Showing posts with label re-loaded. Show all posts
Showing posts with label re-loaded. Show all posts

Tuesday, September 5, 2017

Now Playing - September 2017

It's my 32nd birthday this month and the 20th anniversary of lots of PlayStation related stuff, I got my PlayStation and my first PlayStation game in 1997, many of my top favorite games of all time came out in 1997 (some in late 96 and as a result they didn't get played until 97) and it's also the 30th anniversary for some really old games like Maze Hunter 3-D on Master System and the legendary R-Type.
I'll mostly focus my playtime on as many of the games from 97 as possible this months to truly celebrate as any gamer in this situation should.

Roswell Conspiracies Aliens, Myths & Legends (Game Boy Color)

WORMS (PC)
Wanted to play some old school Worms.

LIERO (PC)
Wanted to play some Liero.

Tenkai Knights Brave Battle (3DS)
got this game as a birthday gift, it's not very good but it has semi-customizable Lego brick-esque transformer robot mech suits, so it's not all bad

Maze Hunter 3-D (Master System, played on 3DS as part of the SEGA 3D Classics Collection)

V-Rally (PlayStation)

V-Rally 2 (PlayStation)

Final Fantasy VII (PlayStation)

WipEout 2097 (PlayStation)
drinking Red Bull for authentic improved reaction speed

S.C.A.R.S. (PlayStation)
it may be a 1998 release but it's far too good not to play

R-Type (Master System)

R-Type (PC Engine)

R-Type (Game Boy, part of the R-Type DX cartridge)

R-Type II (Game Boy, part of the R-Type DX cartridge)

R-Type (Game Boy Color, played on Game Boy Advance as part of the R-Type DX cartridge)

R-Type II (Game Boy Color, played on Game Boy Advance as part of the R-Type DX cartridge)

R-Type Delta (PlayStation)

Armored Core (PlayStation)

Auto Destruct (PlayStation)

Command & Conquer (PlayStation)
the first PlayStation game I ever owned

Exhumed (PlayStation)

Ghost in the Shell (PlayStation)

Grand Theft Auto (PlayStation)

Disney's Actionspel med Herkules (PlayStation)

JumpingFlash!2 (PlayStation)

Killer Loop (PlayStation)

Metal Slug (PlayStation)

Oddworld Abe's Oddysee (PlayStation)

Overboard! (PlayStation)

Pandemonium 2 (PlayStation)

Porsche Challenge (PlayStation)

Rage Racer (PlayStation)

RayStorm (PlayStation)

ReLoaded (PlayStation)

SoulBlade (PlayStation)

Spider (PlayStation)

Star Wars Rebel Assault II The Hidden Empire (PlayStation)

WarCraft II The Dark Saga (PlayStation)

Fossil Fighters Frontier (3DS)
finally got around to play this, it's okay so far, starting with a painfully long and unskippable intro sequence then introducing the painfully annoying and unnecessarily large cast of main characters in the form of way too much annoying text based dialog has made it a very slow game to get rolling, but I like the buggy driving and monster battles, the excavating of fossils is a shitty touch screen tapping minigame but it's at least over fairly quickly and not that hard to do (so far), it's an okay looking game for the system, the monsters have nice bumpmaps, or possible normalmaps, on them, it's hard to tell exactly but it's some kind of sub texture map that adds additional visual detail, which is nice, it's also very bright and colorful and plays smoothly, so it's far from a bad game, it's not exactly close to a good game yet but it's okay overall, I hope it will get better once the gameplay starts to take center stage over all this forced tutorial/introductory story garbage, also the humor is pretty juvenile, a "joke" they've already repeated multiple times, believe it or not, is that the fat kid is so fat he literally rolls around if he falls over, and he's a bumbling idiot who trips and falls over a lot, yeah it's not well written, it's very poor indeed, the gameplay is the saving grace of this game so far, to say the very least

