Super Mario Bros. 2 (Entertainment System)
Tearaway (PlayStation Vita)
Sonic The Hedgehog (as part of SEGA 3D Classics on 3DS)
CarmaGeddoN (PlayStation)
The classic CarmaGeddoN, PSX version, awesome.
Super Mario Bros. (Entertainment System)
Wario's Woods (Entertainment System)
A puzzle game where you play as Toad. Bombs drop from above and you have to combine them with creatures to clear the area before the ceiling lowers down and crushes you. It's pretty good, sure beats a lot of other similar puzzle games from back then.
Wario's Woods (Super Nintendo)
The Entertainment System game of the same name with a Super Mario Allstars makeover.
Sudoku portable LCD game
Sudoku
just regular Sudoku on paper
Bomb Jack (SG-1000)
Perhaps not the best version of Bomb Jack ever, but a good and enjoyable one for sure.
CastleVania Legends (Game Boy)
I love this game, it's very tough but also very enjoyable. Sonia is best Belmont origin canon.
Rubik's Cube
trained and learned how to solve one in real life, my fastest time solving a cube from scrambled to all sides complete as of this post is 2m21s
Rubik's Puzzle World (DS, played on 3DS)
After having learned how to solve a Rubik's Cube in real life on an actual cube I was able to solve it in this game with a time of 4:45, which is twice as long than I can do it in real life (fastest time as of typing this in 2:21) but it's far less intuitive and much clunkier with the low res and highly inaccurate touch screen control of a DS/3DS, so I still think it's a very good time for someone who just learned how to do it.
Auto Racing (Intellivision)
just playing some awesome Intellivision games again
BurgerTime! (Intellivision)
Centipede (Intellivision)
Defender (Intellivision)
Pac-Man (Intellivision)
Popeye (Intellivision)
Q*bert (Intellivision)
Scooby Doo's Maze Chase (Intellivision)
this was a new one for me, another good maze game (aka "Pac-Man clone"), very typical for the time
Nightlong Union City Conspiracy (PC)
also playing some nostalgic PC point and click games, it's not a genre I like but it has a handful games I love
The C.H.A.O.S. Continuum (PC)
The Colonel's Bequest A Laura Bow Mystery (PC)
Ninja Gaiden (Master System)
Total Drivin (PlayStation)
Super Mario Bros. 3 (Entertainment System)
Sonic The Hedgehog 3 (Mega Drive)
it's been ages since I played this, I usually just play the original Sonic The Hedgehog, Sonic CD or Sonic & Knuckles or the old classics, the rest I only play a bit sporadically, sometimes a lot and then not at all for long stretches of time
Samurai Showdown (Mega Drive)
another one I haven't played it ages, I think it was last in the early 2000s on PC, the MS-DOS version
Time Trax (Mega Drive, prototype rom)
an odd platformer with some slow motion time manipulation power, it's pretty good but it's only a prototype, I don't think it ever was released as a full retail version sadly, it's not bad at all and feels pretty much complete, it's far better than many games that did come out back in the day
Scooby-Doo Mystery (Mega Drive)
an awful point and click mystery solving adventure game starring Scooby-Doo and Shaggy, with the rest of the gang being absent during the game only to be part of the intros and outros of the two mysteries the game has to offer. it's slow, clunky, illogical, unintuitive and arbitrary as fuck, the only way to solve a vast majority of the "puzzles" is to try every possible combination until you randomly find the correct thing to do, except for a handful thing you do there really is no thought, logic, rhyme or reason to anything else in the entire game, you will get stuck, a lot, and it's not your fault, the game is just extremely poorly designed, it looks very nice with good level of detail, nice animation and such, and the audio is fine as well, but damn, the gameplay just brutally murders the entire experience, just play this with a guide from the beginning if you ever try it out, and save yourself the headache
Tom & Jerry Frantic Antics (Mega Drive)
holy fucknuts this game is awful, it looks bad, sounds horrible and plays worse than just about anything else ever made, it's nothing short of a travesti it got released in this condition
Steel Talons (Mega Drive)
River Raid (Intellivision)
Showing posts with label super mario bros.. Show all posts
Showing posts with label super mario bros.. Show all posts
Thursday, August 9, 2018
Tuesday, May 1, 2018
Now Playing - Maj 2018
Sonic All-Stars Racing Transformed (PlayStation Vita)
V-Rally (PlayStation)
Joyriding.
Super Mario Bros. (Entertainment System)
Just a quick playthrough.
The Valley Rule (PC)
Just a quick playthrough.
Vector TD (PC)
Just a quick playthrough.
