Showing posts with label sly cooper. Show all posts
Showing posts with label sly cooper. Show all posts

Friday, February 1, 2019

Now Playing - Februari 2019

Metal Gear Solid V Ground Zeroes (PlayStation 3)
Started a new game, it's a good game even if it's a bit small. The problems are frustrating at times but the fun you can have make up for them enough.

played some demos that were already on the PS3 Slim I bought, the two I tried out were Eufloria and Urban Trial Freestyle, both were good

Killzone HD (PlayStation 3)
Started a new game. Still my favorite in the series, though Mercenary on Vita is really fantastic too and I will play that again soon as well.
Shadow Fall on PS4 is another great one but I don't have a PS4 to play it on right now.

Killzone 2 (PlayStation 3)
trying it out, it's a LOT glitchier than I remember, but the extreme amount of invisible walls all over the place keeping you from exploring even a tiny amount are just as plentiful and claustrophobic as I remember, also I had forgotten you could carry less weapons than in the original Killzone, you can hold literally just one single weapon of choice, beise that you have a permagun with infinite ammo and grenades, if you want ANY other weapon than the one you already picked up you're gonna have to swap that one for the new one no matter how much you don't wanna drag that infinite pea shooting pistol around, no exceptions, ever, it sucks! This was a very big drop down from the quality of the original game on PS2, the only real upgrades are minor visual things like the polygonal detail, some special effects like bump maps and lens flares etc., higher screen resolution, bigger color depth and better framerates, but textures are actually much lower res than were in the original on PS2, so it's not all better (it fucking should be!).
Also the ability to play as different characters by choice (after they were unlocked) is gone as well, this really sucks as I loved being able to replay levels as the different characters to see what different paths they took and what they got to do when I was doing my thing elsewhere last time.

EyeCreate (PlayStation 3)
recorded some silly things

Sly Cooper Thieves in Time (PlayStation 3)
started a new game

Superstars Racing V8 (PlayStation 3)

SuperCar Challenge (PlayStation 3)

BAJA Edge of Control (PlayStation 3)

Columns (Master System)

Columns (Game Gear)

Columns (Mega Drive)

Total Carnage (Midway Arcade Origins, PlayStation 3)
played through it, got bad ending, not a great game to be honest, unbalanced and focused far too much to steal your money by artificially making it frustrating and unfairly hard, doesn't flow well at all, extremely repetitive, stiff and slow controls, it has some good visuals but that's about it

Loaded (PlayStation)

Tomb Raider Legend (Tomb Raider Trilogy, PlayStation 3)
Finally got to playing this and so far it's not very good, some visual problems with the new lighting and shadows engine are very apparent and don't look good at all and there have been some odd control glitches where stuff happens without me pressing anything, grandes have been tossed and weapon changes have happened mid combat when all I was doing was moving in a single direction and shooting with default guns normally, no other buttons being pressed, very annoying. It also seems to have missed some of the treasures I know for a fact I picked up, I had to replay Lara's Mansion 5 times already to pick up the same damn treasure it kept ignoring when I picked it up.
I'll see it through to the end though as I know this game very well having played through most versions of it over the years. Not a good start though, not good at all, so far it's the worst port of this version of the game I've played, not counting the GBA or DS versions as they are not ports of this version but entirely different games made from the ground up for both those systems respectively.

Saturday, April 8, 2017

Now Playing - April 2017

Continuing with Sly Cooper Thieves in Time on Vita and PS3 while also testing some other new games.



Sly Cooper Thieves in Time (PlayStation Vita)
Nearing the end now, on the final episode.
UPDATE: 10th April around 23:00 I completed the Vita version.

Sly Cooper Thieves in Time (PlayStation 3)
Catching up, only slightly behind where I am on Vita.
UPDATE: 12 April I completed the PS3 version.

NeverDead (Xbox 360)
I've heard bad things about this game but I'm having fun with it so far. It can get a bit choppy when there are lots of enemies spawning and a lot of environmental destruction is going on and the physics and controls with the main character's body dismemberment can be a bit unresponsive and bouncy, but the action is great. The rest is good too, I don't have any big complains yet. At least as far as the beginning of the game goes it seems to be a bit of an underrated hidden gem.

Earth Defense Forces 2 Portable (PlayStation Portable)

Smart As... (PlayStation Vita)
Been playing this on a daily basis doing the daily challenge and some additional free play of the minigames. It's a mixed bag in just about every way. Some minigames are challenging, others are not, some are forgiving, others are not, some control as they should, others do not, some are well designed, others aren't, some of the rules are fair and make sense, others don't, some use the Vita's different features well, others don't, some are unplayable augmented reality games because they require AR cards that don't come with the game, other AG games work fine without them, and so on.. I enjoy it for the good parts but the bad parts constantly make it a lesser experience than it should be.

