Tuesday, August 1, 2017

Now Playing - Augusti 2017

More 3DS and other portable stuff mainly this months as my TV remains broken.


Star Fox 64 3D (3DS)
It's a good remake of the Nintendo 64 game Lylat Wars, with a good visual upgrade and everything else kept very intact, the controls are fine and it plays smoothly, the biggest complaint for me is that it's too much like the original Lylat Wars in that they've added virtually nothing new beside the better visual quality, for example they could've easily added a cleaned up, high-res, smooth high framerate and stereoscopic 3D enhanced version of the original StarWing, as they never released the original Super Nintendo game as a port to the Game Boy Advance like the fans cried out for for so many years, sure there was the superior third-party game on GBA called Star X which had far better visuals and that played with a nice, high and smooth framerate than StarWing, but without the Nintendo brand recognition it sadly never become more than a hidden gem.
Star Fox 64 3D is still a good game if you can find it cheap enough, I got the Nintendo Selects version which is like a Platinum, Essentials or Classics type of cheaper re-release, so it can thankfully be found for an acceptable price these days for those who are interested.
UPDATE August 3rd
Beat it around 17:40 using no continues, it's short and easy but it has multiple paths to play through so it's got replay value for multiple playthroughs.

Space Debris (PlayStation)
A European exclusive that has many similarities to Lylat Wars (aka Star Fox 64) on Nintendo 64. I personally like this game a lot more than Lylat Wars, or any of the StarWing games for that matter, it has better level design, better balanced challenge, better visuals, better controls, no annoying sidekicks with awful voice acting that you need to constantly save from their own inability do the simplest tasks without screwing it up and getting themselves into needless trouble, far better bosses and better variation in the mission types.
It has both the on-rail and free-flight type of levels, just like Lylat Wars, but it does a better job with the level design and mission parameters so they feel more varied and less repetitive than anything Lylat Wars has to offer.
The weapon powerup and shield pickups are nicely implemented by shooting entire waves of enemy ships, strongly encouraging you to go after whole sets of enemies rather than just blasting away aimlessly at as many single targets as possible, excellently focusing the gameplay challenge on a nice flow of continues amounts of action.
I like the characters and the story, the voice acting is great and the game does an overall good job telling the story and getting you interested in what's happening without coming off as needlessly clichéd, stiff, shallow, overly dramatic without the sufficient payoff to validate such drama or plain stupid, unlike Lylat Wars which fails miserably on all these fronts.
It's a shame Space Debris was a PAL exclusive as it greatly limited the exposure of this great game.

V-Rally (PlayStation)

V-Rally 2 (PlayStation)

Maze Hunter 3-D (Master System)

Xyanide Resurrection (PlayStation Portable)

Been using the Notes and Graffiti features to draw some doodles on 3DS.




Roswell Conspiracies Aliens, Myths & Legends (Game Boy Color)
It's a really great game, the first two missions are a bit on the challenging side but you get some vehicle stages and a boss fight that are a lot more manageable after that, I haven't gotten much further than that yet but I'm really loving this game so far, one of the best games on Game Boy Color I've ever played.

Tuesday, July 4, 2017

Gaming Purchases - Juli 2017

Juli 4th:

I placed an order for some games and gaming related stuff at the end of Juni, all new stuff, even the older items.
The first packet arrived today containing a PSP 2000 headphone remote control for music playback, I only had the original remote control for the original PSP 1000 model, which is not compatible with the 2000 (or 3000 in my case) model because they changed the design of the plug to allow for video output on the 2000 model for playing on TVs.


Hardware:
PSP 2000 Remote Control


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Juli 5th:

Almost everything else came today, in three separate packets, and only a couple of things are still missing, the GBA screen protector+light I ordered three of, one for each of my three GBAs, but strangely enough one of them came today packed with some of the other stuff, so why they sent the other two of the same type separately I don't know, I just hope they sent it at all so it's not been a mistake because I fucking hate having to deal with shit like that.