Vector TD 2 (PC)
Just a quick playthrough.
Grand Theft Auto (PC)
Just testing it out a little bit.
Grand Theft Auto 2 (PC)
Just testing it out a little bit.
Lego Batman 3 Beyond Gotham (Xbox 360)
Still trying to replicate the glitch with the combining hubworlds, sadly to no success. I have completed some regular challenge in the game in the meantime though.
Senario Vs. Maxx (Plug&Play)
Just playing some of the games for fun, Smart Escape is still the best of the bunch.
Been playing some games at a friend's house, Ice Hockey, Double Dribble and Ice Climber on Entertainment System and some various games on his new Atari Flashback, a fishing game, a cowboy duel game (Outlaw), a tank game (Combat) and some other ones (American Football, Football ("Soccer"), and some top-down racing games).
I've also installed an Intellivision emulator (Bliss 2.04) and am trying out some of the games I own, since I don't own an actual Intellivision console to play them on this is as good as I can do at the moment.
BurgerTime! (Intellivision)
BurgerTime! is a really good arcade game and a lot of fun to play, the Intellivision version is great.
Pac-Man (Intellivision)
One of the top best older versions of Pac-Man for sure.
Frog Bog (Intellivision)
It's a lot more fun when you activate manual controls.
Popeye (Intellivision)
A fun arcade game, not the most impressive version but a good game regardless and still very enjoyable, I prefer it to some of the more technically impressive versions as some of the added animations, music and sound effects etc. in other versions aren't always that good and end up being kind of awkward, so at the end of the day this is still my favorite version.
Skiing (Intellivision)
A simple but enjoyable skiing game, I'd say it's one of the best due to it's simplicity, compared to for example Slalom on Entertainment System this is much better as that game is far too hard and has rather annoying controls in which you have to constantly hold up on the steering cross to go forward, which is absolute murder on your thumb, and when compared to more modern games like Alpine Skiing 2007 on PS2 for example it's also superior as that game is a bit too technical and advanced for it's own good, it looks fantastic for a PS2 game but it's just not very fun to play, Skiing on Intellivision is just a great and simple little game to pick up and play and for us who aren't into the sport of skiing that's really all you need, and it makes for a better experience than all the licenced and complicated stuff other skiing games have to offer, at least in my opinion.
Utopia (Intellivision)
Trying to learn how to play this properly, it's a really cool game once you learn it, like a versus sim game, you control one of two islands with each of the two controllers and you try to manage your island as good as you can for a set amount of turns, the one who has managed their island the best at the end, wins.
Centipede (Intellivision)
A good version, nothing spectacular but it does what it needs to do, if you know Centipede in general then you know the Intellivision version as well, it's just the same good old classic Centipede.
Stadium Mud Buggies (Intellivision)
A great isometric racing game with good control, good visuals, lots of content and great driving physics.
Monster Truck Rally (Entertainment System)
The spiritual successor to Stadium Mud Buggies, basically the same game with even more content and better visuals.
Been playing some more games at a friend's house, now on his Mega Drive Flashback; Golden Axe 1, 2 and 3, Eternal Champions, Bonanza Bros., Flicky and Mortal Kombat 1 and 2.
Auto Racing (Intellivision)
An underrated top-down racer with some really good driving physics making it a blast to powerslide through corners like a pro. Got some nice visuals too with the cars and roadside buildings having shadows and the game shows off some nice multi-directional scrolling for such an old title.
This game commonly gets a bad rep for having bad controls but it all boils down to learning the controls, and they aren't even hard to learn, I'm honestly astonished over how many seem to struggle with them, basically the control disc is like a steering wheel, using the 16-directional input as a means to determine how much you're turning in either direction, only it's even easier as you don't actually have to turn it, you can just press down where you want and the game will do it, it's of course easier to explain in real life with an actual controller or with visual aids but here's an attempt at doing so in text form anyway; for example, pressing up on the disc does nothing as that's where the steering wheel is neutral, pressing up and diagonally will only ever so slightly steer in those direction, which can be good for minor adjustments, pressing straight left or right will give you a moderate amount of turning while still not risking any spin-outs, and pressing the lower part of the disc while turning, as in lower diagonal-left and lower diagonal-right, will result in significantly tighter turning, this can cause spin-outs if you do it too much from left to right in quick succession, but if done correctly you'll powerslide through corners at high speeds and it'll feel like a modern racing game only with a top-down camera angle and retro visuals, and finally you can slide it over to the other side and basically do 180 degree handbrake like turns and even pull off proper 360s if you're good enough, it's a genuine analog control that simply wasn't a thing again at all until the later part of the 90s, so enormous amounts of kudos to this game for implementing such a control scheme this early on and of course an equal amount of Kudos to the Intellivision for having such an awesome controller for making it possible in the first place, most impressive, you also have brakes on the action buttons but they're rarely needed even on the harder tracks, only the two fastest cars truly need the use of braking, it automatically accelerates so you just have to focus on steering for the most part.
