Showing posts with label ferrari. Show all posts
Showing posts with label ferrari. Show all posts

Thursday, June 1, 2017

Now Playing - Juni 2017

Staring off this month with an old classic puzzle game called Swing for PlayStation, Ferrari Challenge Trofeo Pirelli on PS2 and the PS2 version of Shadow The Hedgehog.



Smart As... (PlayStation Vita)
Getting a bit tired of this now, my longest record of playing the daily challenge was 45 days in a row. I noticed early on that the game has issues with controls and stuff and it's been that way without change this entire time, it's a deeply flawed game but it has minor moments when it can be very enjoyable, so it's not all bad, it's just far too flawed to be anything special, sadly.

Swing (PlayStation)
Essentially my third top favorite puzzle game of all time after Mercury and Mercury Meltdown on PSP and the ports Mercury Meltdown Remix on PS2 and Mercury Meltdown Revolution on Wii. It's a relatively unknown game for most, so here's what you do, you place numbered orbs on scales, line up three in a row to create chains removing any connected orbs, the numbers work both as weight on the scales and as points and if you stack 5 orbs on each other they collapse into one orb with the combined number value/wight. There are special orbs with other abilities such as bombs that clear every orb they are close to, color switching orbs that do various different things, star orbs that can transform when in contact with other special orbs and so on.
You die when a stack of orbs reaches the top where the orbs are grabbed. You have a manual orb grabber and a row of refilling orbs at the top of the screen.
There's also the aspect of the scales to keep in mind as if you let a heavy orb fall down on a scale when there's a light orb on the other side it will throw the light orb up and depending on the weight difference it will travel so many steps to the side opposite of where it was in regard to the heavy orb on the scale, if the weight it enough it will push the light orb off screen and it will then turn into a star orb and come out the other side or if heavy enough it can pass over and become a bomb the second time, this can go on for as big as the weight difference was, so a super heavy orb with a high number, say 67, the lighter orb will fly over the screen multiple times swifting back and forth between bomb and star orb before landing. It's a very complex game with many things to keep in mind and it's tons of fun.

Ferrari Challenge Trofeo Pirelli (PlayStation 2)
It's been almost exactly a year since I bought and played this game last, so I thought why not play it again, and because I saw no reason not to, I did.

Shadow The Hedgehog (PlayStation 2)
Haven't played the PS2 version in about two years now, I think. I got the GameCube and Xbox versions about a year and a half ago and while they both play a lot better than this with rock solid smooth 60fps framerates and with high color palettes, this version remains the only one that's never frozen on me, even after being my most played version because I owned it since the game was new I've still never had it freeze on me one, and I've played it a lot over the years so it's by far the most stable one to play even if the framerate is choppy as times and the color depth is a bit low, on GameCube it freezes a lot, you can barely make it through a single mission sometimes, on Xbox it can freeze every now and then but you can usually play a few missions at least, on PS2 I can play for hours and complete several playthroughs of the story mode and play through a whole bunch of manually selected levels and still nt see it freeze once, that makes the PS2 version the ultimate winner of the three in my book, the slight graphical and performance advantage the other two have mean very little when you can't enjoy them due to freezing issues, especially on the GameCube. Great game though, I always loved it, it's not perfect but it's great game with tons of content and fun varied gameplay. One of the last great games Sega ever made, together with Sonic Riders, Sonic Riders Zero Gravity and Sonic 06, before they exclusively started making atrocious shit only.

Total Drivin (PlayStation)
An okay racing game with some variety in the form of different types of racing, like sports car street racing, dune buggy racing and rally racing among a few others. It's kind of basic by home console game standards but not as bad as arcade games.

Battle Arena Toshinden (PlayStation)
An early and somewhat basic 3D fighting game, along with games like Virtua Fighter this was the beginning of modern fighting games.

Battle Arena Toshinden 2 (PlayStation)
An excellent sequel that made for a much more involved game than the original, a personal nostalgic classic for me as well as it was the very first 3D fighting game I ever played.

