Monday, September 3, 2018

Gaming Purchases - September 2018

September 3rd:

some movies to get the month started

DVD:
Barbie The Pearl Princess (2013)
Cloudy With A Chance Of Meatballs 2 (2013)
Det Bästa Med Johan Glans Det Bleka Hotet (2011, new and factory sealed)
Pixels (2015)

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September 7rd:

another movie

DVD:
Batman Unlimited Animal Instincts (2015)

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September 13th:

Comic + LEGO:
Mickey Mouse comic with LEGO polybag - LEGO Jurassic World 30382 Baby Velociraptor Playpen

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September 24th:

Ordered a PS2 game today, it should arrive in a few days. (it arrived in the mail on october 1st, exactly a week after I ordered it)

PlayStation 2:
Legend of Kay (new and sealed)

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September 28th:

Bought a little toy car today while out grocery shopping to cheer myself up from doing something as fucking boring as grocery shopping.

Majorette:
Lamborghini Aventador (yellow)

Saturday, September 1, 2018

Now Playing - September 2018

It's my birthday this month (september 5th) and since I've declared 2018 to be the year of Intellivision of course I have to play a lot of Intellivision games, but it's also the end of the 32-bit/PlayStation year where I celebrated the 20th anniversary of many fantastic 1997 titles, when I got my PlayStation and that I turned 32 all at once, so a throwback to the past year with lots of 32-bit games is also in order, also my new found enjoyment in solving Rubik's Cube I've been doing that a lot, and of course just a bunch of other awesome games in general, as always, but even more focused and intense because arbitrary number of times the planet has spun around the sun since I was born and such!

Rubik's Cube
fastest time so far 1:47

Centipede (Intellivision)

Defender (Intellivision)

Auto Racing (Intellivision)

River Raid (Intellivision)

Rubik's Puzzle World (DS, played on 3DS)

Total Drivin (PlayStation)

V-Rally (PlayStation)

Neo Kobe 2045 Road Rage (PlayStation)

Centipede (PlayStation)

Cyber Sled (PlayStation)

Steel Talons (Mega Drive)

Cosmic Carnage (32X)

Shinobi (Master System)
A basic platformer action game with a cool gimmick, you can move into the background and foreground of the level, giving some literal depth to the gameplay, very cool indeed.

Deathtrap Dungeon (PlayStation)
A cool 3D hack n slash game where you either play as a generic knight I forget the name of or a hot dominatrix called Red Lotus, guess who I always play as. You go through levels figuring out the puzzles, avoiding deadly traps and fighting enemies with different weapons you find along the way, the battle system is interesting in that you have an attack button but while attacking you can press different directions and do different attacks based on the direction you press, you can for example attack behind you, which is uncommon in games in general as most games will have you face your enemy and force you to turn around to attack whatever was previously behind you. There's a lot of dismemberment on enemy bodies, you can chop off parts of the enemies even after they've died and see parts to flying and leave blood and splatter on the ground and walls and blood dripping down from the ceiling etc.

Shanghai (Master System)
A basic mahjong game.

Shanghai II (Game Gear)

Shanghai II Dragon's Eye (Mega Drive)
A slight graphical improvement and with some more options for tile graphics and background graphics, but the same basic game otherwise.

Yakyuuken Adventure Part II - Gal's Dungeon (Famicom Disc System)
A weird japanese 3D maze game where you hunt down a woman and play rock, scissor, paper with her for a key to the next level.

Sexy Yakyuuken Adventure II - Gal's Dungeon Part II (Famicom Disc System)
Same as the first, just slightly different visuals.

BurgerTime! (Intellivision)

Bomb Squad (Intellivision)
Finally took the time to learn how to play this. It's really cool and I've had a blast playing it, some pun intended.
You have to figure out the numeric code by replacing circuits inside the LEDs on a digital number display to see if they light up or not, and then systematically figure out what the numeric code is and enter it before the timer runs out and the bomb goes off. You have a set of tools at your disposal accessible via the keypad, a wire cutter, a plier, a soldering iron and a fire extinguisher, fires only happen on the higher difficulties though so on the easy settings it goes unused.
The game uses the IntelliVoice module to give you voiced instructions, taunts and hints, making the game feel even more modern and advanced than it already was, which is really cool and gives a very effective feeling of realistic urgency to the game.

Arcade Classics (Game Gear)
Centipede, Pong and some third game I didn't care for enough to even remember what it was. You have the option of using original style visuals or a slight makeover with some more colors, it makes no real difference but it's nice that there's at least some enhancement that uses the higher color depth the Game Gear has to offer.
Centipede was okay, not the best version I've played but not the worst either, just average.
Pong is Pong, the digital control makes it less fun that it can be when using analog controls like on a proper Pong console, also Pong isn't much even at best so this really is not a reason to care for this collection.
And like I said I don't even remember the third.
Basically this is Centipede with Pong as a very minor bonus and it's not even a great version of Centipede.
Over this was a typical 3/5 experience.

Bugs Bunny in Double Trouble (Game Gear)
A very nice looking game that has some seriously generic and unfun gameplay. It's divided into two levels; 1.) Tease Daffy Duck to chase you past sings to change them from Rabbit Season to Duck Season and 2.) jump on a lion to catch dynamite and parachute down and land on places to blow up holes in the ground without the lion touching you on your way down. Both suck. Great visuals wasted on a fairly poor game, I give it a 2/5.