There is an older and much more rare version of the game that had another control scheme (the regular one was an option too but you had to input a code to access it) and I can kind of excuse anyone who's played that as it seems to have far harder to manage controls than the regular version, but my guess is that a majority of those who have trouble with the game has it due to them using emulation where they try and map the 16-directional control disc to a 4-directional steering cross on a modern controller or the arrow keys on a keyboard, effectively losing 12 steps of analog sensitivity in the process, it's literally the same thing as mapping a modern console's analog stick to WASD, you'll lose any and all analog sensitivity and some games simply won't play correctly if they require you to use that sensitivity, as is the case of Auto Racing, despite being an older game the system was WAY ahead of it's time and the analog disc circle pad was only one of many things it did that took competitors many years, sometimes close to a couple of decades to catch up to.
Bowling (Intellivision)
What can I say, it's bowling. You line your guy up, aim, throw the ball, give it some aftertouch, hope the physics give you a strike then repeat that until you've bowled a whole game and get the final score. You get to pick some options like ball size, isle slipperiness, right or left handed and how many players will compete, you move the guy left and right on the isle with the left action buttons and aim/shoot with the lower right action button, you can see each player's current score by pressing the corresponding number key during gameplay.
Atlantis (Intellivision)
A Missile Command clone with some cool special features like a shmup ability where you ge to send out a ship to shoot down the incoming enemies but it had an energy limit of 90 second, you need to land and recharge to use it more, it can also be destroyed while in action.
Sonic Generations (Xbox 360)
An awful game with virtually no positive, everything is bad, bad visuals, bad framerate, strange super low screen resolutions at times, tons of super simplistic "3D" models (as in a lot of basic sprite stuff you'd expect to see in old 32-bit generation games) bad, inaccurate and laggy controls, bad, inaccurate and glitchy physics, no camera control, camera glitches, long load times, horrible voice acting, garbage script, wildly unfitting voice actors, characters act inaccordingly to their personalities and feel completely rebooted and out of place, bad level design, bad audio design, almost complete lack of exploration 99% of the time, super excessive use of forced on-rail segments where you have little to no control (you can sometimes use boost to make them go by faster but that drains the boost bar), poor placement of hidden star pickups forcing repeat gameplay in the laziest of ways imaginable (literally in one stage you have three right next to each other directly after a jump you can't control with three ways to jump and no way to return and grab the other two, simply pick one jump one time you play through the level, then the second during a second playthrough and finally the third during a third playthrough, it's as forced and boring as it gets, no skill involved, just rinse and repeat thee times over, it's mindless, boring and repetitive, and it's by far the most commonly used design choice for every single thing in this game), speaking of the boost, you have a button that boosts you forward, killing enemies automatically and stuff, making the already ultra linear and on-rail designed gameplay even more linear and on-rails, it fills up with everything you do, even moving the analog stick during on-ail jumps gives you points that charge your boost meter so you can use it to skip even more gameplay, on top of that you also have lots of upgrades you can buy, from points you get for completing and replaying stages, that make the game even more automatic and easy to breeze through, it's like they went to every extreme to make the game as unplayable and skippable as possible because they weren't going to put anything good in there anyway so why make anyone suffer through it, literally the levels are quite big in size but take only a couple of minutes to get through, they feel a lot longer becuase it's just several minutes of watching sonic "go fast" without much if any interaction, so basically you can watch a playthrough on youtube and get a virtually identical experience, there's so little gameplay here it's almost not even warranted to call it a game, there are a few extra challenges you can play as well, like racing against another charcter to the end of a level with a timer, or collecting rings with a timer, or using invincibility to walk across spikes etc. to reach the end of a level while on a timer, and so on.
Sonic The Hedgehog (Xbox 360, the unlockable Mega Drive version available in Sonic Generations after purchasing the Mega Drive controller in the shop for 7777 points and using it on the Mega Drive console above Green Hill zone)
The one potentially good thing about this game was that it came with the original Mega Drive version of Sonic The Hedgehog, except ofcourse it's not the original version, it's a ported version with some glitches and omissions, first off it runs in a window, so it's not full screen, not even close, the level select code don't seem to work and there are tons of little glitches that the original definitely didn't have, finally the audio has been remade so it sounds different, same musical compositions and the same kind of sound effects but it all sounds different, not sure if I would count that as a negative or a neutral as it technically doesn't sound "worse", it's more a matter of if you want it to sound authentic or not, if you do then it's a clear negative, if you don't care then it's okay, I guess, on a final tiny positive note they did fix the insta-death if you touch spikes while temporarily invincible after having been hit by something and lost your rings, so I guess that's something, still, it's a lesser version of the original and it doesn't even slightly begin to make up for the shitty main Sonic Generations game.
