Cyber Sled (PlayStation)
Aironauts (PlayStation)
A 3D jetpack flying action arcade game, you pick a character, do missions in arena style levels, face off against other characters as bosses and gain points to upgrade your character's stats. It's a good fun game, it plays well, looks good with nice dynamic lighting and has good music.
I played it the first time on a PlayStation Magazine demo disc back in 1999 and liked it, but there were other games I was more interested in so it had to wait, sadly it became somewhat rare and hard to find after that and it wasn't until recently that I finally got hold of a copy, now that I own it I'm glad I got it, it's a good game and I really like it, overall it's a very good game, I think it's a PAL exclusive which probably contribute a lot to the game having little to no coverage on for example YouTube or online game forums.
Roswell Conspiracies Aliens, Myths and Legends (PlayStation)
Finally getting on with playing the PlayStation version I got recently, after having enjoyed the Game Boy Color version last year it's nice to play and compare the two.
It's a good game on PSX as well and similar to the Game Boy Color version it has some good but sometimes very dark visuals, okay controls that can be a bit clunky at times making certain actions harder to pull off than they should be and an overall very high challenge with little to no forgiveness while also having parts that are so easy it's almost silly.
A mixed bag but still good overall.
Gast The Greatest Little Ghost (PC)
A game by Idol FX, the same developer that made IMP. Gast is a point and click adventure horror game meant for a younger audience, it's not great but it's not terrible either, some minor design issues with too much darkness and bad camera angles, I haven't played far enough to say much else.
Dr. Brain Action/Reaction (PC)
A first person physics puzzle action game from 1999 running on the Unreal Engine, it's actually pretty fun, I'm enjoying it so far.
Puyo Puyo 2 (played on 3DS as part of the SEGA 3D Classics Collection)
A rather bland puzzle game with some annoying problems, the biggest being it focuses on Vs. gameplay against the AI, which loves you rape you up thre ass constantly unless you get lucky, not a good formula for a puzzle game, sadly, and this game doesn't even do a good job with it, the Net Yaroze game Super Bub on PSX had the same idea but executed it about an infinite times better.
F1 World Championship (1993) (Mega Drive)
Always good to drive a few laps in a great racing game.
Columns (Mega Drive)
Another rather bland puzzle game, but at least it delivers something good, it's sadly too simplistic and shallow to last very long and the gameplay gets boring pretty quickly due to the lack of depth, it's genuinely fun in short bursts though.
Lego Batman 3 Beyond Gotham (Xbox 360)
Finally get to play the full console version of this. After some time with it I can say it's mostly sadly a let down, it's worse than the original Lego Batman, Lego Batman 2 DC Superheroes and even the 3DS/Vita version of itself; Lego Batman 3 Beyond Gotham, because that version is less convoluted and doesn't have some of the negative aspects of this version.
It's structured similarly to the original Lego Batman, it lacks the free roaming open world gameplay of Lego Batman 2 DC Superheroes, which isn't a negative in itself, but how it does it is worse, instead of having easy to use and navigate hubworlds like the original game did, the hubworlds in Lego Batman 3 Beyond Gotham on Xbox 360 are full of stuff, all the sidequests and tons of environmental objects to destroy and such, so you spend a lot of time just grinding in the hubworlds for studs (the in-game currency of all modern Lego games), which is slower than in the other games because objects don't work in the same way as they did before, they stay longer on screen before they flash and disappear and while on screen they still count as physically there, hindering you from reaching studs that have landed behind and under them, so you have to wait around for pieces of destroyed objects to disappear before you can collect a lot of studs, the stud amount needed in general to reach the True Hero rank in the story missions are also higher, so there's more grinding for studs in the story missions as well, I myself have failed to reach True Hero in some missions both in the 3DS/Vita version and this console version of the game because of this, I've completed the 3DS/Vita version 100% but I could only do so after having unlocked the stud multiplier powerups you can find in the game, before that it was impossible in several missions to reach True Hero, and sadly the same thing seems to apply to this version.
