May 5th:
Went to a Retro Game Convention in Gothenburg with some friends and bought some neat stuff. I bought one cartridge of Space Battle for Intellivision, but then later found a cheaper one with the overlays and manual laying in a big box of random stuff, so I bought that copy too! There were no refunds, so yeah, simple as that. (all items are pre-owned unless otherwise noted)
IntelliVision:
Advanced Dungeons and Dragons Treasure of Tarmin (cartridge only)
Tron Deadly Discs (cartridge only)
Space Battle (cartridge only)
Space Battle (cartridge, two controller overlays and manual)
Star Strike (cartridge only)
Mega Drive:
Abrams Battle Tank (cartridge only)
MIG-29 Fighter Pilot (cartridge only)
32X:
Cosmic Carnage (cartridge only)
DS:
Asphalt Urban GT (no instruction manual)
Collectibles:
Princess Daisy - Super Mario Super Size Figure Collection (version with keyring hanger, new and sealed)
Princess Daisy - Super Mario Super Size Figure Collection (version without keyring hanger, new and sealed)
Steel Battalion - Lycoming Defense Systems Vitzh 1st-Generation - Capcom Figure Collection (new and sealed)
Steel Battalion - Lycoming Defense Systems Quasar 3rd-Generation - Capcom Figure Collection (new and sealed)
Other:
Virtua Racing (Mega Drive) rental case
Tomb Raider (Saturn) instruction manual
----------------------------------------------------------------------------------------------------
May 12th:
One of my friends who was with me to the Retro Game Convention a week ago had bought a game he didn't like, so he gave it to me.
Mega Drive:
688 Attack Sub (cartridge only)
----------------------------------------------------------------------------------------------------
May 14th:
A trip to the local GameStop resulted in some nice finds today. (all items are pre-owned unless otherwise noted)
Hardware:
AtGames SEGA Mega Drive Plug N Play with 81 built-in games, cartridge slot, power adapter, stereo composite AV-cables and two 6-button controllers (new and complete in box)
PlayStation 3:
Battleship
BlazBlue Continuum Shift Extend
Dead Rising 2
EyeCreate
Far Cry 3
God of War Ascension
Valkyria Chronicles
PlayStation Vita:
Dynasty Warriors Next (no instruction manual)
Xbox 360:
BlazBlue Continuum Shift - Limited Edition (no instruction manual)
Dead Island Riptide - Special Edition
F.E.A.R. 2 Project Origin
Grand Theft Auto V Five (no instruction manual)
Mass Effect
Mass Effect 2
Prey
Smackdown Vs. Raw 2008
Star Wars The Clone Wars Republic Heroes
Collectibles:
Disney Infinity 3.0 - Cars 2 - Holley Shiftwell (figure only)
Disney Infinity 3.0 - Star Wars - Ahsoka Tano (figure only)
Skylanders Imaginators - Golden Queen (figure only)
Skylanders Superchargers - Hot Streak (vehicle only)
Skylanders Superchargers - Jet Stream (vehicle only)
Skylanders Swap Force - Ninja Stealth Elf (figure only)
Totaku WipEout Feisar FX350 (new and sealed)
Totaku WipEout AG-SYS (new and sealed)
----------------------------------------------------------------------------------------------------
May 17th:
Took a long walk today and bought some stuff along the way.
Collectibles:
3x Marvel Avengers Black Widow Hasbro action figure (2016, new and sealed)
DVD:
Dumb and Dumber Unrated (1994, new and sealed)
Bluray:
Monster High Clawesome Double Feature (2014, Monster High Fright On! (2011), Monster High Escape from Skull Shores (2012), new and sealed)
Penguins of Madagascar (2014, new and sealed)
Robocop (2013, new and sealed)
----------------------------------------------------------------------------------------------------
May 22nd:
Ordered some games online during a 20th anniversary sale that Discshop.se was having. Got every game for only 20kr each, all new and sealed.
UPDATE: the order arrived and I went and picked it up the next day, May 23rd
PlayStation 3:
Battlefield 4
Borderlands 2 - The Premiere Club Edition
Call of Duty Modern Warfare 3
Duke Nukem Forever - Duke's Kick Ass Edition
Medal of Honor Warfighter - Limited Edition
Prototype 2 - Limited! Radnet Edition
Rage - Anarchy Edition
XCOM Enemy Unknown - Elite Soldier Pack Edition
Xbox 360:
Battlefield 4
Duke Nukem Forever - Duke's Kick Ass Edition
Medal of Honor Warfighter - Limited Edition
Prototype 2 - Limited! Radnet Edition
XCOM Enemy Unknown - Elite Soldier Pack Edition
Showing posts with label INTV. Show all posts
Showing posts with label INTV. Show all posts
Sunday, May 5, 2019
Gaming Purchases - Maj 2019
Labels:
32x,
Abrams,
Cosmic Carnage,
disney infinity,
Intellivision,
INTV,
Mega Drive,
Nintendo,
playstation 3,
Princess Daisy,
SEGA,
skylanders,
Steel Battalion,
tank,
totaku,
Treasure of Tarmin,
Tron,
vita,
wipeout,
xbox 360
Saturday, December 1, 2018
Now Playing - December 2018
Dodgem Arena (PlayStation)
Newman Haas Indycar Racing (PlayStation)
Formula One (PlayStation)
Eragon (Game Boy Advance)
Unlike the PSP game which I enjoy greatly, this is a slow generic RPG style game with somewhat action-oriented turn-based combat, you press combos using A and B rather than select your move from a list, so it's like an extremely dumbed down and simplified Legend of Legaia or Xenogears type of system, it's not a bad game but I have fantastic RPGs to play, this has literally nothing that draws me in, it exclusively makes me want to play any of the countless better games that do the same kind of things endlessly better.