V-Rally (PlayStation)
Joyriding.
Super Mario Bros. (Entertainment System)
Just a quick playthrough.
The Valley Rule (PC)
Just a quick playthrough.
Vector TD (PC)
Just a quick playthrough.
Vector TD 2 (PC)
Just a quick playthrough.
Grand Theft Auto (PC)
Just testing it out a little bit.
Grand Theft Auto 2 (PC)
Just testing it out a little bit.
Lego Batman 3 Beyond Gotham (Xbox 360)
Still trying to replicate the glitch with the combining hubworlds, sadly to no success. I have completed some regular challenge in the game in the meantime though.
Senario Vs. Maxx (Plug&Play)
Just playing some of the games for fun, Smart Escape is still the best of the bunch.
Been playing some games at a friend's house, Ice Hockey, Double Dribble and Ice Climber on Entertainment System and some various games on his new Atari Flashback, a fishing game, a cowboy duel game (Outlaw), a tank game (Combat) and some other ones (American Football, Football ("Soccer"), and some top-down racing games).
I've also installed an Intellivision emulator (Bliss 2.04) and am trying out some of the games I own, since I don't own an actual Intellivision console to play them on this is as good as I can do at the moment.
BurgerTime! (Intellivision)
BurgerTime! is a really good arcade game and a lot of fun to play, the Intellivision version is great.
Pac-Man (Intellivision)
One of the top best older versions of Pac-Man for sure.
Frog Bog (Intellivision)
It's a lot more fun when you activate manual controls.
Popeye (Intellivision)
A fun arcade game, not the most impressive version but a good game regardless and still very enjoyable, I prefer it to some of the more technically impressive versions as some of the added animations, music and sound effects etc. in other versions aren't always that good and end up being kind of awkward, so at the end of the day this is still my favorite version.
Skiing (Intellivision)
A simple but enjoyable skiing game, I'd say it's one of the best due to it's simplicity, compared to for example Slalom on Entertainment System this is much better as that game is far too hard and has rather annoying controls in which you have to constantly hold up on the steering cross to go forward, which is absolute murder on your thumb, and when compared to more modern games like Alpine Skiing 2007 on PS2 for example it's also superior as that game is a bit too technical and advanced for it's own good, it looks fantastic for a PS2 game but it's just not very fun to play, Skiing on Intellivision is just a great and simple little game to pick up and play and for us who aren't into the sport of skiing that's really all you need, and it makes for a better experience than all the licenced and complicated stuff other skiing games have to offer, at least in my opinion.
Utopia (Intellivision)
Trying to learn how to play this properly, it's a really cool game once you learn it, like a versus sim game, you control one of two islands with each of the two controllers and you try to manage your island as good as you can for a set amount of turns, the one who has managed their island the best at the end, wins.
Centipede (Intellivision)
A good version, nothing spectacular but it does what it needs to do, if you know Centipede in general then you know the Intellivision version as well, it's just the same good old classic Centipede.
Stadium Mud Buggies (Intellivision)
A great isometric racing game with good control, good visuals, lots of content and great driving physics.
Monster Truck Rally (Entertainment System)
The spiritual successor to Stadium Mud Buggies, basically the same game with even more content and better visuals.
Been playing some more games at a friend's house, now on his Mega Drive Flashback; Golden Axe 1, 2 and 3, Eternal Champions, Bonanza Bros., Flicky and Mortal Kombat 1 and 2.
Auto Racing (Intellivision)
An underrated top-down racer with some really good driving physics making it a blast to powerslide through corners like a pro. Got some nice visuals too with the cars and roadside buildings having shadows and the game shows off some nice multi-directional scrolling for such an old title.