Cardinal Syn (PlayStation)
Another early 3D fighting game, not a great one sadly, it has very simple and unpolished gameplay.

Criticom (PlayStation)
Almost the same game as Cardinal Syn actually, same gameplay style of 3D fighting with same problems, but with far fewer options overall it's even worse.

Motorhead (PlayStation)
A buttery smooth racing game with some nice solid visuals and cool futuristic design, a great game and personal classic, though I only ever had a demo of the PlayStation version, I had the PC version instead, but they're virtually the same.

Psychic Force (PlayStation)
I love the Dreamcast game Psychic Force 2012 but without a functional Dreamcast I'm left to testing the older PlayStation game instead. It's not as good as the excellent Dreamcast game, naturally, but it's still good for what it is. No Regina kills it for me personally as she's one of my top all time favorite characters in all of gaming.

Deathtrap Dungeon (PlayStation)
A dungeon crawler hack-n-slash with traps, it's cool.

Ghen War (Saturn)
A Saturn exclusive first person mech game in similar style of Krazy Ivan.

Sudoku (portable LCD game)
Changed to new batteries in my portable LCD Sudoku game so I can solve some Sudokus again without having to draw lines and write shit down on paper like a filthy animal.

Intellivision Lives! (PlayStation 2)
I completely forgot I had this. I got it back in 2012 while GameStop was selling out their PS2 games cheap alongside a whole bunch of other games but for some reason this one completely slipped my mind and I had actually recently been looking to buy it as I've been curious about Intellivision lately.
It's actually kind of cool, it emulates the old games very well in most cases, some visual glitches are present but nothing major, for this kind of compilation at least it's fairly good.
I've tried most of them and some of the games are definitely better than others, but it's fun being able to play all these old games and see what they're like even if they're not exactly like how they are on the original hardware, like the analog controls aren't emulated properly, the original Intellivision has a 16 way pseudo-analog circle-pad, yet using the analog sticks on PS2 only emulates 8 direction in total, giving far less control in some games than they originally had back in the day, which is a bummer as that was one of the really cool things it did so early in gaming history, at least in my opinion, at least it has an okay way to emulate the 12-button keypad on screen with accurate overlays for each game making it much easier than trying to remember corresponding button combinations, so kudos for that at least.
It's actually got some really cool games on it and I've found quite a lot of favorites already. It's safe to say Intellivision is my oldest favorite console now, I love it.
UPDATE:
I've been enjoying Night Stalker and Tower of Doom the most, those are two really great games and I really like them. So much in fact that I recorded some gameplay footage of them and made some fanart of Night Stalker in Windows Journal!



V-Rally 3 (PlayStation 2)
After having played so much V-Rally and V-Rally 2 recently, and the GBA version of V-Rally 3 in the past, I feel it's time to give V-Rally 3 on PS2 a proper go, I tested it earlier this year when I got it but I didn't continue playing, it was just to test that it worked and to get some first impressions. Now I want to put myself into a bit more and see what it can do, we'll see if I stick with it or not, it all depends on how good it is, I guess, I've been rather spoiled by the other V-Rally games so this has a lot to live up to. So it sucks when you instantly notice the framerate issues, screen tearing and visuals glitches everywhere, like how the entire bodywork of the car just disappears randomly, this happens very often during replays, and how the handling is very low on grip and very high on bouncing all over the fucking place including launching the entire car into the air while driving on normal flat road surfaces. It's not great, it does not surpass V-Rally or V-Rally 2 overall, it adds some new things like detailed vehicle damage and more polygonal detail, but when it's so much glitchier, less optimized and worse to play it's a clear step down in quality. It's still good enough, I've played many worse rally games than this, it's just a disappointment for the series and a lesser game in the genre than what the contemporary competition had to offer, Sega Rally 2 on Dreamcast and PC for example blows this game away in every conceivable way and all the Colin McRae games of the time also do a better job than this in every way, but when even the older V-Rally, Colin McRae and Sega Rally games are better than this overall it was already clear this game wasn't competing for first place anymore and it's understandable the series ended with this title, sad, but makes sense if this was the best they could do.