Hardware:
a Game Boy Advance X-Light with screen protector
an original Sony PlayStation link-cable
a red TTX Tech Classic Controller for GameCube
two GameCube controller extension cords

Game Boy Color:
Roswell Conspiracies Aliens, Myths & Legends

Game Boy Advance:
Back Track

DS:
Garfield's Nightmare
MX Vs ATV Reflex

PlayStation:
Battle Arena Toshinden 4
Crisis Beat (I already owned this but the copy I had was a second hand purchase and a bit battered)

PlayStation 2:
Resident Evil Code Veronica X

PC:
Slipstream 5000
Virtua Fighter PC


Juli 7th:
Turns out the two missing X-Lights were lost in the mail and i won't be getting them after all, they didn't have any more in stock either so I'll just be getting my money back.


Juli 8th:
Ugh, now they sent me a new bill to pay but it's updated wrong, instead of three X-Lights in now says two, but I only got one, they only reduced it by one when two were missing. I've contacted them about it but because it's the weekend I'll have to wait till monday for a reply.


Juli 10th:
I got a reply and if I understood it correctly I'm going to get a new bill with the updated correct info on it soon, but I haven't gotten it yet.


Juli 12th:
I got another reply and it's basically the same as the very first I got, and I still haven't gotten the updated bill yet, they did push up the paying date to the 21st though, so now I just gotta wait some more and hope they don't fuck up any more.


Juli 14th:
Finally got the updated bill with correct info today so I can pay for these things already.


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Juli 19th:

I ordered some more games and stuff a few days ago that arrived today. All items are new and sealed.

3DS:
Fast & Furious Showdown
Fossil Fighters Frontier
Moshi Monsters Katsuma Unleashed
Sega 3D Classics Collection
Star Fox 64 3D

Xbox 360:
Binary Domain

Other:
Super Mario Collection Princess Daisy Amiibo
Yo-kai Watch Tattletell

Now Playing - Juli 2017

Been playing some more of my DS games on my newly acquired 3DS, also been taking some stereoscopic "3D" photos with it, which is a neat function, too bad I don't have any 3DS games yet, there aren't really that many I want except maybe Metroid Samus Returns which isn't coming out for another two months and a select few that are a bit on the pricey side and are hard to find. I did get hold of some good ones this month though.


Smart As... (PlayStation Vita)
Been playing this regularly every day for about three months now and I can say it's pretty much run it's course. It hasn't gotten any better, it remains a poorly executed unbalanced mess with some minor redeemable fun to be had when taken on it's own.

Marvel Nemesis Rise of the Imperfects (DS, playing on 3DS)

C.O.P. The Recruit (DS, playing on 3DS)
I'm stuck on a mission where I have to put out some busses on fire with a fire extinguisher, the timer is brutal and the touch screen aiming controls are not helping, great game otherwise but this mission can go fuck itself.

Star Wars Lethal Alliance (DS, playing on 3DS)
It's not as good as it is on PSP and every step of the way I take in this version reminds me of that fact.

Roswell Conspiracies Aliens, Myths & Legends (Game Boy Color, playing on Game Boy Advance)
A very dark game, not the best idea for a game made for portables without backlit screens, but the game itself is very well made, has some nice light effects and the level of detail is excellent, the entire level of technical quality overall is some of the best I've seen on Game Boy Color alongside games like Alone in the Dark The New Nightmare and the Harry Potter RPGs.
Sadly the game is very hard to play, not just because it's hard to see without good light conditions but also because it just doesn't play that well, it's got clunky controls, tough enemies and no way to recap what you're suppose to be doing, so remembering the mission briefing given to you before a missions starts is imperative. I gave my new GBA Advance X-Light a try and it made the game a lot easier to see, but the difficulty still kicked my ass regardless. Suffice to say I haven't gotten past the first mission yet.