This game commonly gets a bad rep for having bad controls but it all boils down to learning the controls, and they aren't even hard to learn, I'm honestly astonished over how many seem to struggle with them, basically the control disc is like a steering wheel, using the 16-directional input as a means to determine how much you're turning in either direction, only it's even easier as you don't actually have to turn it, you can just press down where you want and the game will do it, it's of course easier to explain in real life with an actual controller or with visual aids but here's an attempt at doing so in text form anyway; for example, pressing up on the disc does nothing as that's where the steering wheel is neutral, pressing up and diagonally will only ever so slightly steer in those direction, which can be good for minor adjustments, pressing straight left or right will give you a moderate amount of turning while still not risking any spin-outs, and pressing the lower part of the disc while turning, as in lower diagonal-left and lower diagonal-right, will result in significantly tighter turning, this can cause spin-outs if you do it too much from left to right in quick succession, but if done correctly you'll powerslide through corners at high speeds and it'll feel like a modern racing game only with a top-down camera angle and retro visuals, and finally you can slide it over to the other side and basically do 180 degree handbrake like turns and even pull off proper 360s if you're good enough, it's a genuine analog control that simply wasn't a thing again at all until the later part of the 90s, so enormous amounts of kudos to this game for implementing such a control scheme this early on and of course an equal amount of Kudos to the Intellivision for having such an awesome controller for making it possible in the first place, most impressive, you also have brakes on the action buttons but they're rarely needed even on the harder tracks, only the two fastest cars truly need the use of braking, it automatically accelerates so you just have to focus on steering for the most part.
There is an older and much more rare version of the game that had another control scheme (the regular one was an option too but you had to input a code to access it) and I can kind of excuse anyone who's played that as it seems to have far harder to manage controls than the regular version, but my guess is that a majority of those who have trouble with the game has it due to them using emulation where they try and map the 16-directional control disc to a 4-directional steering cross on a modern controller or the arrow keys on a keyboard, effectively losing 12 steps of analog sensitivity in the process, it's literally the same thing as mapping a modern console's analog stick to WASD, you'll lose any and all analog sensitivity and some games simply won't play correctly if they require you to use that sensitivity, as is the case of Auto Racing, despite being an older game the system was WAY ahead of it's time and the analog disc circle pad was only one of many things it did that took competitors many years, sometimes close to a couple of decades to catch up to.
Bowling (Intellivision)
What can I say, it's bowling. You line your guy up, aim, throw the ball, give it some aftertouch, hope the physics give you a strike then repeat that until you've bowled a whole game and get the final score. You get to pick some options like ball size, isle slipperiness, right or left handed and how many players will compete, you move the guy left and right on the isle with the left action buttons and aim/shoot with the lower right action button, you can see each player's current score by pressing the corresponding number key during gameplay.
Atlantis (Intellivision)
A Missile Command clone with some cool special features like a shmup ability where you ge to send out a ship to shoot down the incoming enemies but it had an energy limit of 90 second, you need to land and recharge to use it more, it can also be destroyed while in action.
Sonic Generations (Xbox 360)
An awful game with virtually no positive, everything is bad, bad visuals, bad framerate, strange super low screen resolutions at times, tons of super simplistic "3D" models (as in a lot of basic sprite stuff you'd expect to see in old 32-bit generation games) bad, inaccurate and laggy controls, bad, inaccurate and glitchy physics, no camera control, camera glitches, long load times, horrible voice acting, garbage script, wildly unfitting voice actors, characters act inaccordingly to their personalities and feel completely rebooted and out of place, bad level design, bad audio design, almost complete lack of exploration 99% of the time, super excessive use of forced on-rail segments where you have little to no control (you can sometimes use boost to make them go by faster but that drains the boost bar), poor placement of hidden star pickups forcing repeat gameplay in the laziest of ways imaginable (literally in one stage you have three right next to each other directly after a jump you can't control with three ways to jump and no way to return and grab the other two, simply pick one jump one time you play through the level, then the second during a second playthrough and finally the third during a third playthrough, it's as forced and boring as it gets, no skill involved, just rinse and repeat thee times over, it's mindless, boring and repetitive, and it's by far the most commonly used design choice for every single thing in this game), speaking of the boost, you have a button that boosts you forward, killing enemies automatically and stuff, making the already ultra linear and on-rail designed gameplay even more linear and on-rails, it fills up with everything you do, even moving the analog stick during on-ail jumps gives you points that charge your boost meter so you can use it to skip even more gameplay, on top of that you also have lots of upgrades you can buy, from points you get for completing and replaying stages, that make the game even more automatic and easy to breeze through, it's like they went to every extreme to make the game as unplayable and skippable as possible because they weren't going to put anything good in there anyway so why make anyone suffer through it, literally the levels are quite big in size but take only a couple of minutes to get through, they feel a lot longer becuase it's just several minutes of watching sonic "go fast" without much if any interaction, so basically you can watch a playthrough on youtube and get a virtually identical experience, there's so little gameplay here it's almost not even warranted to call it a game, there are a few extra challenges you can play as well, like racing against another charcter to the end of a level with a timer, or collecting rings with a timer, or using invincibility to walk across spikes etc. to reach the end of a level while on a timer, and so on.
