Thursday, May 4, 2017

Gaming Purchases - May 2017

May 4th:

Picked up the games I ordered online last week as they arrived today.
All games are used copies, complete with box and manual, unless otherwise stated.
V-Rally and Eagle One Harrier Attack are in a double pack with both games in one box.

Mega Drive:
Summer Challenge
Zero Tolerance

PlayStation:
Blast Radius (no manual)
Eagle One Harrier Attack
MTV Sports: Pure Ride
Star Trek Invasion
Street Racer
Truck Racing
V-Rally
Vagrant Story (promo disc, no manual)

PlayStation 2:
Hot Wheels World Race
Carmen Sandiego: The Secret of the Stolen Drums
Crashed
Crazy Frog Racer 2
Crazy Taxi
Motorsiege: Warriors of Primetime
Speed Kings


In the Crazy Taxi box there is a folder tucked in with the manual advertising other games from Acclaim (as they were the ones that ported Crazy Taxi to PS2), and among the games listed is Zombie Revenge for PS2 which sadly got cancelled worldwide before release. I sure would've loved a PS2 port now that I can't play it on Dreamcast anymore. I miss Zombie Revenge.

Teh update of an sadness:
The V-Rally disc is damaged on the data side of the disc and doesn't play. The other games all work fine, but damn, I really wanted to play V-Rally, I even warmed up for it by playing Sega Rally Championship on PC and Colin McRae Rally on PlayStation yesterday, getting myself into the proper mid-to-late 90s rally mood. Bummer. :c

Another update, semi-sad, semi-odd:
Seems MTV Sports Pure Ride also doesn't work.. on PS2. It works just fine on PS3 though. I've had the opposite happen many times as PS3 has really bad PSX emulation but for once it did it better than PS2 which has partial original PSX hardware in it, so how it's less compatible than a PS3 I dunno, it makes no sense.

Another update, really weird now:
V-Rally, with the literally see-through scratches on the disc, works on PS3 now... I'm literally playing V-Rally right now even though the disc is damaged beyond repair and shouldn't work at all. Am I in the Twilight Zone?



May 24th:

Picked up the games I ordered online last week as they arrived today.
All games are used copies, complete with box and manual, unless otherwise stated.
Because of how the copy of V-Rally I got earlier this month didn't work properly on my PS2, I ordered a separate copy now that I've tested out, and it works, so that's good at least.
I also ordered a separate copy of Eagle One Harrier Attack because I felt like it.

PlayStation:
Eagle One Harrier Attack
Formula One Arcade
Time Crisis Project Titan (promo disc, no manual)
V-Rally (Platinum)
V-Rally 2
WRC Arcade

PlayStation 2:
Kill.Switch (promo disc, no manual)

Tuesday, May 2, 2017

Now Playing - Maj 2017

Staring off this month with some rally games while waiting for the games I ordered near the end of April to arrive, also the daily dose of Smart As....



Smart As... (PlayStation Vita)

The Legend of Zelda Ocarina of Time (Nintendo 64)

Sega Rally Championship (PC)
It has speed issues on newer PCs so thankfully I found a patch with a frame capture program that hijacks the framerate and forces it to play at the correct speed, or at least as close to it at possible, and it works great for both the original version and the Direct3D enhanced version.
It's great fun and with the Lancia Stratos car and Lake Side track unlocked there's even more content to have fun with.
Three cars and four tracks is still less than what for example Virtua Racing Deluxe on 32X has, but it's a step up from the initial two cars and three tracks you begin with.
What's important in a rally game however is how it plays, and for one of the earliest 3D rally games ever made it plays great, the handling is intuitive and responsive and powersliding around corners feels very right. It has the benefit of being an arcade rally game rather than a purebred rally sim, so the gameplay has barely aged at all and it's still a treat to play as a direct result of this.
The early pixelated 3D visuals are charming, to the point where I actually find myself playing the original version more than the Direct3D enhanced version.

Colin McRae Rally (PlayStation)
Still a great game, if a bit dated by modern standards for rally sim games. It's got a nice selection of cars and lots of tracks to drive on, it handles very well with intuitive controls and has good driving physics for the time.
It has real-time dynamic damage modeling and a nice dynamic shadow similar to the shadows in Gran Turismo 3, Concept 2002 Tokyo-Geneva and 4 on PlayStation 2, making it look very nice at times.