Tuesday, March 7, 2017

Now Playing - Mars 2017

Mars started off with watching lots of movies and not really playing a lot of games, but that all changed when I got myself a PlayStation Vita the 15th and the second half of the month has been gaming almost around the clock, mostly Sly Cooper Theieves in Time that I picked up on PS3 after having caught up on Vita. I've been playing them with parallel save files so I can compare every step in both versions, only one thing so far has stood out as different, the bow and arrow mission had you get 120 points to pass on PS3 but only 85 on Vita, making the mission on Vita much easier to compete, I actually had some trouble on PS3 and it took me several tries while on Vita I did it on the first try no problem, so it wasn't really harder on the Vita like I thought when i saw the lower number, they were just more lenient in that version it seems, which means the trophy you get for completing the challenge is also easier to get on Vita, seems a bit unbalanced but it's literally the only real different between the two versions outside of visuals I've found so far, the rest is virtually identical, at least in content, the controls are of course a little different but not enough that I'd say it makes an actual difference, it really does feel like I'm playing the same game when I switch from one to the other, the visual difference is only noticeable for a few second than you get into the game and forget all about that and play on as normal.



Elasto Mania (PC)

Super Mario Bros. 2 (Entertainment System)

Loaded (PlayStation)

ReLoaded (PlayStation)

Baja Edge of Control (PlayStation 3)

SEGA Arcade Gallery (Game Boy Advance)

Sly Cooper Thieves in Time (PlayStation Vita)
Finally get to play this on Vita now that I have finally own a Vita. Content and gameplay wise it's on par with the PS3 version I'd say, I haven't noticed any real differences in those areas, be that for better or worse.. a great game still.
Visually is another topic entirely as the Vita version has a lot of visual stuff missing, like tons of small environment details, overall polygonal detail, environment shadows and lighting effects, the cel-shaded black outline effect on characters and enemies and a whole bunch of other minor special effects like the heat wave emanating from lit torches and such, it also runs at half the framerate, 30fps tops instead of the 60fps tops on PS3. It's funny how some items, especially the small treasures you pickpocket from enemies still retain the black cel-shaded outline, I guess they just forgot to remove all of it from the game.
The Vita version also lacks many language options, the biggest suprise being the complete lack of english in the version I got hold of, I wasn't playing it in english on PS3 but I do enjoy hearing the original voices in games, especially when the original is in english, so not having the option to do so on Vita is baffling, I can understand having other languages alongside english but removing the original language, especially when the original is english, is completely beyond me, and it's an extremely poor decision to say the very least.
Thankfully it contained the same language I play on PS3 so it works fine for me, but had someone who doesn't speak any of these languages bought this copy they would've been screwed as the only international option is so mysteriously missing.
Still, it's a great game and it's a good portable version of the beefier PS3 version for sure and because of the better motion sensors in the Vita some of the motion control stuff is actually a lot easier to do on Vita than they were on PS3 using the Dual Shock 3 controller, it's both more responsive and more accurate on Vita when using the tilt controls.
I actually had real problems with one specific mission in the third episode on PS3 where you had to do a bunch of minigames to train a character, Rocky montage style, and the controls were just so bad I kept failing and it was just awful, but on Vita I did it on the first try, it was a bit tricky but the controls did what I wanted and it was actually one of the easiest missions in the game at theta point because of it, unlike on PS3 where it remains the hardest part of the game so far.

Spy Hunter (PlayStation Vita)
I used to own and have played the older first remake for Xbox and PS2 and I have the sequel on Xbox as well, they were really good I thought, especially the sequel, and this is yet another remake in similar fashion and I like this one a lot too.

Reality Fighters (PlayStation Vita)
A fighting game where you use the camera to create a fighter and fight in augmented reality, it's good, similar to what Invizimals did back on PSP but on the next technical level, very nice.

Smart As... (PlayStation Vita)
Solve problems and such, it's fun, I like game like this, it's also narrated by John Cleese which is nice.

Tearaway (PlayStation Vita) I fell instantly in love with this, so adorable, I just wanna hug it, all of it. I love Tearaway.