Sonic The Hedgehog (Xbox 360, the unlockable Mega Drive version available in Sonic Generations after purchasing the Mega Drive controller in the shop for 7777 points and using it on the Mega Drive console above Green Hill zone)
The one potentially good thing about this game was that it came with the original Mega Drive version of Sonic The Hedgehog, except ofcourse it's not the original version, it's a ported version with some glitches and omissions, first off it runs in a window, so it's not full screen, not even close, the level select code don't seem to work and there are tons of little glitches that the original definitely didn't have, finally the audio has been remade so it sounds different, same musical compositions and the same kind of sound effects but it all sounds different, not sure if I would count that as a negative or a neutral as it technically doesn't sound "worse", it's more a matter of if you want it to sound authentic or not, if you do then it's a clear negative, if you don't care then it's okay, I guess, on a final tiny positive note they did fix the insta-death if you touch spikes while temporarily invincible after having been hit by something and lost your rings, so I guess that's something, still, it's a lesser version of the original and it doesn't even slightly begin to make up for the shitty main Sonic Generations game.
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Tuesday, March 7, 2017
Now Playing - Mars 2017
Mars started off with watching lots of movies and not really playing a lot of games, but that all changed when I got myself a PlayStation Vita the 15th and the second half of the month has been gaming almost around the clock, mostly Sly Cooper Theieves in Time that I picked up on PS3 after having caught up on Vita. I've been playing them with parallel save files so I can compare every step in both versions, only one thing so far has stood out as different, the bow and arrow mission had you get 120 points to pass on PS3 but only 85 on Vita, making the mission on Vita much easier to compete, I actually had some trouble on PS3 and it took me several tries while on Vita I did it on the first try no problem, so it wasn't really harder on the Vita like I thought when i saw the lower number, they were just more lenient in that version it seems, which means the trophy you get for completing the challenge is also easier to get on Vita, seems a bit unbalanced but it's literally the only real different between the two versions outside of visuals I've found so far, the rest is virtually identical, at least in content, the controls are of course a little different but not enough that I'd say it makes an actual difference, it really does feel like I'm playing the same game when I switch from one to the other, the visual difference is only noticeable for a few second than you get into the game and forget all about that and play on as normal.
Elasto Mania (PC)
Super Mario Bros. 2 (Entertainment System)
Loaded (PlayStation)
ReLoaded (PlayStation)
Baja Edge of Control (PlayStation 3)
SEGA Arcade Gallery (Game Boy Advance)
Sly Cooper Thieves in Time (PlayStation Vita)
Finally get to play this on Vita now that I have finally own a Vita. Content and gameplay wise it's on par with the PS3 version I'd say, I haven't noticed any real differences in those areas, be that for better or worse.. a great game still.
Visually is another topic entirely as the Vita version has a lot of visual stuff missing, like tons of small environment details, overall polygonal detail, environment shadows and lighting effects, the cel-shaded black outline effect on characters and enemies and a whole bunch of other minor special effects like the heat wave emanating from lit torches and such, it also runs at half the framerate, 30fps tops instead of the 60fps tops on PS3. It's funny how some items, especially the small treasures you pickpocket from enemies still retain the black cel-shaded outline, I guess they just forgot to remove all of it from the game.
The Vita version also lacks many language options, the biggest suprise being the complete lack of english in the version I got hold of, I wasn't playing it in english on PS3 but I do enjoy hearing the original voices in games, especially when the original is in english, so not having the option to do so on Vita is baffling, I can understand having other languages alongside english but removing the original language, especially when the original is english, is completely beyond me, and it's an extremely poor decision to say the very least.
Thankfully it contained the same language I play on PS3 so it works fine for me, but had someone who doesn't speak any of these languages bought this copy they would've been screwed as the only international option is so mysteriously missing.
Still, it's a great game and it's a good portable version of the beefier PS3 version for sure and because of the better motion sensors in the Vita some of the motion control stuff is actually a lot easier to do on Vita than they were on PS3 using the Dual Shock 3 controller, it's both more responsive and more accurate on Vita when using the tilt controls.
I actually had real problems with one specific mission in the third episode on PS3 where you had to do a bunch of minigames to train a character, Rocky montage style, and the controls were just so bad I kept failing and it was just awful, but on Vita I did it on the first try, it was a bit tricky but the controls did what I wanted and it was actually one of the easiest missions in the game at theta point because of it, unlike on PS3 where it remains the hardest part of the game so far.