Pro Rally 2002 (GameCube)
Couldn't resist firing up the only original GameCube rally game I own after having played so many rally games lately. It's a good one, more in line with arcade rally games like Sega Rally 2 than the more simulation based games. I like it, I'd like to get hold of the PS2 version some day as well. It has some really tight handling for the cars, the normal brake can stop just about anything at any speed and the handbrake is exclusively useful for powersliding as it offers little to no braking ability. It's got a mixed bag of visuals though, while the cars and special effects on the cars, like the real-time reflections and shadows look great, the environments look almost a generation behind, especially by comparison with the great looking cars. There's no damage modeling but it has dirt and snow accumulating on the cars as they drive, much like V-Rally 2 had several years earlier on PlayStation, so it's kind of average by contemporary standards of the time. It's got a nice selection of cars, very nice actually, with modern cars and some classics like the Audi Quattro, which I appreciate a lot.

WRC Arcade (PlayStation)
Giving this another go as well, I briefly tested it last month when I got it but I was testing so many new games I only got to dive deeper into a handful of them. As for this one, it's growing on me, it has a very unique feeling to it, it's very slip and slide slippery in the handling, as the name suggests it's not aiming to be a rally simulator so offering something non-standard is fine. It doesn't have damage modeling but it has dynamic dirt on the car, so if you drive in some mud, it gets really dark dirty brown, then if you drive on dry dirt the dust sticks to the car instead so it becomes brighter, and if you drive through water it cleans the car off entirely, it's a nice effect and it makes up for the lack of damage at least a little a bit. V-Rally 2 on PlayStation also had dirt on the car so this isn't the only game of that generation that had effects like this, but it's a nice effect regardless. Overall the game looks great and runs smoothly, it came out in 2002 so it's roughly the same age as V-Rally 3 and Pro Rally 2002 on the next gen consoles, kind of, Pro Rally 2002 was originally released on PC in 2000 or 2001, I forget which year exactly, and was originally called Pro Rally 2001, so it's a little older than the slightly newer PlayStation 2 and GameCube console ports, but regardless, WRC Arcade is good so far and I like it, it's a competent and well made arcade style rally game and it easily competes with the next gen offerings because of this.
I'm glad they showed the original PlayStation some love so late into it's lifespan, it deserved to go out with some stellar titles like this and F1 Arcade, even if F1 Arcade was a bit too choppy framerate wise in my opinion, they should've been able to optimize that game better for a proper solid 25fps at least if you ask me. Oh well, at least this game runs silky smooth, which puts it a relatively clear step above V-Rally 3 on PlayStation 2, with all the minor but constant framerate drops, slowdown and screen tearing issues that game sadly has alongside a whole bunch of glitches.

V-Rally 2 (PlayStation)

Bubsy 3D (PlayStation)
I have two complaints about this game. 1) You turn too slowly. 2) You keep up the running when you stop pressing forward if you're still holding left or right, you need to let go of all directions to stop otherwise he'll keep running, this is an awkward control design choice. Honestly I'm really liking everything else, I love low poly flat shaded 3D graphics and I think this game looks fantastic, I love the cheesy 90s cartoony humor, it's silly, it's colorful, the rest of the controls are fine, I actually really like the jumping as it reminds me of the excellent Jumping Flash! games becuase you get kind of strafing controls with a downward camera angle when you jump to make platform jumping a lot easier, this is something I usually don't like in 3D platformers but here it's some of the best I've ever played. The hate and underrating of this game is wildly incorrect as far as I can tell and most likely nothing more than the typical internet follow-the-leader retardation.

Doom (32X)
Just found out there're give all and god mode cheats for this version, UMAC and UMXZ, finally a way to acquire the BFG9000! It disables entry to the secret level and the final level so you can't get the true ending but that's fine, the BFG makes it well worth it. On a sadder note the sound doesn't seem to play properly, the sound effects are all really low volume during gameplay, it's not suppose to be like that. I hope nothing is wrong with my 32X, I know it's old tech but I only got it about one and a half years ago, I haven't enjoyed it enough for it to break already.