Back Track (Game Boy Advance)
An FPS similar to Wolfenstein 3D and Zero Tolerance, it plays fast and relatively smooth but it's tough to aim, shoot and dodge as the controls have a lag in the animation of everything you do, you don't aim, move or shoot right away when you press the buttons, making it very unresponsive and much more difficult than it actually is. Your goal is to rescue abducted humans from aliens while gunning down the aliens and their machines.

MX Vs ATV Reflex (DS, playing on 3DS)
A pretty bad racing game with motocross bikes, ATVs, trophy trucks and monster trucks, it has pretty awkward basic controls and the advanced controls for tricks and such are even worse, it's not unplayable but it has enough issues that it's a lot less fun that it should be.

Garfield's Nightmare (DS, playing on 3DS)
Not bad at all actually, a simple platformer where you play as Garfield in his nightmares after having eaten too much food before naptime. It looks very nice, well styled, detailed and animated, one of the best DS games I've played so far.
UPDATE: I completed it 100% on the 9th, around 04:30 at night, took me about 5 hours.

Battle Arena Toshinden 4 (PlayStation)
It's not what I imagined, it has about as much to do with my beloved Battle Arena Toshinden 2 that any other random fighting game from any other completely irrelevant series does, it doesn't have the same characters anymore, at best there are some relatives and stuff to some characters from the older games and that's about it, it's not good enough in my opinion, I play Toshinden for Sofia first and foremost and her absence is one of the major complaints I have against this game, it also doesn't play quite the same, it doesn't look the same in the art style nor does it look as good visually in the technical department either, with simpler blob shadows and Tekken-esque arenas with little to no detail other than a ground texture and some very scarce background detail, it's just completely different in every way really, it only shares the genre of being a fighting game and that you have weapons to fight with, that's it. The fact that it's a continuation of the story when it's made so different means little to nothing for me as the feel of the story being relevant is completely gone when the characters that made the story aren't there anymore.
That being said, it's not awful or anything, it still looks okay and animates smoothly, it reminds me a lot of Tekken in how it looks overall, with blockier character models that animate rather slowly, it has some really cool and cinematic special attacks, somewhat similar to Evil Zone, and it plays just fine with the controls, the free moving ability is neat even if it's a lot more limited from normal gameplay when activated, as most other fighting games do from the late 90s and early 2000s, it's just not a game that stands out like the name suggested it would, or at least not in the way I had imagined.
So while it doesn't hold up to Battle Arena Toshinden 2 in any way it's still a good game, just not as great as it should've been given the honorable title of Toshinden and being a rather late title on the PlayStation it ultimately fails to impress.
By 1999 and 2000 there were many other fighting games around both on PlayStation and the other active systems, like the new next gen Dreamcast with games like SoulCalibur no less, that simply made this game look bad by comparison.
However, it should be mentioned that this was released as a low budget title, and re-released as such two more times after that in 2001 by two different budget brands only a day apart, so they at least acknowledged that it wouldn't cut it had they tried to sell it at full price.
There are minigames and unlockable art and stuff too, so there's at least a good amount of content.

Raceway Drag & Stock Racing (PlayStation 2)
Decided to give this game a try again. I actually got first place in a stock race, but it was on easy, I still haven't been able to win on normal. I just needed a win, the stock racing mode is really hard so any win was welcome at this point.

Sega 3D Classics Collection (3DS)
A small mixed bag of old 8-bit and 16-bit generation games from Sega, faithfully re-created for 3DS.
It has some great games but also some highly questionable additions and omissions, like oddly enough it has no version of Space Harrier or OutRun, even though in Japan they got both as downloadables and could've easily added them to this collection, but it has three Fantasy Zone games, whereof two are just different version of Fantasy Zone 2 and the other is a secret you can find by clicking on an empty area of the touch screen at the Extra Games menu.
The three Fantasy Zone games included are Fantasy Zone for Master System, Fantasy Zone 2 Tears of Opa Opa for Master System and Fantasy Zone 2 W.
There are some great games on here though, like the original Mega Drive version of Sonic The Hedgehog, the arcade version of both Galaxy Force II and Thunder Blade and the original Master System game Maze Walker.
There's also the Mega Drive version of Altered Beast, the previously arcade exclusive racing game Power Drift and Puyo Puyo 2.