Spy Hunter (PlayStation Vita)
I used to own and have played the older first remake for Xbox and PS2 and I have the sequel on Xbox as well, they were really good I thought, especially the sequel, and this is yet another remake in similar fashion and I like this one a lot too.
Reality Fighters (PlayStation Vita)
A fighting game where you use the camera to create a fighter and fight in augmented reality, it's good, similar to what Invizimals did back on PSP but on the next technical level, very nice.
Smart As... (PlayStation Vita)
Solve problems and such, it's fun, I like game like this, it's also narrated by John Cleese which is nice.
Tearaway (PlayStation Vita) I fell instantly in love with this, so adorable, I just wanna hug it, all of it. I love Tearaway.
Killzone Mercenary (PlayStation Vita)
I'm impressed by the visuals and it plays great, a worthy game of the Killzone name and so much better than 2 and 3 were on PS3.
Deception IV Blood Ties (PlayStation Vita)
An excellent successor to the fantastically brutal Trapt on PS2, as good on Vita as it is on PS3, and vice versa!
Sly Cooper Thieves in Time (PlayStation 3)
Jurassic Park Rampage Edition (Mega Drive)
After having seen MrBaffacake's review on Youtube I had to give this one a try.
Elasto Mania (PC)
Super Mario Bros. 2 (Entertainment System)
Loaded (PlayStation)
ReLoaded (PlayStation)
Baja Edge of Control (PlayStation 3)
SEGA Arcade Gallery (Game Boy Advance)
Sly Cooper Thieves in Time (PlayStation Vita)
Finally get to play this on Vita now that I have finally own a Vita. Content and gameplay wise it's on par with the PS3 version I'd say, I haven't noticed any real differences in those areas, be that for better or worse.. a great game still.
Visually is another topic entirely as the Vita version has a lot of visual stuff missing, like tons of small environment details, overall polygonal detail, environment shadows and lighting effects, the cel-shaded black outline effect on characters and enemies and a whole bunch of other minor special effects like the heat wave emanating from lit torches and such, it also runs at half the framerate, 30fps tops instead of the 60fps tops on PS3. It's funny how some items, especially the small treasures you pickpocket from enemies still retain the black cel-shaded outline, I guess they just forgot to remove all of it from the game.
The Vita version also lacks many language options, the biggest suprise being the complete lack of english in the version I got hold of, I wasn't playing it in english on PS3 but I do enjoy hearing the original voices in games, especially when the original is in english, so not having the option to do so on Vita is baffling, I can understand having other languages alongside english but removing the original language, especially when the original is english, is completely beyond me, and it's an extremely poor decision to say the very least.
Thankfully it contained the same language I play on PS3 so it works fine for me, but had someone who doesn't speak any of these languages bought this copy they would've been screwed as the only international option is so mysteriously missing.
Still, it's a great game and it's a good portable version of the beefier PS3 version for sure and because of the better motion sensors in the Vita some of the motion control stuff is actually a lot easier to do on Vita than they were on PS3 using the Dual Shock 3 controller, it's both more responsive and more accurate on Vita when using the tilt controls.
I actually had real problems with one specific mission in the third episode on PS3 where you had to do a bunch of minigames to train a character, Rocky montage style, and the controls were just so bad I kept failing and it was just awful, but on Vita I did it on the first try, it was a bit tricky but the controls did what I wanted and it was actually one of the easiest missions in the game at theta point because of it, unlike on PS3 where it remains the hardest part of the game so far.
Spy Hunter (PlayStation Vita)
I used to own and have played the older first remake for Xbox and PS2 and I have the sequel on Xbox as well, they were really good I thought, especially the sequel, and this is yet another remake in similar fashion and I like this one a lot too.
Reality Fighters (PlayStation Vita)
A fighting game where you use the camera to create a fighter and fight in augmented reality, it's good, similar to what Invizimals did back on PSP but on the next technical level, very nice.
Smart As... (PlayStation Vita)
Solve problems and such, it's fun, I like game like this, it's also narrated by John Cleese which is nice.
Tearaway (PlayStation Vita) I fell instantly in love with this, so adorable, I just wanna hug it, all of it. I love Tearaway.
Killzone Mercenary (PlayStation Vita)
I'm impressed by the visuals and it plays great, a worthy game of the Killzone name and so much better than 2 and 3 were on PS3.
Deception IV Blood Ties (PlayStation Vita)
An excellent successor to the fantastically brutal Trapt on PS2, as good on Vita as it is on PS3, and vice versa!
Sly Cooper Thieves in Time (PlayStation 3)
Jurassic Park Rampage Edition (Mega Drive)
After having seen MrBaffacake's review on Youtube I had to give this one a try.