Summer Challenge (Mega Drive)
The summer equivalent to Winter Challenge, with the same flat-shaded 3D graphics and similar events to play.
A rather typical button mashing and timing based gameplay type of sports game. One of the few types of sports games I kind of like, as long as they're not too awful. I like both Winter and Summer Challenge, the flat-shaded 3D polygonal visuals set them apart from all the rest and tugs very hard at my heartstrings, I love it.

Zero Tolerance (Mega Drive)
A 3D first person shooter in similar vain to Wolfenstein 3D and Doom but with a more open gameplay style where you can travel back to the previous levels to pick up health or ammo if there's any left to be found. It's got some really cool effects like blood splatters on the walls and drips down if you take out an enemy close enough, very nice. It's incredibly tough though, a very hard game. You select from a team of playable characters and when one dies you pick another until there are no more left.

Kawasaki Superbikes (Mega Drive)

Truck Racing (PlayStation)
A basic little budget truck racing game from Midas, it's lacking in content with only one truck model with a few different texture swaps and is singleplayer only, but it's got some really nice visuals overall, with high detail textures and a good amount of stuff on screen with a fair bit of draw distance all running at a high framerate, it also controls very well and is very fast, it's an arcade racer more than a sim racer, that's for sure. For a low budget game of that generation I think it does a good job.

Eagle One Harrier Attack (PlayStation)
An overlooked and underrated flight sim action game similar to the Ace Combat series, especially Ace Combat 3 Electrosphere, but you have a VTOL Harrier jump jet that can hover and strafe in mid air making it way more tactical and versatile than anything you got to pilot in Ace Combat 3.
I think there are other places to fly as well but i haven't gotten far into it yet to know for sure.

Street Racer (PlayStation)
A super-multiplatform kart racer released on Game Boy, Mega Drive, Super Nintendo, Saturn and Playstation.
It's nothing spectacular, just a solid kart racer from the mid 90s, but it's by Vivid Image, the same developer that would later make my all-time favorite kart racer S.C.A.R.S., so it's interesting to see some of their earlier attempts at the genre. I've played all the other versions except the Saturn one, which is similar to the PlayStation game but with less 3D geometry and more sprite-based stuff in the background instead, many consider the Saturn version to be the best of them all because of how much road-side stuff it has but I think the PlayStation version is good too and feels like the most next-gen version of them all, being the only one with proper 3D levels, even if they're a bit empty and barren compared to the Saturn version. Good game though and it has some cool stuff in it, even if it's a bit simplistic.

MTV Sports Pure Ride (PlayStation, playing on PlayStation 3)
Not the huge step up from the predecessor MTV Sports Snowboarding I was hoping for, but the snow texture is without a doubt the best I've seen from this generation and easily rivals and even beats most next-gen snowboard games.
It's mostly on par with the previous game in all other aspects, which is fine as that was a great game and remains my all-time favorite snowboard game, but it feels a bit too similar overall. If you have one, you don't need the other, they're both great and I'm glad to have them though.
Sadly the disc was damaged and didn't play properly on anything other than my PS3, which isn't the same thing as it emulates it and lacks the enhancements a PS2 offers when playing PSX games.

V-Rally (PlayStation, playing on PlayStation 3)
This one usually gets a bad rep for having strange controls, but honestly once you configure them to have the correct amount of over- or understeer and suspension setup it becomes just as playable and enjoyable as any other racing game. The driving physics are a little unique but it only takes a moment to get used to.
It's great looking for the time it was released and looks good still, and the physics engine is actually quite impressive, making for some spectacular crashes you'd never be able to see in Sega Rally or Colin McRae Rally, that's for sure.
It has a nice selection of cars that all have a unique feel and need to be adjusted with their own setup for all the different types of tracks to perform optimally, the tracks themselves are plenty and varied and there's a split-screen 2-player mode.
It was a popular game back in the day and a classic for us who remember it, sadly it's become very underrated as time's gone by, with most modern gamers not giving it a proper chance due to how it initially plays and handles, before you tweak the car settings, judging it by a quick test run and deeming it bad because they couldn't instantly control the car like a seasoned pro thinking it's automatically set up for them in advance, the spoiled little shits, but they're the ones who miss out on a great classic at the end of the day, so the joke's on them.
Sadly this disc was also damaged and didn't play properly on anything other than my PS3, just like MTV Pure Ride.