Here's a screenshot I took of Maze Walker/Maze Hunter 3-D for Master System using the Kega Fusion emulator.

If you cross your eyes and line the two images up as one you'll get a good idea of what the 3D depth effect in this game is like, it's really nice to see in real life on a 3DS or on an original Master System with 3D glasses.

Killzone Mercenary (PlayStation Vita)
Decided to play something else now that I'm done with Smart As. I want to play something that makes me impressed by the Vita again after so much mediocrity and this game is literally the most impressive portable game I've ever seen and I just so happen to own a copy of it to play.

Fast & Furious Showdown (3DS)
It's a pretty good port of the game, a little choppy in the framerate but still playable. It's a very unbalanced game, with some things being near impossible, taking dussins of tries before you win, while others are so easy you can't help but get them on the first try, without even trying.

Moshi Monsters Katsuma Unleashed (3DS)
A basic platformer, it offers nothing that hasn't been done better before many times by countless other games, but it's okay, the framerate is strangely not very good considering how unimpressive the game looks, it's just a very basic and barely 2,5D platformer, with 2D backgrounds and 3D models for Katsuma and the enemies, it doesn't really do anything to push the hardware so why it's not a solid 60fps I don't know, it should be when it's this visually underwhelming.
UPDATE 29th Juli
Beat the game with only a few things missing for 100% completion. It was a very short game.
UPDATE 30th Juli
Completed everything else, you get Hard Mode unlocked and you can find some hidden cheat codes if you explore a bit.

Tuesday, June 27, 2017

Gaming Purchases - Juni 2017

Juni 27th:

I went and got myself a 3DS at the local GameStop today, complete in original box with charger and a 4GB SD card, also got some games.


DS:
Star Wars Lethal Alliance

3DS:
3DS Aqua Blue
3DS Charger
4GB SD Card

PlayStation 3:
Beijing 2008

Xbox 360:
Gears of War
Gears of War Judgement
Halo Reach
Zone of the Enders HD Collection


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Juni 29th:

I placed an order for a whole bunch of stuff but I'll add it to next month's post as none of it will arrive until early next month anyway.

Thursday, June 22, 2017

TV Broken

Welp, my old SDTV broke yesterday, it makes this weird noise and blinks red with the power indicator. It may be fixable, I dunno. And this just a few days after my 32X was having issues with the sound. Until I get my TV fixed or replaced I'm going to have to resort to alternative ways to see my games, I have my PSP and Vita for remote play on PS3 but that's far from ideal, my best bet is probably to use my USB video grabbers with composite or S-video cables, it may come with a bit of lag and loss of quality in the conversion process but it's better than nothing, at least for now. I also have a couple of smaller older TVs but they are 50hz only and lack most of the cable connections, I think they either have RF only or possibly RF and mono composite on one of them.

Thursday, June 1, 2017

Now Playing - Juni 2017

Staring off this month with an old classic puzzle game called Swing for PlayStation, Ferrari Challenge Trofeo Pirelli on PS2 and the PS2 version of Shadow The Hedgehog.



Smart As... (PlayStation Vita)
Getting a bit tired of this now, my longest record of playing the daily challenge was 45 days in a row. I noticed early on that the game has issues with controls and stuff and it's been that way without change this entire time, it's a deeply flawed game but it has minor moments when it can be very enjoyable, so it's not all bad, it's just far too flawed to be anything special, sadly.