I's glitchy as well, this is nothing new to the series as they all have glitches of some sorts, but you'd think after so many games using the same basic game engine they could've worked out most of the kinks had they just tried, but no, some of the issues the first game had like glitching through objects and the ground, AI wandering off and killing itself walking off edges into bottomless pits etc. is all still here, nothing has been fixed.
It's also not really that good looking, it's better looking that the first Lego Batman for sure, but Lego batman 2 DC Superheroes looks significantly more impressive and better overall with better use of lighting, better textures, better detail textures, better special effects and more custom animations. It's not a bad looking game, it's just a step down from the previous game for some reason.
The story and characters and also not that good this time around compared to the previous two games, it's genuinely become more of a Lego Justice League game than a Lego Batman game at this point and the lack of focus on what it calls itself is unfortunate, I'd love a Lego Justice League game, don't get me wrong, but I'd want it to be it's own thing, not leeching off of Batman and convoluting his game like this.
They've also remixed and added some other things, like there are almost no vehicles anymore, which sucks as I love vehicles in the Lego games, and the citizens you can find and save on the previous games have ALL been replaced with Adam West, which is kind of cool that the real Adam West is in a Lego batman game, but his implementation is just such a waste, and overused at the same time, very sad, they've also shoehorned in a couple of other completely malplaced c-list celebs, Kevin Smith (from Jay and Silent Bob "fame", if anyone still remembers that old obscure comedy movie, he played the role of Silent Bob, a character that never spoke, so yeah, him doing voice acting in this game is just... beyond words, and not in a good way) and one of the countless Letterman wannabe talk show hosts from the 90s, Conan O'Brien, stands around in all the hubworld areas "jokingly" explaining what every area does, except by doing it "jokingly" he provides no usable info, it's just unfunny jokes that completely fail to be entertaining, and I do my best not to trigger them as personally I can't stand his incredibly annoying voice.
So yeah, sadly it's a significantly lesser game than what the series has offered so far in almost every way, a lot worse in some ways, but sadly it has even more things that are problematic than I've listed above, like it doesn't seem to care about what canon it follows, so you have things taken from newer animated series for example, while also having things that happened in older series being the same canon in this game, all at the same time, some things being more troublesome to shoehorn in than others, for sure, like Batman and Wonder Woman, and Superman and Lois Lane are not couples in this anymore, instead Batman is antisocial/asocial toward everyone, no exceptions, and Superman and for some reason Wonder Woman are trying to be a couple except as a running gag it fails all the time, much like in one of the newest spinoff animated series that focused on comedy more than story and character development, so yeah, a total clusterfuck of Batman related things crammed into a Lego game with already questionable quality as it was.
Still, with all this being said, it's not the worst game I've played, it's just far below what it should've been, especially considering had they just left some things out and taken a similar approach that the 3DS/Vita version did it would've at least been a better game by default as at least the visuals are a little bit better than the portable versions thanks to the more powerful hardware in the Xbox 360.
Showing posts with label Roswell Conspiracies. Show all posts
Showing posts with label Roswell Conspiracies. Show all posts
Thursday, March 1, 2018
Tuesday, August 1, 2017
Now Playing - Augusti 2017
More 3DS and other portable stuff mainly this months as my TV remains broken.
Star Fox 64 3D (3DS)
It's a good remake of the Nintendo 64 game Lylat Wars, with a good visual upgrade and everything else kept very intact, the controls are fine and it plays smoothly, the biggest complaint for me is that it's too much like the original Lylat Wars in that they've added virtually nothing new beside the better visual quality, for example they could've easily added a cleaned up, high-res, smooth high framerate and stereoscopic 3D enhanced version of the original StarWing, as they never released the original Super Nintendo game as a port to the Game Boy Advance like the fans cried out for for so many years, sure there was the superior third-party game on GBA called Star X which had far better visuals and that played with a nice, high and smooth framerate than StarWing, but without the Nintendo brand recognition it sadly never become more than a hidden gem.
Star Fox 64 3D is still a good game if you can find it cheap enough, I got the Nintendo Selects version which is like a Platinum, Essentials or Classics type of cheaper re-release, so it can thankfully be found for an acceptable price these days for those who are interested.