Daffy Duck in Hollywood (Game Gear)
This game baffles me, either I'm missing something or it's just broken and incredibly poorly made, and it's not like there are that many buttons to pick from so if I'm missing something, they hid it well, FAR too well.
Basically it's a platformer, with some good visuals, where you die in one hit but you can pick up a magic wand which grants you a fairy that will take an extra hit for you.
You have a bubble gun you can use to take out very select few enemies, while a majority of the rest are invulnerable even after you've upgraded your gun to shoot explosive fire blasts! Them be some tough enemies..
The levels are non-linear and confusing and there are lots of places that seem like you could go there but you simply can't, it's a game of constant dead ends and wondering; What do I do? Where do I go?
It's very unenjoyable and the controls are not precise and you jump really high, making it hard to stick landings once you go flying.
You can pick between several levels from the get go but I've not enjoyed a single one, and they're not very varied either.
Sadly this is another 2/5.

Earthworm Jim (Game Gear)
A downgraded port of the Mega Drive/Super Nintendo game. It's playable but just barely, the downgrades are many, sadly mostly in the gameplay.
The visuals are good, as usual for Game Gear games, but it plays stiff, unresponsive and inaccurately, making the simplest of jumps and taking out the easiest enemies a chore.
Sadly yet another 2/5.

Mega Man (Game Gear)
One of the best Game Gear games and a great game in the Mega Man series, a favorite for sure.
Sadly it never came out here in Europe or even in Japan, so not many got to experience it back in the day, such a shame as it's a brilliant and super high quality game, not just by Game Gear standards either, it's just fantastic, plain and simple, end of story.
It looks great, plays spot on, sounds great, has great levels, enemies, bosses and plenty of secrets to find.
Needless to say this is an easy game to give 5/5.

GT Racers (Game Boy Advance)
I didn't know there was a GBA version until now, I have it on PS2 where it's one of those games that is so bad that it's entertaining, definitely not because it's a good game but entirely because it's such a broken, buggy, glitchy mess of a game that you can only laugh at it.
The GBA game on the other hand is wildly different, it's a top down racer similar to the excellent Death Rally on PC and Karnage Rally also on GBA.
I've only played some of it but so far it beats both those games in terms of visual quality and it's one of the most technically advanced games on GBA with 3D polygonal objects all around the track, all fully textured, and running with a constant and smooth framerate.
It even plays well with fairly good controls. There are some tracks and cars to pick from. So all in all it's a good game. I haven't played it enough to know if there are any issues yet but it's made one very suprisingly impressive first impression for sure, especially with the infamous PS2 game in mind.

RollCage (PlayStation)

Batman Gotham City Racer (PlayStation)

Frogger (PlayStation)

Venture (Intellivision)
First time playing this one. I think I beat it on my first try, because after I completed the last level and got all the treasure it just looped the last level over and over again.
It's short, simple, but still pretty good. You move around different overworld map levels with some enemies moving around that you can't kill and enter buildings with treasure and killable enemies until you've been in all the rooms and gotten all the treasure, then you complete the level and move onto the next one, until you've found all the treasure in the game, then the last level loops until you run out of lives or quit the game.
You pick up the treasure and get out without getting killed and repeat until you have all the treasure, simple enough. You have a bow and arrows with infinite ammo you can shoot enemies with, you shoot in the direction you're moving in, there's no strafing in this game, and enemies are kind of like xenomorph aliens in that after you kill them they leave behind their bodies that can kill you until they've evaporated entirely, shooting a dead enemy makes it start the decaying over again making it take longer to go away, so avoid shooting the dead!, and as even one single pixel left is enough to kill you if you touch it you really don't want those things to stick around longer than needed.
If you wait around long enough an invincible enemy that can pass through walls appears and hunts you down, but it takes a while and you can just exit a building to escape from it, so it's something I only saw twice, one time when I was putting down the controller after I had killed the enemies and the building I was in was now empty and I thought it was safe and I wanted to turn down the volume a bit, at first I tried to kill it but it didn't die so I just left the building and it was gone, after that I just paused the game whenever I need to as I usually would in any other game, the second time I saw it was when I deliberately waited around to see if I could see it again, and yes, it appears whenever you wait around inside a building.
I never saw it on the overworld map screens so I'm assuming it only appears when you're inside the buildings.
The enemies can only be killed when you're inside the buildings, the enemies on the overworld map can not be killed as you can't use the bow there, you can only use it in the buildings.
Everything is a one hit kill in this, and you can't get any extra lives as far as I can tell, killing enemies just gets you the usual useless points.
There are no bosses, no secrets as far as I can tell and no other bonus or extra stuff, just pick up the treasure and then kill yourself to end the game as it just loops the last map, level 9, until you run out of lives otherwise.
The music is repetitive and simple, but not bad.
The visuals are simplistic but get the job done and at least have some nice color variations, the main character is literally just a red smiley face, that turns into a red frowny face when you get hit by an enemy, and on the overworld map he's literally just a single red pixel. When in buildings he also has his bow and arrow pointing in the direction you're moving, letting you know what direction your arrows will go if you shoot.
You move with the disc and shoot with the side buttons.
The enemies come on a nice variety and they all have two-frame animations while they move around, other than that there are some moving walls of death and the killed enemies evaporating effect is animated quite nicely.
The gameplay is solid enough but it's far too shallow and simple of a game in total, with some type of bosses and a proper end screen giving some satisfaction to completing the game I would've given it at least a 4/5, as it currently stands I'll give it a solid 3/5.

Armored Core (PlayStation)
Started a new game.