Swing (PlayStation)
Essentially my third top favorite puzzle game of all time after Mercury and Mercury Meltdown on PSP and the ports Mercury Meltdown Remix on PS2 and Mercury Meltdown Revolution on Wii. It's a relatively unknown game for most, so here's what you do, you place numbered orbs on scales, line up three in a row to create chains removing any connected orbs, the numbers work both as weight on the scales and as points and if you stack 5 orbs on each other they collapse into one orb with the combined number value/wight. There are special orbs with other abilities such as bombs that clear every orb they are close to, color switching orbs that do various different things, star orbs that can transform when in contact with other special orbs and so on.
You die when a stack of orbs reaches the top where the orbs are grabbed. You have a manual orb grabber and a row of refilling orbs at the top of the screen.
There's also the aspect of the scales to keep in mind as if you let a heavy orb fall down on a scale when there's a light orb on the other side it will throw the light orb up and depending on the weight difference it will travel so many steps to the side opposite of where it was in regard to the heavy orb on the scale, if the weight it enough it will push the light orb off screen and it will then turn into a star orb and come out the other side or if heavy enough it can pass over and become a bomb the second time, this can go on for as big as the weight difference was, so a super heavy orb with a high number, say 67, the lighter orb will fly over the screen multiple times swifting back and forth between bomb and star orb before landing. It's a very complex game with many things to keep in mind and it's tons of fun.

Ferrari Challenge Trofeo Pirelli (PlayStation 2)
It's been almost exactly a year since I bought and played this game last, so I thought why not play it again, and because I saw no reason not to, I did.

Shadow The Hedgehog (PlayStation 2)
Haven't played the PS2 version in about two years now, I think. I got the GameCube and Xbox versions about a year and a half ago and while they both play a lot better than this with rock solid smooth 60fps framerates and with high color palettes, this version remains the only one that's never frozen on me, even after being my most played version because I owned it since the game was new I've still never had it freeze on me one, and I've played it a lot over the years so it's by far the most stable one to play even if the framerate is choppy as times and the color depth is a bit low, on GameCube it freezes a lot, you can barely make it through a single mission sometimes, on Xbox it can freeze every now and then but you can usually play a few missions at least, on PS2 I can play for hours and complete several playthroughs of the story mode and play through a whole bunch of manually selected levels and still nt see it freeze once, that makes the PS2 version the ultimate winner of the three in my book, the slight graphical and performance advantage the other two have mean very little when you can't enjoy them due to freezing issues, especially on the GameCube. Great game though, I always loved it, it's not perfect but it's great game with tons of content and fun varied gameplay. One of the last great games Sega ever made, together with Sonic Riders, Sonic Riders Zero Gravity and Sonic 06, before they exclusively started making atrocious shit only.

Total Drivin (PlayStation)
An okay racing game with some variety in the form of different types of racing, like sports car street racing, dune buggy racing and rally racing among a few others. It's kind of basic by home console game standards but not as bad as arcade games.

Battle Arena Toshinden (PlayStation)
An early and somewhat basic 3D fighting game, along with games like Virtua Fighter this was the beginning of modern fighting games.

Battle Arena Toshinden 2 (PlayStation)
An excellent sequel that made for a much more involved game than the original, a personal nostalgic classic for me as well as it was the very first 3D fighting game I ever played.

Cardinal Syn (PlayStation)
Another early 3D fighting game, not a great one sadly, it has very simple and unpolished gameplay.

Criticom (PlayStation)
Almost the same game as Cardinal Syn actually, same gameplay style of 3D fighting with same problems, but with far fewer options overall it's even worse.

Motorhead (PlayStation)
A buttery smooth racing game with some nice solid visuals and cool futuristic design, a great game and personal classic, though I only ever had a demo of the PlayStation version, I had the PC version instead, but they're virtually the same.

Psychic Force (PlayStation)
I love the Dreamcast game Psychic Force 2012 but without a functional Dreamcast I'm left to testing the older PlayStation game instead. It's not as good as the excellent Dreamcast game, naturally, but it's still good for what it is. No Regina kills it for me personally as she's one of my top all time favorite characters in all of gaming.