Kawasaki Superbikes (Mega Drive)

Metal Head (32X)

Virtua Racing Deluxe (32X)
Just testing out my other 32X games a few more Mega Drive games to see if they have sound issues too. There's definitely something not right with the 32X sound, certain channels are weird, I guess, as some noises are normal others are really muted and barely make a noise at all, the Sega logo in Virtua Racing uses the 32X sound chip for an engine noise and it sounds really weird, not at all like it should. This really sucks.

Eternal Champions (Mega Drive)
Captured some footage of Trident's stage overkill.


Steel Talons (Mega Drive)

LHX Attack Chopper (Mega Drive)

Night Stalker (PC)
Found a very good homebrew port of the Intellivision classic Night Stalker but it didn't support USB controllers by default, so I also found a program called JoytoKey which let me assign custom keyboard and mouse functions to USB controllers. It works great and is fun to play now.

Star Wars Lethal Alliance (DS, playing on 3DS)
A third person action game with puzzle elements as you control Rianna Saren, a female twi'lek, and her droid companion, it's better in every way on PSP but this is an okay version of the game, easily one of the best games on DS at least.

C.O.P. The Recruit (DS, playing on 3DS)
It's like the GTA Liberty City Stories of DS, a third person open city game, only not as good in any way, it's not bad though, another one of the best games on DS.

G.I. Joe The Rise of Cobra (DS, playing on 3DS)
It's like Loaded or ReLoaded with a G.I. Joe movie license, it's pretty good, yet another one of the best games on DS.

Project Rub (DS, playing on 3DS)
A minigame style game with lots of weird stuff, I don't know what to even think of it yet, it's very different.

The Rub Rabbits! (DS, playing on 3DS)
The virtually identical sequel to Project Rub. I still don't get it, if anything I'm more confused.

Grand Theft Auto Chinatown Wars (DS, playing on 3DS)
It's more visually interesting than the PSP port thanks to the cartoony celshaded style, but it plays worse due to the poor controls and all the touch screen shit you're forced to deal with, at least on PSP it was just QTE button stuff and as bad as that is I can at least live with it if it's short and not too frequent, but with motion controls such as poor touch screen controls I have a lot less patience and it really hurts the game, which is a shame as this is a good game otherwise.

Soleil (Mega Drive)
A clone of The Legend of Zelda A Link to the Past.

Marvel Nemesis Rise of the Imperfects (DS, playing on 3DS)
A broken free-moving fighting game with some entertainment value. The AI is some of the worst I've ever seen but because of how extremely unbalanced the game is combined with how poorly it controls I'd say the AI being downright broken is what makes the game playable at all, if the opponent you were fighting had been smarter the game would've been unplayable with most characters as brute force very easily wins. On the flipside, playing as a character like Venom who is one of the most dangerous characters in the game, you can just wail on until you win against anyone you're up against, even technically more powerful opponents are easy to defeat because Venom isn't just overpowered, he also has very effective attacks that are easy and fast to pull off. So you can have a rather good time plowing through a few matches as Venom if you've had a bad day.
Visually it looks like a mid 90s PlayStation or Saturn budget title, the only good thing is that it allows the game to run smoothly and have rather big levels to fight on with some destructible scenery.
The character roster is quite good, with a nice and even mix of male and female characters, sadly it's a mixed bag of characters with only some being recognizable to anyone but the most avid Marvel fans. Personally I don't care much for Marvel, I like Scarlet Spider, Venom and Scream from the 90s Spider-Man comics as part of the clone saga, or whatever it's been called, I think I read that somewhere, and some of the characters in X-Men Evolution, that's it, so for me most of these characters are either completely unknown to me or characters I don't like or care for to begin with.
Sadly the clone saga and X-Men Evolution are not what this game is based on so none of the versions of those characters are in this, at best there are some versions of characters like Venom from Spider-Man and Storm from X-Men in this but they're just the basic-franchise-in-general versions of themselves, not from any specific series, at least as far as I can tell as someone who isn't a Marvel fan, it seems like it's closer to stuff like Pocket Fighter or Marvel Vs. Capcom or something, it's just a bunch of franchises thrown together to make a game with no deeper thought or plan to it.