The Legend of Zelda Ocarina of Time (Nintendo 64)
Just reminding myself of all the reason why this game sucks.

Tuesday, March 7, 2017

Now Playing - Mars 2017

Mars started off with watching lots of movies and not really playing a lot of games, but that all changed when I got myself a PlayStation Vita the 15th and the second half of the month has been gaming almost around the clock, mostly Sly Cooper Theieves in Time that I picked up on PS3 after having caught up on Vita. I've been playing them with parallel save files so I can compare every step in both versions, only one thing so far has stood out as different, the bow and arrow mission had you get 120 points to pass on PS3 but only 85 on Vita, making the mission on Vita much easier to compete, I actually had some trouble on PS3 and it took me several tries while on Vita I did it on the first try no problem, so it wasn't really harder on the Vita like I thought when i saw the lower number, they were just more lenient in that version it seems, which means the trophy you get for completing the challenge is also easier to get on Vita, seems a bit unbalanced but it's literally the only real different between the two versions outside of visuals I've found so far, the rest is virtually identical, at least in content, the controls are of course a little different but not enough that I'd say it makes an actual difference, it really does feel like I'm playing the same game when I switch from one to the other, the visual difference is only noticeable for a few second than you get into the game and forget all about that and play on as normal.



Elasto Mania (PC)

Super Mario Bros. 2 (Entertainment System)

Loaded (PlayStation)

ReLoaded (PlayStation)

Baja Edge of Control (PlayStation 3)

SEGA Arcade Gallery (Game Boy Advance)

Sly Cooper Thieves in Time (PlayStation Vita)
Finally get to play this on Vita now that I have finally own a Vita. Content and gameplay wise it's on par with the PS3 version I'd say, I haven't noticed any real differences in those areas, be that for better or worse.. a great game still.
Visually is another topic entirely as the Vita version has a lot of visual stuff missing, like tons of small environment details, overall polygonal detail, environment shadows and lighting effects, the cel-shaded black outline effect on characters and enemies and a whole bunch of other minor special effects like the heat wave emanating from lit torches and such, it also runs at half the framerate, 30fps tops instead of the 60fps tops on PS3. It's funny how some items, especially the small treasures you pickpocket from enemies still retain the black cel-shaded outline, I guess they just forgot to remove all of it from the game.
The Vita version also lacks many language options, the biggest suprise being the complete lack of english in the version I got hold of, I wasn't playing it in english on PS3 but I do enjoy hearing the original voices in games, especially when the original is in english, so not having the option to do so on Vita is baffling, I can understand having other languages alongside english but removing the original language, especially when the original is english, is completely beyond me, and it's an extremely poor decision to say the very least.
Thankfully it contained the same language I play on PS3 so it works fine for me, but had someone who doesn't speak any of these languages bought this copy they would've been screwed as the only international option is so mysteriously missing.
Still, it's a great game and it's a good portable version of the beefier PS3 version for sure and because of the better motion sensors in the Vita some of the motion control stuff is actually a lot easier to do on Vita than they were on PS3 using the Dual Shock 3 controller, it's both more responsive and more accurate on Vita when using the tilt controls.
I actually had real problems with one specific mission in the third episode on PS3 where you had to do a bunch of minigames to train a character, Rocky montage style, and the controls were just so bad I kept failing and it was just awful, but on Vita I did it on the first try, it was a bit tricky but the controls did what I wanted and it was actually one of the easiest missions in the game at theta point because of it, unlike on PS3 where it remains the hardest part of the game so far.

Spy Hunter (PlayStation Vita)
I used to own and have played the older first remake for Xbox and PS2 and I have the sequel on Xbox as well, they were really good I thought, especially the sequel, and this is yet another remake in similar fashion and I like this one a lot too.

Reality Fighters (PlayStation Vita)
A fighting game where you use the camera to create a fighter and fight in augmented reality, it's good, similar to what Invizimals did back on PSP but on the next technical level, very nice.

Smart As... (PlayStation Vita)
Solve problems and such, it's fun, I like game like this, it's also narrated by John Cleese which is nice.

Tearaway (PlayStation Vita) I fell instantly in love with this, so adorable, I just wanna hug it, all of it. I love Tearaway.

Killzone Mercenary (PlayStation Vita)
I'm impressed by the visuals and it plays great, a worthy game of the Killzone name and so much better than 2 and 3 were on PS3.

Deception IV Blood Ties (PlayStation Vita)
An excellent successor to the fantastically brutal Trapt on PS2, as good on Vita as it is on PS3, and vice versa!

Sly Cooper Thieves in Time (PlayStation 3)

Jurassic Park Rampage Edition (Mega Drive)
After having seen MrBaffacake's review on Youtube I had to give this one a try.