Deathtrap Dungeon (PlayStation)
A dungeon crawler hack-n-slash with traps, it's cool.

Ghen War (Saturn)
A Saturn exclusive first person mech game in similar style of Krazy Ivan.

Sudoku (portable LCD game)
Changed to new batteries in my portable LCD Sudoku game so I can solve some Sudokus again without having to draw lines and write shit down on paper like a filthy animal.

Intellivision Lives! (PlayStation 2)
I completely forgot I had this. I got it back in 2012 while GameStop was selling out their PS2 games cheap alongside a whole bunch of other games but for some reason this one completely slipped my mind and I had actually recently been looking to buy it as I've been curious about Intellivision lately.
It's actually kind of cool, it emulates the old games very well in most cases, some visual glitches are present but nothing major, for this kind of compilation at least it's fairly good.
I've tried most of them and some of the games are definitely better than others, but it's fun being able to play all these old games and see what they're like even if they're not exactly like how they are on the original hardware, like the analog controls aren't emulated properly, the original Intellivision has a 16 way pseudo-analog circle-pad, yet using the analog sticks on PS2 only emulates 8 direction in total, giving far less control in some games than they originally had back in the day, which is a bummer as that was one of the really cool things it did so early in gaming history, at least in my opinion, at least it has an okay way to emulate the 12-button keypad on screen with accurate overlays for each game making it much easier than trying to remember corresponding button combinations, so kudos for that at least.
It's actually got some really cool games on it and I've found quite a lot of favorites already. It's safe to say Intellivision is my oldest favorite console now, I love it.
UPDATE:
I've been enjoying Night Stalker and Tower of Doom the most, those are two really great games and I really like them. So much in fact that I recorded some gameplay footage of them and made some fanart of Night Stalker in Windows Journal!



V-Rally 3 (PlayStation 2)
After having played so much V-Rally and V-Rally 2 recently, and the GBA version of V-Rally 3 in the past, I feel it's time to give V-Rally 3 on PS2 a proper go, I tested it earlier this year when I got it but I didn't continue playing, it was just to test that it worked and to get some first impressions. Now I want to put myself into a bit more and see what it can do, we'll see if I stick with it or not, it all depends on how good it is, I guess, I've been rather spoiled by the other V-Rally games so this has a lot to live up to. So it sucks when you instantly notice the framerate issues, screen tearing and visuals glitches everywhere, like how the entire bodywork of the car just disappears randomly, this happens very often during replays, and how the handling is very low on grip and very high on bouncing all over the fucking place including launching the entire car into the air while driving on normal flat road surfaces. It's not great, it does not surpass V-Rally or V-Rally 2 overall, it adds some new things like detailed vehicle damage and more polygonal detail, but when it's so much glitchier, less optimized and worse to play it's a clear step down in quality. It's still good enough, I've played many worse rally games than this, it's just a disappointment for the series and a lesser game in the genre than what the contemporary competition had to offer, Sega Rally 2 on Dreamcast and PC for example blows this game away in every conceivable way and all the Colin McRae games of the time also do a better job than this in every way, but when even the older V-Rally, Colin McRae and Sega Rally games are better than this overall it was already clear this game wasn't competing for first place anymore and it's understandable the series ended with this title, sad, but makes sense if this was the best they could do.

Pro Rally 2002 (GameCube)
Couldn't resist firing up the only original GameCube rally game I own after having played so many rally games lately. It's a good one, more in line with arcade rally games like Sega Rally 2 than the more simulation based games. I like it, I'd like to get hold of the PS2 version some day as well. It has some really tight handling for the cars, the normal brake can stop just about anything at any speed and the handbrake is exclusively useful for powersliding as it offers little to no braking ability. It's got a mixed bag of visuals though, while the cars and special effects on the cars, like the real-time reflections and shadows look great, the environments look almost a generation behind, especially by comparison with the great looking cars. There's no damage modeling but it has dirt and snow accumulating on the cars as they drive, much like V-Rally 2 had several years earlier on PlayStation, so it's kind of average by contemporary standards of the time. It's got a nice selection of cars, very nice actually, with modern cars and some classics like the Audi Quattro, which I appreciate a lot.