Crazy Taxi (PlayStation 2)
A flawless port of the Dreamcast version and I have no negatives to report, it's exactly how I remember it and since my Dreamcast is broken it's great to be able to play this on PS2.

Blast Radius (PlayStation)
A spaceship action sim game by the legendary Psygnosis, and it shows, sporting some of the best looking visuals on the system, as is usually the case with Psygnosis games, and it plays great with a high level of challenge, again nothing usual for their games. It's similar to most other great space games, like the Colony Wars series, Stellar Assault, G-Police, Star Trek Invasion and StarLancer.
You pick a ship, play through missions and upgrade the ship with upgrades you can buy with the credits you earn during the missions.
It looks great and runs silky smooth with really great controls making it easy to do enjoy dog fighting other spaceships in zero gravity, it's a treat to play and seems to be somewhat of a forgotten classic nowadays.

Vagrant Story (PlayStation)
A complex dungeon crawling semi-action RPG. Very unique, great looking and with good cinematography. The gameplay and battle system is a unique mix of real-time movement and RPG menus, kind of like a mix between Grandia, Granstream Saga, Koudelka and Parasite Eve, it's hard to explain without going into extreme detail, and I haven't played it enough yet to understand it all myself anyway, so even if I wanted to I couldn't, but you play as one character only and you fight enemies directly around you like an action game, there are no random battle encounters and enemies can be avoided entirely. There's a risk system where the higher the risk meter goes the more dangerous the game gets, as your character gets weaker, misses attacks more often and enemies can land critical hits on you a lot easier, so there's a lot to keep in mind and balance at the same time in this game. It's definitely not a game you jump into with ease, the learning curve is aimed at the most committed harcore gamers and everyone else is just gonna have to deal with it.

Crashed! (PlayStation 2)
A rather underwhelming Destruction Derby clone, sans racing. It controls fine and looks okay, it's a bit choppy due to bad 50hz conversion, but other than that it runs smooth enough.
You start with just two cars and a handful of arenas to play in, but I guess you can unlock more if you play more, there's so little to do to begin with and that sure as fuck isn't making me wanna play more, it's boring, I wanna have fun straight out of the box with a game like this, and this one is unusually locked down for the time it was released, other games had WAY more to offer, both initially and in total from what I've been able to make out from the back of the box and the manual.
The complete lack of any type of racing makes it even worse as I love Destruction Derby style racing.
It boasts about the most realistic damage physics engine ever on the back of the box, and while I think the deformation of the cars after crashing look pretty good there were still plenty of other games at that point, 2004, that were a lot more advanced and look a lot better in those regards, so I call bullshit on that claim.

Motorsiege Warriors of Primetime (PlayStation 2)
A vehicle combat game stating a bold "best vehicle combat game on PS2 yet" on the back of the box. I was of course hesitant to trust such boastful words, even if it is a 2003 game, especially when they were coming from a so called "leading games journalist" named Andy Roberts, who I could find nothing about when I searched for his name online.
The game also doesn't have any sex appeal despite having some other types of over-the-top designed characters, they even have vampires, but no sexy babes, the only female character in the game at all is and old granny, so it relies entirely on being a good game to play, an either very confident and well backed up decision or a very foolish one.
Thankfully I can report it plays great and is a lot of fun. The claim about being the best vehicle combat game on PS2 at the time may very well be true as at the time the only competitor I can recall is Twisted Metal Black really, which sucked ass here in Europe due to extreme censorship and total butchering of the game following the 2001 September 11th World Trade Center thing with the airplanes.
Anyway, you pick from an array of hovercars to use, there are several different play styles, ranging from classics such as deathmatch to team based events, and lots of different levels to pick from, and the weapons and other other pickups are scattered all over the levels and regenerate as you play.
It runs fast and smooth and looks good with a nice amount of detail and special effects with no popup and the levels you play in are huge in size.
There needs to be quite a lot of action on screen before the framerate gets a bit choppy, but it never gets too bad even at worst.
Sadly I've discovered some issues with the game that annoy me quite a bit, mainly the fact that the AI is completely retarded, like in team play your teammates will attack you at random when no enemies are around, and in general they seem to be confused about if you're on their team or not, more often than not strafing around you without shooting as if you look at you in a "Gee, I wonder if this guy is on our side or not?" kind of way, all while the actual enemies are also there attacking both you and the teammate idiots circling around you. There have also been some errors in the scoring after a game is won/lost with points going into the multi-billion negatives, keep in mind the game scores 100 points for a kill or a goal (there is a mode called Siege, similar to deathmatch/team deathmatch but with a ball you pick up and take to a goal that moves around after each score for added points) and you don't get negative points for killing yourself. or your teammates.
Regardless of the issues I think the good stuff is good enough to make up for it.
I've actually been interested in this game for ages but I never thought it seemed interesting enough in stores and there was little to no information about it online, so I sadly never bothered to buy a copy until now, and even now it was still a gamble as I still didn't know much about it.
Now that I finally have it, I'm glad I do.