Thursday, June 9, 2016

Now Playing - Juni 2016

Mostly been playing the games I got recently, it feels great to finally own copies of my own for some of these games and the newcomers have been welcome additions to my library as well.

Doom (32X)

Ferrari Challenge Trofeo Pirelli (PS2)
A newly purchased game I'm trying out. It's fairly average overall with some highlights and some low points. It's a bit glitchy and the main menu has frozen on my multiple times when in the Options menu, forcing me to reset my PS2.
The visuals are a mixed bag, it runs at 25fps (in the PAL version I have, I'm assuming the NTSC version runs at 30) and it's a bit grainy and pixelated, not a lot of antialiasing going on, if any, maybe some but I think it's just the light bloom effect making it seem like it's smoother than it really is. On the bright side it does have some very nice details on the cars and environment, with some nice dynamic shadows and light bloom effect that makes it all look at bit less flat and boring, there are real-time reflections on the cars with a fairly high framerate on them, not buttery smooth but it's a lot better than games like Forza on Xbox where the game ran 30fps but the reflections were rendered in single digits.
One thing I noticed was that there was only ever one type of car model on the track at any given time, you always race against the same type of car you're driving, this means you can't pick a better car and win and vice versa for the opponents, they all have different paint jobs though so it's not too visually repetitive.
You have a few different camera angles to pick from, three behind the car where two are far away and one so close it's impractical, a hood cam and a bumper cam, sadly no driver cam like the game claims in the manual because that part is copied directly from the PS3 and Wii versions' manuals, simple laziness from the developers not making a dedicated manual and information for the PS2 version, also, some claim that a racing wheel that supposedly should work doesn't, but I don't have one of those so it's not something I can test or verify myself.
There's damage modeling on the cars, which is nice, and while nothing fancy, just some superficial twisted metal, it's still better than the likes of Gran Turismo or Enthusia where there was no damage at all to be found.
The driving physics are fairly good, it's an arcade-sim hybrid so it's a bit exaggerated by real life standards but still maintain a lot of the real world dynamics you would expect, it does powersliding very well, so drifting is fairly easy to do, it's not too unlike DT Racer in that regard, which is great as DT Racer is my all time favorite racing game.
There are some odd parts to this game, like they have their own Achievements/Trophy system where you win cards with Ferrari cars on them by completing set "Card Challenges" in the game's many modes, like beat your own time in Time Trial, win a race first place and other such common goals, and the information about the cars on the cards, like the year it was introduced, how fast the top speed is and the brake horse power etc., act like points in this odd card game you can play that doesn't seem to do anything whether you win or lose.
There are a few different modes to play in the game, relatively basic stuff but it's at least all there, all except multiplayer that is, it's a singleplayer game only, so if you wanted to race against your friends you're all out of luck.
You unlock cars before you get to buy them, you earn credits from racing in general, even time trial gets you a few measly points. You can also customize your cars to an extent, with custom paintjobs a-la-Need for Speed Underground with paints such as metallic, pearlescent, glossy and matte. You can also add custom vinyls and stuff, nothing too advanced but it's better than nothing, no extreme custom mods like new spoilers or body kits or anything of that sort though, but you do get to customize things like ride height and other more technical stuff i have little to no interest in, just the usual basic performance tweaking.
There are more things I could talk about like how you can set the challenge mode time so you can end up having to race 45 minutes before the race can end and other odd little things like that but I haven't explored the game enough to go into more detail at the moment.
As a final word I'll say the AI is okay, they're not glued to an invisible race line like in the Gran Turismo games, so if there's contact they don't automatically get the upper hand screwing you over by default.

Mega Drive Collection (PS2)
Sonic, Sonic 2 and Shinobi III.