UPDATE August 3rd
Beat it around 17:40 using no continues, it's short and easy but it has multiple paths to play through so it's got replay value for multiple playthroughs.
Space Debris (PlayStation)
A European exclusive that has many similarities to Lylat Wars (aka Star Fox 64) on Nintendo 64. I personally like this game a lot more than Lylat Wars, or any of the StarWing games for that matter, it has better level design, better balanced challenge, better visuals, better controls, no annoying sidekicks with awful voice acting that you need to constantly save from their own inability do the simplest tasks without screwing it up and getting themselves into needless trouble, far better bosses and better variation in the mission types.
It has both the on-rail and free-flight type of levels, just like Lylat Wars, but it does a better job with the level design and mission parameters so they feel more varied and less repetitive than anything Lylat Wars has to offer.
The weapon powerup and shield pickups are nicely implemented by shooting entire waves of enemy ships, strongly encouraging you to go after whole sets of enemies rather than just blasting away aimlessly at as many single targets as possible, excellently focusing the gameplay challenge on a nice flow of continues amounts of action.
I like the characters and the story, the voice acting is great and the game does an overall good job telling the story and getting you interested in what's happening without coming off as needlessly clichéd, stiff, shallow, overly dramatic without the sufficient payoff to validate such drama or plain stupid, unlike Lylat Wars which fails miserably on all these fronts.
It's a shame Space Debris was a PAL exclusive as it greatly limited the exposure of this great game.
V-Rally (PlayStation)
V-Rally 2 (PlayStation)
Maze Hunter 3-D (Master System)
Xyanide Resurrection (PlayStation Portable)
Been using the Notes and Graffiti features to draw some doodles on 3DS.



Roswell Conspiracies Aliens, Myths & Legends (Game Boy Color)
It's a really great game, the first two missions are a bit on the challenging side but you get some vehicle stages and a boss fight that are a lot more manageable after that, I haven't gotten much further than that yet but I'm really loving this game so far, one of the best games on Game Boy Color I've ever played.
Star Fox 64 3D (3DS)
It's a good remake of the Nintendo 64 game Lylat Wars, with a good visual upgrade and everything else kept very intact, the controls are fine and it plays smoothly, the biggest complaint for me is that it's too much like the original Lylat Wars in that they've added virtually nothing new beside the better visual quality, for example they could've easily added a cleaned up, high-res, smooth high framerate and stereoscopic 3D enhanced version of the original StarWing, as they never released the original Super Nintendo game as a port to the Game Boy Advance like the fans cried out for for so many years, sure there was the superior third-party game on GBA called Star X which had far better visuals and that played with a nice, high and smooth framerate than StarWing, but without the Nintendo brand recognition it sadly never become more than a hidden gem.
Star Fox 64 3D is still a good game if you can find it cheap enough, I got the Nintendo Selects version which is like a Platinum, Essentials or Classics type of cheaper re-release, so it can thankfully be found for an acceptable price these days for those who are interested.
UPDATE August 3rd
Beat it around 17:40 using no continues, it's short and easy but it has multiple paths to play through so it's got replay value for multiple playthroughs.
Space Debris (PlayStation)
A European exclusive that has many similarities to Lylat Wars (aka Star Fox 64) on Nintendo 64. I personally like this game a lot more than Lylat Wars, or any of the StarWing games for that matter, it has better level design, better balanced challenge, better visuals, better controls, no annoying sidekicks with awful voice acting that you need to constantly save from their own inability do the simplest tasks without screwing it up and getting themselves into needless trouble, far better bosses and better variation in the mission types.
It has both the on-rail and free-flight type of levels, just like Lylat Wars, but it does a better job with the level design and mission parameters so they feel more varied and less repetitive than anything Lylat Wars has to offer.
The weapon powerup and shield pickups are nicely implemented by shooting entire waves of enemy ships, strongly encouraging you to go after whole sets of enemies rather than just blasting away aimlessly at as many single targets as possible, excellently focusing the gameplay challenge on a nice flow of continues amounts of action.