WRC Arcade (PlayStation)
Giving this another go as well, I briefly tested it last month when I got it but I was testing so many new games I only got to dive deeper into a handful of them. As for this one, it's growing on me, it has a very unique feeling to it, it's very slip and slide slippery in the handling, as the name suggests it's not aiming to be a rally simulator so offering something non-standard is fine. It doesn't have damage modeling but it has dynamic dirt on the car, so if you drive in some mud, it gets really dark dirty brown, then if you drive on dry dirt the dust sticks to the car instead so it becomes brighter, and if you drive through water it cleans the car off entirely, it's a nice effect and it makes up for the lack of damage at least a little a bit. V-Rally 2 on PlayStation also had dirt on the car so this isn't the only game of that generation that had effects like this, but it's a nice effect regardless. Overall the game looks great and runs smoothly, it came out in 2002 so it's roughly the same age as V-Rally 3 and Pro Rally 2002 on the next gen consoles, kind of, Pro Rally 2002 was originally released on PC in 2000 or 2001, I forget which year exactly, and was originally called Pro Rally 2001, so it's a little older than the slightly newer PlayStation 2 and GameCube console ports, but regardless, WRC Arcade is good so far and I like it, it's a competent and well made arcade style rally game and it easily competes with the next gen offerings because of this.
I'm glad they showed the original PlayStation some love so late into it's lifespan, it deserved to go out with some stellar titles like this and F1 Arcade, even if F1 Arcade was a bit too choppy framerate wise in my opinion, they should've been able to optimize that game better for a proper solid 25fps at least if you ask me. Oh well, at least this game runs silky smooth, which puts it a relatively clear step above V-Rally 3 on PlayStation 2, with all the minor but constant framerate drops, slowdown and screen tearing issues that game sadly has alongside a whole bunch of glitches.

V-Rally 2 (PlayStation)

Bubsy 3D (PlayStation)
I have two complaints about this game. 1) You turn too slowly. 2) You keep up the running when you stop pressing forward if you're still holding left or right, you need to let go of all directions to stop otherwise he'll keep running, this is an awkward control design choice. Honestly I'm really liking everything else, I love low poly flat shaded 3D graphics and I think this game looks fantastic, I love the cheesy 90s cartoony humor, it's silly, it's colorful, the rest of the controls are fine, I actually really like the jumping as it reminds me of the excellent Jumping Flash! games becuase you get kind of strafing controls with a downward camera angle when you jump to make platform jumping a lot easier, this is something I usually don't like in 3D platformers but here it's some of the best I've ever played. The hate and underrating of this game is wildly incorrect as far as I can tell and most likely nothing more than the typical internet follow-the-leader retardation.

Doom (32X)
Just found out there're give all and god mode cheats for this version, UMAC and UMXZ, finally a way to acquire the BFG9000! It disables entry to the secret level and the final level so you can't get the true ending but that's fine, the BFG makes it well worth it. On a sadder note the sound doesn't seem to play properly, the sound effects are all really low volume during gameplay, it's not suppose to be like that. I hope nothing is wrong with my 32X, I know it's old tech but I only got it about one and a half years ago, I haven't enjoyed it enough for it to break already.

Kawasaki Superbikes (Mega Drive)

Metal Head (32X)

Virtua Racing Deluxe (32X)
Just testing out my other 32X games a few more Mega Drive games to see if they have sound issues too. There's definitely something not right with the 32X sound, certain channels are weird, I guess, as some noises are normal others are really muted and barely make a noise at all, the Sega logo in Virtua Racing uses the 32X sound chip for an engine noise and it sounds really weird, not at all like it should. This really sucks.