Labels:
arcade,
Deception,
dinosaur,
elasto mania,
fighting,
Jurassic Park,
killzone,
loaded,
Mega Drive,
Nintendo,
pc,
playstation,
re-loaded,
SEGA,
sly cooper,
space harrier,
super mario bros.,
trap,
velociraptor,
vita
Tuesday, August 2, 2016
Gaming Purchases - Augusti 2016
Augusti 2nd:
A trip to the local GameStop.
PlayStation Portable:
GameStop PSP Unique Pack (contains a USB charger and transfer cable, screen protector and travel case)
Xbox 360:
Nascar 08
Test Drive Unlimited 2
Other:
LEGO DC Super Heroes Wonder Woman LED pocket light
----------------------------------------------------------------------------------------------------
Augusti 30th:
Today's second hand finds.
Game Boy Color:
Spider-Man with plastic protective case (missing box and manual)
PC:
Need for Speed Underground (complete)
Figures:
Mario (from Super Mario) with jumping sound effect
Boo Diddley (from Super Mario) with sticking out tongue action feature
Dragon (from Shrek) with sound effects (broken sound effect and is missing her wings, sadly)
Moto Moto (from Madagascar) with sound effects
Battle Cat (from He-Man)
CD:
South Park Bigger, Longer & Uncut Movie Soundtrack
DVD:
Ralph Bakshi's Coonskin
Other:
3x TDK VHS-C video camcorder tapes
RCA composite video and audio to 3,5mm converter
2x aimable water taps for sink faucets
Comics:
multiple Buzz Lightyear comics
A trip to the local GameStop.
PlayStation Portable:
GameStop PSP Unique Pack (contains a USB charger and transfer cable, screen protector and travel case)
Xbox 360:
Nascar 08
Test Drive Unlimited 2
Other:
LEGO DC Super Heroes Wonder Woman LED pocket light
----------------------------------------------------------------------------------------------------
Augusti 30th:
Today's second hand finds.
Game Boy Color:
Spider-Man with plastic protective case (missing box and manual)
PC:
Need for Speed Underground (complete)
Figures:
Mario (from Super Mario) with jumping sound effect
Boo Diddley (from Super Mario) with sticking out tongue action feature
Dragon (from Shrek) with sound effects (broken sound effect and is missing her wings, sadly)
Moto Moto (from Madagascar) with sound effects
Battle Cat (from He-Man)
CD:
South Park Bigger, Longer & Uncut Movie Soundtrack
DVD:
Ralph Bakshi's Coonskin
Other:
3x TDK VHS-C video camcorder tapes
RCA composite video and audio to 3,5mm converter
2x aimable water taps for sink faucets
Comics:
multiple Buzz Lightyear comics
Thursday, September 17, 2015
Mega Drive Homebrew Super Mario Bros. Longplay
A quick little longplay testing a homebrew port of Super Mario Bros. running on the Mega Drive.
It's a really solid port for the most part, the momentum and hit detection isn't 100% true to the original, I'd say it fluctuates between 98-99% accurate which is still exemplary good.
I did however notice that it was significantly more unresponsive than the original on Entertainment System, this caused a LOT of deaths, especially later in the game where precision and timing becomes even more important.
There was a lot of swearing coming from me on the final stages when I was pressing the jump button and nothing happened, it did ultimately lead to a very suspenseful ending though so that's alright.
I used a warp because I never liked the majority of levels I skipped, they're just lazy copy&paste of earlier levels with some more stuff to avoid anyway, and the few that are new are just annoying mazes and I don't like their repetitive nature. As far as I'm concerned, I did us all a favor by skipping them.
This was recorded using only the Kega Fusion emulator and played using a classic PSX controller via USB converter.
I did however notice that it was significantly more unresponsive than the original on Entertainment System, this caused a LOT of deaths, especially later in the game where precision and timing becomes even more important.
There was a lot of swearing coming from me on the final stages when I was pressing the jump button and nothing happened, it did ultimately lead to a very suspenseful ending though so that's alright.
I used a warp because I never liked the majority of levels I skipped, they're just lazy copy&paste of earlier levels with some more stuff to avoid anyway, and the few that are new are just annoying mazes and I don't like their repetitive nature. As far as I'm concerned, I did us all a favor by skipping them.
This was recorded using only the Kega Fusion emulator and played using a classic PSX controller via USB converter.
Labels:
emulation,
entertainment system,
homebrew,
kega fusion,
longplay,
Mega Drive,
NES,
Nintendo,
port,
SEGA,
super mario bros.,
videogame
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