I like the characters and the story, the voice acting is great and the game does an overall good job telling the story and getting you interested in what's happening without coming off as needlessly clichéd, stiff, shallow, overly dramatic without the sufficient payoff to validate such drama or plain stupid, unlike Lylat Wars which fails miserably on all these fronts.
It's a shame Space Debris was a PAL exclusive as it greatly limited the exposure of this great game.
V-Rally (PlayStation)
V-Rally 2 (PlayStation)
Maze Hunter 3-D (Master System)
Xyanide Resurrection (PlayStation Portable)
Been using the Notes and Graffiti features to draw some doodles on 3DS.



Roswell Conspiracies Aliens, Myths & Legends (Game Boy Color)
It's a really great game, the first two missions are a bit on the challenging side but you get some vehicle stages and a boss fight that are a lot more manageable after that, I haven't gotten much further than that yet but I'm really loving this game so far, one of the best games on Game Boy Color I've ever played.
Labels:
3DS,
art,
doodles,
drawings,
Lylat Wars,
master system,
Nintendo,
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racing,
rally,
Roswell Conspiracies,
shooter,
Space Debris,
spaceship,
Star Fox,
V-Rally,
Xyanide
Tuesday, July 4, 2017
Now Playing - Juli 2017
Been playing some more of my DS games on my newly acquired 3DS, also been taking some stereoscopic "3D" photos with it, which is a neat function, too bad I don't have any 3DS games yet, there aren't really that many I want except maybe Metroid Samus Returns which isn't coming out for another two months and a select few that are a bit on the pricey side and are hard to find. I did get hold of some good ones this month though.
Smart As... (PlayStation Vita)
Been playing this regularly every day for about three months now and I can say it's pretty much run it's course. It hasn't gotten any better, it remains a poorly executed unbalanced mess with some minor redeemable fun to be had when taken on it's own.
Marvel Nemesis Rise of the Imperfects (DS, playing on 3DS)
C.O.P. The Recruit (DS, playing on 3DS)
I'm stuck on a mission where I have to put out some busses on fire with a fire extinguisher, the timer is brutal and the touch screen aiming controls are not helping, great game otherwise but this mission can go fuck itself.
Star Wars Lethal Alliance (DS, playing on 3DS)
It's not as good as it is on PSP and every step of the way I take in this version reminds me of that fact.
Roswell Conspiracies Aliens, Myths & Legends (Game Boy Color, playing on Game Boy Advance)
A very dark game, not the best idea for a game made for portables without backlit screens, but the game itself is very well made, has some nice light effects and the level of detail is excellent, the entire level of technical quality overall is some of the best I've seen on Game Boy Color alongside games like Alone in the Dark The New Nightmare and the Harry Potter RPGs.
Sadly the game is very hard to play, not just because it's hard to see without good light conditions but also because it just doesn't play that well, it's got clunky controls, tough enemies and no way to recap what you're suppose to be doing, so remembering the mission briefing given to you before a missions starts is imperative. I gave my new GBA Advance X-Light a try and it made the game a lot easier to see, but the difficulty still kicked my ass regardless. Suffice to say I haven't gotten past the first mission yet.
Back Track (Game Boy Advance)
An FPS similar to Wolfenstein 3D and Zero Tolerance, it plays fast and relatively smooth but it's tough to aim, shoot and dodge as the controls have a lag in the animation of everything you do, you don't aim, move or shoot right away when you press the buttons, making it very unresponsive and much more difficult than it actually is. Your goal is to rescue abducted humans from aliens while gunning down the aliens and their machines.
MX Vs ATV Reflex (DS, playing on 3DS)
A pretty bad racing game with motocross bikes, ATVs, trophy trucks and monster trucks, it has pretty awkward basic controls and the advanced controls for tricks and such are even worse, it's not unplayable but it has enough issues that it's a lot less fun that it should be.
Garfield's Nightmare (DS, playing on 3DS)
Not bad at all actually, a simple platformer where you play as Garfield in his nightmares after having eaten too much food before naptime. It looks very nice, well styled, detailed and animated, one of the best DS games I've played so far.
UPDATE: I completed it 100% on the 9th, around 04:30 at night, took me about 5 hours.