Eternal Champions (Mega Drive)
Captured some footage of Trident's stage overkill.


Steel Talons (Mega Drive)

LHX Attack Chopper (Mega Drive)

Night Stalker (PC)
Found a very good homebrew port of the Intellivision classic Night Stalker but it didn't support USB controllers by default, so I also found a program called JoytoKey which let me assign custom keyboard and mouse functions to USB controllers. It works great and is fun to play now.

Star Wars Lethal Alliance (DS, playing on 3DS)
A third person action game with puzzle elements as you control Rianna Saren, a female twi'lek, and her droid companion, it's better in every way on PSP but this is an okay version of the game, easily one of the best games on DS at least.

C.O.P. The Recruit (DS, playing on 3DS)
It's like the GTA Liberty City Stories of DS, a third person open city game, only not as good in any way, it's not bad though, another one of the best games on DS.

G.I. Joe The Rise of Cobra (DS, playing on 3DS)
It's like Loaded or ReLoaded with a G.I. Joe movie license, it's pretty good, yet another one of the best games on DS.

Project Rub (DS, playing on 3DS)
A minigame style game with lots of weird stuff, I don't know what to even think of it yet, it's very different.

The Rub Rabbits! (DS, playing on 3DS)
The virtually identical sequel to Project Rub. I still don't get it, if anything I'm more confused.

Grand Theft Auto Chinatown Wars (DS, playing on 3DS)
It's more visually interesting than the PSP port thanks to the cartoony celshaded style, but it plays worse due to the poor controls and all the touch screen shit you're forced to deal with, at least on PSP it was just QTE button stuff and as bad as that is I can at least live with it if it's short and not too frequent, but with motion controls such as poor touch screen controls I have a lot less patience and it really hurts the game, which is a shame as this is a good game otherwise.

Soleil (Mega Drive)
A clone of The Legend of Zelda A Link to the Past.

Marvel Nemesis Rise of the Imperfects (DS, playing on 3DS)
A broken free-moving fighting game with some entertainment value. The AI is some of the worst I've ever seen but because of how extremely unbalanced the game is combined with how poorly it controls I'd say the AI being downright broken is what makes the game playable at all, if the opponent you were fighting had been smarter the game would've been unplayable with most characters as brute force very easily wins. On the flipside, playing as a character like Venom who is one of the most dangerous characters in the game, you can just wail on until you win against anyone you're up against, even technically more powerful opponents are easy to defeat because Venom isn't just overpowered, he also has very effective attacks that are easy and fast to pull off. So you can have a rather good time plowing through a few matches as Venom if you've had a bad day.
Visually it looks like a mid 90s PlayStation or Saturn budget title, the only good thing is that it allows the game to run smoothly and have rather big levels to fight on with some destructible scenery.
The character roster is quite good, with a nice and even mix of male and female characters, sadly it's a mixed bag of characters with only some being recognizable to anyone but the most avid Marvel fans. Personally I don't care much for Marvel, I like Scarlet Spider, Venom and Scream from the 90s Spider-Man comics as part of the clone saga, or whatever it's been called, I think I read that somewhere, and some of the characters in X-Men Evolution, that's it, so for me most of these characters are either completely unknown to me or characters I don't like or care for to begin with.
Sadly the clone saga and X-Men Evolution are not what this game is based on so none of the versions of those characters are in this, at best there are some versions of characters like Venom from Spider-Man and Storm from X-Men in this but they're just the basic-franchise-in-general versions of themselves, not from any specific series, at least as far as I can tell as someone who isn't a Marvel fan, it seems like it's closer to stuff like Pocket Fighter or Marvel Vs. Capcom or something, it's just a bunch of franchises thrown together to make a game with no deeper thought or plan to it.