenge 2 on Xbox. The first WRC and the sequel WRC2 on PS2 were also great, so the third WRC follows in line with glorious high quality tradition.

Ignition (PC)
A 3D top-down arcade racing game that came out in 1997 exclusively on PC and a great blast from the past.