Battle Arena Toshinden 4 (PlayStation)
It's not what I imagined, it has about as much to do with my beloved Battle Arena Toshinden 2 that any other random fighting game from any other completely irrelevant series does, it doesn't have the same characters anymore, at best there are some relatives and stuff to some characters from the older games and that's about it, it's not good enough in my opinion, I play Toshinden for Sofia first and foremost and her absence is one of the major complaints I have against this game, it also doesn't play quite the same, it doesn't look the same in the art style nor does it look as good visually in the technical department either, with simpler blob shadows and Tekken-esque arenas with little to no detail other than a ground texture and some very scarce background detail, it's just completely different in every way really, it only shares the genre of being a fighting game and that you have weapons to fight with, that's it. The fact that it's a continuation of the story when it's made so different means little to nothing for me as the feel of the story being relevant is completely gone when the characters that made the story aren't there anymore.
That being said, it's not awful or anything, it still looks okay and animates smoothly, it reminds me a lot of Tekken in how it looks overall, with blockier character models that animate rather slowly, it has some really cool and cinematic special attacks, somewhat similar to Evil Zone, and it plays just fine with the controls, the free moving ability is neat even if it's a lot more limited from normal gameplay when activated, as most other fighting games do from the late 90s and early 2000s, it's just not a game that stands out like the name suggested it would, or at least not in the way I had imagined.
So while it doesn't hold up to Battle Arena Toshinden 2 in any way it's still a good game, just not as great as it should've been given the honorable title of Toshinden and being a rather late title on the PlayStation it ultimately fails to impress.
By 1999 and 2000 there were many other fighting games around both on PlayStation and the other active systems, like the new next gen Dreamcast with games like SoulCalibur no less, that simply made this game look bad by comparison.
However, it should be mentioned that this was released as a low budget title, and re-released as such two more times after that in 2001 by two different budget brands only a day apart, so they at least acknowledged that it wouldn't cut it had they tried to sell it at full price.
There are minigames and unlockable art and stuff too, so there's at least a good amount of content.
Raceway Drag & Stock Racing (PlayStation 2)
Decided to give this game a try again. I actually got first place in a stock race, but it was on easy, I still haven't been able to win on normal. I just needed a win, the stock racing mode is really hard so any win was welcome at this point.
Sega 3D Classics Collection (3DS)
A small mixed bag of old 8-bit and 16-bit generation games from Sega, faithfully re-created for 3DS.
It has some great games but also some highly questionable additions and omissions, like oddly enough it has no version of Space Harrier or OutRun, even though in Japan they got both as downloadables and could've easily added them to this collection, but it has three Fantasy Zone games, whereof two are just different version of Fantasy Zone 2 and the other is a secret you can find by clicking on an empty area of the touch screen at the Extra Games menu.
The three Fantasy Zone games included are Fantasy Zone for Master System, Fantasy Zone 2 Tears of Opa Opa for Master System and Fantasy Zone 2 W.
There are some great games on here though, like the original Mega Drive version of Sonic The Hedgehog, the arcade version of both Galaxy Force II and Thunder Blade and the original Master System game Maze Walker.
There's also the Mega Drive version of Altered Beast, the previously arcade exclusive racing game Power Drift and Puyo Puyo 2.
Here's a screenshot I took of Maze Walker/Maze Hunter 3-D for Master System using the Kega Fusion emulator.

If you cross your eyes and line the two images up as one you'll get a good idea of what the 3D depth effect in this game is like, it's really nice to see in real life on a 3DS or on an original Master System with 3D glasses.
Killzone Mercenary (PlayStation Vita)
Decided to play something else now that I'm done with Smart As. I want to play something that makes me impressed by the Vita again after so much mediocrity and this game is literally the most impressive portable game I've ever seen and I just so happen to own a copy of it to play.
Fast & Furious Showdown (3DS)
It's a pretty good port of the game, a little choppy in the framerate but still playable. It's a very unbalanced game, with some things being near impossible, taking dussins of tries before you win, while others are so easy you can't help but get them on the first try, without even trying.