Speed Kings (PlayStation 2)
A motorcycle racing game with stunt tricks and fighting, very similar to games like Road Rash and Mashed, it's smooth and fast with some minor stutter in the framerate when things get hectic crashing into traffic and other riders and such, looks nice and plays very well, if a bit wobbly at times.

Hot Wheels World Race (PlayStation 2)
A very nice futuristic combat racer similar to games like Extreme G, RollCage, Speed Racer and of course WipEout. Looks great, runs silky smooth, has great track design and the cars are based on some of the Hot Wheels toys at the time and I think the game ties in with an animated series but I haven't seen it so I can't verify that.

Crazy Frog Racer 2 (PlayStation 2)
Another futuristic racing game with weapon pickups, this one features the internet meme turned music video turned short-lived franchise and has a cast of characters, some new made for the games and some from the music videos, like "the annoying thing" crazy frog and the big red robot drone that chases the annoying thing.
It plays fairly well, it's fast and colorful and has a few different modes to play, along with a couple of minigames and the music videos for variation.
It's weird, the first music video is censored, the annoying thing's dick is visible in the original version but has a big blur over it now, but in the second video it's fully visible with no censorship at all, you can clearly see his dick.
I took a look online at what kind of scores this game had gotten and most gave it 2/10, I can honestly say it's far better than that, it is by no means a second worse possible type of game, I'd say it's even pretty good, especially considering what it originates from and the low expectations I had for it.
One of the other modes aside racing is a chase mode where you get chased by drones, like in the original music video, and see how far you can get, you take damage if you fall off the course or if the drones hit you with their weapons and traps.
The two minigames available is a dance game and a pinball game, th4e dancing game is very typical, just press the buttons at the right time to the rhythm of the song, I suck at it as always with rhythm games but I managed to beat the easy mode with a perfect score so I think for once a rhythm game has an easy mode that actually wasn't impossibly hard, so kudos for realizing not everyone is born with a natural sense of rhythm, I appreciate that. The pinball game is not your typical pinball though as there are no flippers, instead when the ball comes to a stop you have a few times that you can get it rolling again while an arrow rotates around it, time it right and you'll go where you want, the goal is to take out all the robot drones scattered around the pinball stage and there are walls and obstacles that slow you down as well as bumpers that make you go faster, I don't like pinball games in general but this was okay, not bad at all.

Carmen Sandiego The Secret of the Stolen Drums (PlayStation 2)
A rather mediocre action platformer where you play as Cole, a rookie ACME agent trying to hunt down and capture Carmen, turns out all the other agents have been fooled into looking for her in Siberia while Cole is right on her track on the other side of the world, and that's where the game begins, you sneak around, avoiding Carmen's robots and follow her tracks trying to catch her. I haven't gotten very far yet but the biggest problem are the controls, especially the camera, it also doesn't look very impressive, very bland and uninspired, the overall quality is similar to an old PlayStation game. The next place you visit is at least a bit better looking. This is the first Carmen Sandiego game I've ever played so I'm going into this with little to no bias about how it should be compared to the older games, just thought I'd mention that.