Killzone Mercenary (PlayStation Vita)
I'm impressed by the visuals and it plays great, a worthy game of the Killzone name and so much better than 2 and 3 were on PS3.

Deception IV Blood Ties (PlayStation Vita)
An excellent successor to the fantastically brutal Trapt on PS2, as good on Vita as it is on PS3, and vice versa!

Sly Cooper Thieves in Time (PlayStation 3)

Jurassic Park Rampage Edition (Mega Drive)
After having seen MrBaffacake's review on Youtube I had to give this one a try.

Wednesday, May 4, 2016

Now Playing - Maj 2016

Mostly been playing the games I got recently, it feels great to finally own copies of my own for some of these games and the newcomers have been welcome additions to my library as well.


Eternal Champions (Mega Drive)

F22 Interceptor (Mega Drive)
I'm usually not a huge fan of flight sim games but a flat-shaded polygonal 3D flight sim on the Mega Drive that plays well and is fun is easily something I can make an exception for and thoroughly enjoy.

LHX Attack Chopper (Mega Drive)
I do however love helicopter games and this alongside the more arcade oriented Steel Talons, also on the Mega Drive, is one of my oldest favorites in that genre.

Steel Talons (Mega Drive)

Winter Challenge (Mega Drive)

Doom (32X)
My favorite version of Doom alongside the PSX port.

Metal Head (32X)
Essentially Armored Core on 32X, naturally a given favorite.

Virtua Racing Deluxe (32X)
While not my top favorite version of Virtua Racing, that honor goes to the SVP powered Mega Drive port, it's still one of my favorite games ever on one of my favorite systems ever.

Centipede (PSX)
While not quite on par with the next gen Dreamcast port this is still a fantastic version and due to how much easier it is to play a PlayStation game than a Dreamcast game it certainly has an edge of it's own, and when played on PS2 with texture filtering turned on there's even less of a difference between the two.
Also I don't think the Dreamcast version ever got released here in Europe so the PSX version was the only one available for me anyway. Great game though, even comes with the original arcade game so it's two games in one and I love that.

Iron Soldier 3 (PSX)
Not exactly an Armored Core killer but still a great mech game nonetheless. It retains what made the Jaguar 64 and Jaguar 64 CD games so good and improves the formula even further with the help of the superior power of the PlayStation. It may lack the flat-shaded polygonal charm of the Jaguar games but it makes up for it with technically superior visuals overall.
It's a tough game though, not one you just jump straight into and have a quick brawl guns a blazin', you have to be tactical and take your time, aim carefully and think and plan things out before you make your moves, your mech is big and heavy and controls like it, in that way it's very different from mech games in general from that era as most, at least on consoles, were more fast paced and action oriented.
I'd love to get hold of a Jaguar 64 and the original Iron Soldier games some day, I've tried the first one in the past and I loved it, which is why I was extra happy to get hold of this great sequel finally.

Kirikou (PSX)
A 2001 release exclusive to Europe, based on the first movie in the Kirikou series about an African boy who is very special indeed. It's a 2.5D platformer similar to some of Disney's greatest 2.5D platformers of the time like Hercules and Tarzan or other great 2.5D PSX classics like Klonoa and Tombi/Tomba, where you take on levels with multiple paths and lots of hidden secrets and all that good stuff. It re-enacts the events from the first film as you play as Kirikou literally from birth to coming face to face with the evil sorceress Karaba, on the way you must face her evil robots (called "fetishes") and make your way through the levels collecting water (essentially this game's equivalent to coins in Mario or rings in Sonic) and learning new abilities from the wise elder such as double jumping and other common game things.
It's easily one of the best 2.5D platformers I've played and I'm glad to own it. I didn't know about the game back when it was new but a few years ago when I found the movie on DVD and thought it looked interesting I got more into it and found out there were games released, multiple games actually, and sequels to the movie as well, so while I still haven't found much I now at least have the first game on PlayStation to go with the first movie on DVD, now I just need to find the PS2 game, the Game Boy Color game and the movie sequels!