Moshi Monsters Katsuma Unleashed (3DS)
A basic platformer, it offers nothing that hasn't been done better before many times by countless other games, but it's okay, the framerate is strangely not very good considering how unimpressive the game looks, it's just a very basic and barely 2,5D platformer, with 2D backgrounds and 3D models for Katsuma and the enemies, it doesn't really do anything to push the hardware so why it's not a solid 60fps I don't know, it should be when it's this visually underwhelming.
UPDATE 29th Juli
Beat the game with only a few things missing for 100% completion. It was a very short game.
UPDATE 30th Juli
Completed everything else, you get Hard Mode unlocked and you can find some hidden cheat codes if you explore a bit.
Smart As... (PlayStation Vita)
Been playing this regularly every day for about three months now and I can say it's pretty much run it's course. It hasn't gotten any better, it remains a poorly executed unbalanced mess with some minor redeemable fun to be had when taken on it's own.
Marvel Nemesis Rise of the Imperfects (DS, playing on 3DS)
C.O.P. The Recruit (DS, playing on 3DS)
I'm stuck on a mission where I have to put out some busses on fire with a fire extinguisher, the timer is brutal and the touch screen aiming controls are not helping, great game otherwise but this mission can go fuck itself.
Star Wars Lethal Alliance (DS, playing on 3DS)
It's not as good as it is on PSP and every step of the way I take in this version reminds me of that fact.
Roswell Conspiracies Aliens, Myths & Legends (Game Boy Color, playing on Game Boy Advance)
A very dark game, not the best idea for a game made for portables without backlit screens, but the game itself is very well made, has some nice light effects and the level of detail is excellent, the entire level of technical quality overall is some of the best I've seen on Game Boy Color alongside games like Alone in the Dark The New Nightmare and the Harry Potter RPGs.
Sadly the game is very hard to play, not just because it's hard to see without good light conditions but also because it just doesn't play that well, it's got clunky controls, tough enemies and no way to recap what you're suppose to be doing, so remembering the mission briefing given to you before a missions starts is imperative. I gave my new GBA Advance X-Light a try and it made the game a lot easier to see, but the difficulty still kicked my ass regardless. Suffice to say I haven't gotten past the first mission yet.
Back Track (Game Boy Advance)
An FPS similar to Wolfenstein 3D and Zero Tolerance, it plays fast and relatively smooth but it's tough to aim, shoot and dodge as the controls have a lag in the animation of everything you do, you don't aim, move or shoot right away when you press the buttons, making it very unresponsive and much more difficult than it actually is. Your goal is to rescue abducted humans from aliens while gunning down the aliens and their machines.
MX Vs ATV Reflex (DS, playing on 3DS)
A pretty bad racing game with motocross bikes, ATVs, trophy trucks and monster trucks, it has pretty awkward basic controls and the advanced controls for tricks and such are even worse, it's not unplayable but it has enough issues that it's a lot less fun that it should be.
Garfield's Nightmare (DS, playing on 3DS)
Not bad at all actually, a simple platformer where you play as Garfield in his nightmares after having eaten too much food before naptime. It looks very nice, well styled, detailed and animated, one of the best DS games I've played so far.
UPDATE: I completed it 100% on the 9th, around 04:30 at night, took me about 5 hours.
Battle Arena Toshinden 4 (PlayStation)
It's not what I imagined, it has about as much to do with my beloved Battle Arena Toshinden 2 that any other random fighting game from any other completely irrelevant series does, it doesn't have the same characters anymore, at best there are some relatives and stuff to some characters from the older games and that's about it, it's not good enough in my opinion, I play Toshinden for Sofia first and foremost and her absence is one of the major complaints I have against this game, it also doesn't play quite the same, it doesn't look the same in the art style nor does it look as good visually in the technical department either, with simpler blob shadows and Tekken-esque arenas with little to no detail other than a ground texture and some very scarce background detail, it's just completely different in every way really, it only shares the genre of being a fighting game and that you have weapons to fight with, that's it. The fact that it's a continuation of the story when it's made so different means little to nothing for me as the feel of the story being relevant is completely gone when the characters that made the story aren't there anymore.