Star Trek Invasion (PlayStation)
A great spaceship action sim game and arguably the best Star Trek game ever made. It's like Blast Radius and the rest I mentioned earlier, only with a Star Trek license, with the voices of Picard and Worf and everything else you'd expect really. Apparently it's made by the same team that made the Colony Wars games and it uses the same game engine that Colony Wars Red Sun uses, so it's no wonder it looks and plays as great as it does.

Alone In The Dark Inferno (PlayStation 3)
Finally trying out the PS3 version of this game, it's said to be the best version because it was released later and had multiple things worked on a bit longer to make them less glitchy and stuff. I originally played through it on PS2 back in the day when it was new and more recently on Xbox 360, and while it's a flawed game for sure but it never got unplayable on either of those consoles in my opinion, so this should be good.

Teenage Mutant Ninja Turtles IV Turtles In Time (Super Nintendo)
A port of the arcade game with some minor stuff added and some minor stuff removed, overall a good port.

Teenage Mutant Ninja Turtles The Hyperstone Heist (Mega Drive)
Basically an alternative remixed version of Turtles In Time but with an arguably better story, faster and more responsive gameplay with better controls, with some additional exclusive content added and the time travel stuff, sprite scaling effects and mode-7 effects and levels removed.
This is my favorite version of the game as it adds stuff I like and removed stuff I didn't like as much.

Crash Bandicoot The Wrath of Cortex (Xbox, playing on Xbox 360)
The original PlayStation 2 version is better than this, it has better lighting, better special effects, runs smoother and has better controls, the rest of the problems, I mean game, is still present however, with all the gameplay issues, level design issues, character design issues, enemy design issues, boss battle design issues, control issues, story issues and so on, it's all in here, made even worse by how it's a downgraded port of the PS2 game.

inFAMOUS (PlayStation 3)
It's literally a clunky Sly Cooper game with humans and ugly "realistic" visuals set in a bigger and slightly more expansive city environment, that's all that needs to be said really. The electric powers are okay but not utilized anywhere near as good as they should've been and work more like generic superpowers in general than specifically electrical powers. It's also glitchy as fuck in more ways than one. It can be fun to play but when the problems gang up on you it just sucks all the fun out of it and it becomes a frustrating experience instead.

V-Rally (PlayStation)
I ordered another copy of the regular Platinum version to play as the previous one I got didn't work properly, so it's all good now, this one works just fine and plays without issues. The reason I got the Platinum version again is because the original release of V-Rally didn't support Dual Shock and Dual Analog features and there's a new car added exclusively to the Platinum version.

V-Rally 2 (PlayStation)
It's less like the original V-Rally and more like many next gen rally games on PS2 and Xbox like the several Colin McRae Rally sequels, the WRC series and RalliSport Challenge 1 and 2, but that's not a bad thing as those games are some of the best rally games out there.

WRC Arcade (PlayStation)
Similar to V-Rally 2 it has more in common with next gen rally games like the rest of the WRC series than older ones like V-Rally or Sega Rally, despite being subtitled "Arcade" it's definitely a lot closer to being a regular rally sim. It's a bit hard to control compared to the other rally games I've been playing lately, with notably less grip in the cars' handling, making it near impossible not to slide into the walls in almost every single corner.

Formula One Arcade (PlayStation)
Essentially an F1 game with pickups like a kart racer, it's a little choppy in the framerate but that's the only real complaint.

Time Crisis Project Titan (PlayStation)
I don't have a lightgun and the controls weren't that great with a normal or Dual Shock controller when I tested it so I probably won't play this game much.

Kill.Switch (PlayStation 2)
The game that spawned the subgenre of third person shooters focused on cover-based gameplay that games like Gears of War then made popular several years later. It really feels like a modern third person shooter because of this, it's hard to imagine it came out in 2003 already. Namco did a great job with the gameplay mechanics.

Kill.Switch (Game Boy Advance)
Overall a very good port considering it's on such insanely weak hardware compared to the normal console version, it's in full textured 3D, it's a third person cover-based shooter and it runs well, the controls are a bit unconventional but they work well enough to get the job done.

Sega Rally Championship (Saturn)
It's actually better than the PC port in several ways, mostly minor graphical stuff but also sound effects and music.