The Ultimate Doom (the Doom 3 Resurrection of Evil version for Xbox played on Xbox 360)
It's easily one of the most accurate console ports of the original PC version of Doom there is, maybe even more so than the newer ones and maybe even the most so period, and while I still prefer the 32X and PlayStation versions for their changes and upgrades that fit my personal taste better, it's nice to be able to enjoy the original in it's original form now and then as well.

Doom 3 Resurrection of Evil (Xbox, played on Xbox 360)
I prefer Doom 3 on Xbox over the PC original and RoE is a great follow up that improves on the original in just about every technical way. I may not care as much for the story and setting in RoE as I do for Doom 3, but it's still good and I enjoy it. I've always felt RoE is underappreciated and when playing it now again after not having played it for years I can say I still feel the same way, it is underappreciated.

Quake 2 (Quake 4 Bonus Disc version for Xbox 360)
I love Quake 2, it's one of my all time favorites regardless of the version, sure the N64 version is the marginally weakest due to the choppiness and bad controls but it's still great, so even at it's worst Quake 2 holds up and is a joy to play. This version for Xbox 360 that comes on the initial release of Quake 4's Bonus Disc is a direct and virtually perfect port of the PC original. Sadly the newer re-release of Quake 4 on Xbox 360 lacked the Bonus Disc making it much harder to get hold of, I had to buy Quake 4 twice to get it myself as the first was the correct release but the disc was missing when I got it, after that I found a complete copy at GameStop that I bought immediately.
I may prefer the PlayStation port as my favorite of them all due to the upgrades and added content but I love the PC original and it's nice that there was finally a proper console port with no changes or downgrades.

Quake 3 Revolution (PlayStation 2)
Not as good as the Dreamcast port over all, sure it has twice as high framerate and the pickups are 3D models instead of 2D icons but the controls are much worse, the load times are extremely long and the visuals are much duller in color, and if I'm not mistaken some special effects are completely missing like shiny surfaces on some walls and stuff, and to be honest I prefer the 2D icons the Dreamcast version has as they were much easier to detect.
Still, as my Dreamcast remains dead the PS2 version is all I got, short of the PC original, but I don't wanna play on PC when I have a proper console version.

Quake 4 (Xbox 360)
I'm not a fan of this game and the Xbox 360 versions makes it hard to even endure with a really bad framerate to constantly remind you that there is no fun allowed.
I've tried Quake 4 once before when I bought it but I thought it pretty much sucked and because I only really bought it for the Bonus Disc containing Quake 2 I never bothered giving Quake 4 much of a chance at the time, so I figured I'd give it one now. It doesn't start good but I'll keep at it and see if it gets any better.

Tuesday, June 7, 2016

Gaming Purchases - Juni 2016

Juni 7th:

My first purchase at a brand new local gaming store downtown with focus on retro gaming. An appetizer before they get more interesting stuff in stock.

PlayStation 2:
Ferrari Challenge Trofeo Pirelli (new, sealed)


Juni 13th:

Ordered a 4TB external USB 3.0 drive for my PC, it should arrive in a couple of days. (Update: a couple of days later it arrived and it works with no problems.)


Juni 13th:

Today's second hand finds.

Gaming related:
a handheld portable Sudoku LCD game

DVD:
My Little Pony Friendship is Magic - A Pony Party

Comics:
multiple Agent X9
multiple Magnum

Household stuff:
different nozzles and stuff for my sink and shower etc, nozzles you can aim and an LED shower thing that changes color while you shower, also some electrical outlet plugs to keep out dust when left unused.


Juni 23rd:

Due to recent health issues gaming has been a bit on the low activity side but today I went to the retro store again and even though they still don't have any Sega stuff in stock I picked up a couple of other things.

Wii:
Transformers Dark of the Moon Stealth Force Edition (new, sealed)
It's the collector's edition with the little Bumblebee transformer toy in the box.

DVD:
Alien Tripleup Collection (new, sealed)
It contains three sci-fi b-movies; Aliens Vs. Avatars, American Battleship and Alien Origin