That being said, it's not awful or anything, it still looks okay and animates smoothly, it reminds me a lot of Tekken in how it looks overall, with blockier character models that animate rather slowly, it has some really cool and cinematic special attacks, somewhat similar to Evil Zone, and it plays just fine with the controls, the free moving ability is neat even if it's a lot more limited from normal gameplay when activated, as most other fighting games do from the late 90s and early 2000s, it's just not a game that stands out like the name suggested it would, or at least not in the way I had imagined.
So while it doesn't hold up to Battle Arena Toshinden 2 in any way it's still a good game, just not as great as it should've been given the honorable title of Toshinden and being a rather late title on the PlayStation it ultimately fails to impress.
By 1999 and 2000 there were many other fighting games around both on PlayStation and the other active systems, like the new next gen Dreamcast with games like SoulCalibur no less, that simply made this game look bad by comparison.
However, it should be mentioned that this was released as a low budget title, and re-released as such two more times after that in 2001 by two different budget brands only a day apart, so they at least acknowledged that it wouldn't cut it had they tried to sell it at full price.
There are minigames and unlockable art and stuff too, so there's at least a good amount of content.
Raceway Drag & Stock Racing (PlayStation 2)
Decided to give this game a try again. I actually got first place in a stock race, but it was on easy, I still haven't been able to win on normal. I just needed a win, the stock racing mode is really hard so any win was welcome at this point.
Sega 3D Classics Collection (3DS)
A small mixed bag of old 8-bit and 16-bit generation games from Sega, faithfully re-created for 3DS.
It has some great games but also some highly questionable additions and omissions, like oddly enough it has no version of Space Harrier or OutRun, even though in Japan they got both as downloadables and could've easily added them to this collection, but it has three Fantasy Zone games, whereof two are just different version of Fantasy Zone 2 and the other is a secret you can find by clicking on an empty area of the touch screen at the Extra Games menu.
The three Fantasy Zone games included are Fantasy Zone for Master System, Fantasy Zone 2 Tears of Opa Opa for Master System and Fantasy Zone 2 W.
There are some great games on here though, like the original Mega Drive version of Sonic The Hedgehog, the arcade version of both Galaxy Force II and Thunder Blade and the original Master System game Maze Walker.
There's also the Mega Drive version of Altered Beast, the previously arcade exclusive racing game Power Drift and Puyo Puyo 2.
Here's a screenshot I took of Maze Walker/Maze Hunter 3-D for Master System using the Kega Fusion emulator.

If you cross your eyes and line the two images up as one you'll get a good idea of what the 3D depth effect in this game is like, it's really nice to see in real life on a 3DS or on an original Master System with 3D glasses.
Killzone Mercenary (PlayStation Vita)
Decided to play something else now that I'm done with Smart As. I want to play something that makes me impressed by the Vita again after so much mediocrity and this game is literally the most impressive portable game I've ever seen and I just so happen to own a copy of it to play.
Fast & Furious Showdown (3DS)
It's a pretty good port of the game, a little choppy in the framerate but still playable. It's a very unbalanced game, with some things being near impossible, taking dussins of tries before you win, while others are so easy you can't help but get them on the first try, without even trying.
Moshi Monsters Katsuma Unleashed (3DS)
A basic platformer, it offers nothing that hasn't been done better before many times by countless other games, but it's okay, the framerate is strangely not very good considering how unimpressive the game looks, it's just a very basic and barely 2,5D platformer, with 2D backgrounds and 3D models for Katsuma and the enemies, it doesn't really do anything to push the hardware so why it's not a solid 60fps I don't know, it should be when it's this visually underwhelming.
UPDATE 29th Juli
Beat the game with only a few things missing for 100% completion. It was a very short game.
UPDATE 30th Juli
Completed everything else, you get Hard Mode unlocked and you can find some hidden cheat codes if you explore a bit.
Labels:
3DS,
Back Track,
DS,
Galaxy Force II,
Garfield,
killzone,
Lethal Alliance,
master system,
Maze Walker,
MX Vs ATV,
Nintendo,
portable,
racing,
Roswell Conspiracies,
Sonic Team,
star wars,
Thunder Blade,
Toshinden
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