Newman Haas Racing (PSX)
A 1998 release by Psygnosis and Bizarre Creations. It saddens me that I missed out on this one back when it was new but I'm glad to have discovered it now and I'm enjoying it very much, it's one of the best F1 style racing games I've ever played.

Re-Loaded (PSX)
A classic I played on PSX and MS-DOS back in the day but sadly never had myself and it's been over 15 years since I played it last. It lived up to my nostalgic memories and I've had a blast from the past with this one, a fantastic top-down action shooter and while I don't think it's better than the original Loaded I also don't think it's worse, they're equals but for different reasons, Loaded was a simpler, more straight forwards and notably more hectic shooter and thus a slightly better two-player experience this expands the missions and gameplay and makes for a better singleplayer experience, I'd say they compliment eachother perfectly and now I need to get hold of a copy the original Loaded so I can relive those nostalgic memories as well, we'll just have to wait and see how many more years that'll take to happen..

T'ai Fu Wrath of the Tiger (PSX)
A 1999 release by Dreamworks and the spiritual predecessor of Kung Fu Panda, a 3D platformer with lots of fighting and a great game I've played through numerous times in the past.

Viewpoint (PSX)
Not much to say about this one, it's a fantastic looking version of Viewpoint, identical to the other versions in gameplay and design but with a complete overhaul of the visuals and music. There's no competition for me, this is the superior way to play this already great game.

WinX Club (PC)
The old Konami developed WinX game that was also released on PS2 that's based on season 1 of the cartoon. I like this game and after having found a no-CD crack for it that worked so I don't have to get the disc out even though the game's been installed I finally got into the game. I really hate when PC games try to limit how I use them even after I've bought them, which is why I don't do PC gaming in general and don't acknowledge digital online gaming at all, if a game has only been released on Steam or something (Xbox Live, PlayStation Network, Nintendo eShop etc.) I don't consider it to have ever been released at all.

Brahma Force (PSX)
An FPS mech sim action game with similarities to Armored Core, GunGriffon and Krazy Ivan among many more, I like it but it's not exactly killing the competition, I prefer pretty much all those other games over this, still it's pretty good and has some good stuff in it, it's not bad by any means but it does come with a lot of minor and medium sized problems. Forever and literally constant respawning of enemies are the cause to most of the issues I have.

KKND 2 Krossfire (PC)
I've only ever played this on PlayStation before so it's interesting to see how different it is, it's basically two different games in almost every way, the good thing about that is you can't directly compare the two and thus neither ends up being the "bad" one. I love when they do this rather than just make direct ports because this gives incentive to those who own and enjoy one to get the other as well. It's just as hard as I remember the PlayStation version to be, only for slightly different reasons. I haven't really played either enough to say much more at this point.

KKND Krossfire (PSX)
I remember having troubles with this game back in the day and now when I'm revisiting it and it's PC original I fully understand why as my memories of getting absolutely crushed by the enemy AI comes rushing back as a nightmare that I thought was long gone. This is a hard as fuck game regardless if it's played on PC or PSX, "easy" mode doesn't mean much in this game, the harder difficulties I can't even imagine what they're like. It's good though, not impossible, just very hard and unforgiving. You need to get good at this game to enjoy it, it asks of you to invest time to get something of equal or greater value back and honestly that's not a bad thing, some of the best games ever do this. It just would've been even better still if the game had eased you into it step by step a bit because you'll be losing big time for a while just to learn the basic controls and what any of all the stuff you can do actually does. Having some easier levels to begin with letting you get used to said basics before having the enemy rape your base's every orifice with death and defeat would've been greatly appreciated. These games really didn't need to ask that much of the player so early on, especially in a strategy game where missions can get rather lengthy. A hard platformer in comparison is usually hard but has short levels that are over in just a couple of minutes so getting back to the place you were and trying a different strategy to get better and win is less of a setback.

SEGA Arcade Gallery (Game Boy Advance)

V-Rally 3 (Game Boy Advance)