DT Racer (PlayStation 2)
Chip Shot Super Pro Golf (Intellivision, played as part of Intellivision Lives! on PlayStation 2)
Played this for Intellivision Day, December 3rd. I was originally planning to play lots of varied games and especially focusing on my favorite, Auto Racing, but I was away and busy most of the day so I didn't have time for that and decided to instead focus on some game I hadn't played that much that I still knew was good, and Chip Shot Super Pro Golf fit that criteria perfectly.
It's a really good golf game, one of if not the best I've ever played.
It's easy to get into and doesn't have any issues like more modern golf games and it's not as limited and basic as older and other contemporary games from back then were either, it's a virtually perfect mix of simple and to the point level of entry with just the right amount of complexity and advanced features to add the necessary depth for it to not get boring over time.
Auto Racing (Intellivision, played as part of Intellivision Lives! on PlayStation 2)
Set a new best time of 7:11 on my favorite track 3 with the red car.
Golf (Intellivision, played as part of Intellivision Lives! on PlayStation 2)
It's almost unplayable because of how the controls fail to emulate the analog disc of the Intellivision controller which is required for the aiming in this game, having only 8 directions to aim forces you to at least double, triple and even quadruple your amount of swings as you simply can't aim where you want and have to zig-zag and divide your swings up with the few directions you can aim in, it takes almost all enjoyment out of the game to say the least. Such a shame.
Chip Shot Super Pro Golf (Intellivision)
With the proper colors it's much easier to see the direction of the incline on the green and where the hole is, unlike in the Intellivision Lives! emulated version on PS2 which fucks up the colors pretty bad for this game in particular.
Soccer (Intellivision)
used it to test if my newly purchased INTV System III worked without any issues, everything seems to be working fine
Pac-Man (Intellivision)
Popeye (Intellivision)
BurgerTime! (Intellivision)
Auto Racing (Intellivision, emulated on PlayStation Portable)
It's embarrassing how insanely much better this emulates than the official Intellivision Lives! version on the stronger PlayStation 2 hardware. This emulator even emulates switching to the 2nd controller, making games like Auto Racing playable as it normally requires both controllers to start the game even in single player mode, while on PS2 you still need two controllers for that.
The emulator isn't perfect and there can be some glitches (especially with emulation speed being too fast, but a quick restart of the emulator fixes that and it only seems to occur after having been awakened from after being in sleep mode) and some games don't seem to work (not sure why but there seem to be some config file that is required by the emulator that I don't have set up properly, I'll look more into that in the future), but for now at least my beloved Auto Racing plays great and it's awesome to be able to play it properly and portable, I love it.
Super Mario Land (Game Boy)
Got some new batteries for my old Game Boy and playing through Super Mario Land a few times is a great way to get back into the Game Boy groove.
Smashing Drive (Game Boy Advance)
Finally getting to play this on real hardware, I've tried it emulated before and it seemed really interesting, it's a really fun arcade style checkpoint race and crash type game with over the top powerups and lots of action. It's a bit on the short side with only 4 levels but they multiple segments to them and each segment has alternate paths and secrets to find. I like it and will continue to look for a console version.
3D Rubik's Cube 2 (flash game on PC)
an excellent Rubik's Cube game for PC made entirely in flash
it had multiple sizes of cubes and full color customization for the different sides so you can get it just right, controls are also good and it plays smoothly even on my weak old PC
Here's a link to the .swf file: 3D Rubik's Cube 2
Night Stalker (Intellivision, played as part of Intellivision Lives! on PlayStation 2)
Shinobi (3DS)
A lackluster, low budget game in an otherwise great series. Controls are clunky, level design and enemy placement is awful, enemy respawning is annoying, pickups are either completely useless for gameplay (most just give a few points) or useless because they don't give what you need nor want (for example: after segments where you're guaranteed to take damage you get a shuriken throwing powerup or something instead of a health pickup, in other places after you've started a new level or something you get a full health pickup when you already have full health). The parry move that allows you to nullify enemy attacks is both laggy and hard to judge when you're executed, it also has lag frames after so you can't do it with every attack no matter how good you are at the timing, the game makes it completely useless when you're attacked multiple times in short succession, everything else you do also has a lag to it and lag frames after, so you're open to attacks almost constantly and there's no way to make it better, you can't improve your skills to overcome, it's just a bad game design limitation.
It also has shit poor checkpoints and you have to replay enormous parts of levels that are easily big enough to count as levels on their own all in one go, so even when playing on easy where you have infinite continues and the enemies are weaker than on normal or hard, it's still an extremely repetitive chore to play if you just happen to fall down an invisibly hidden insta-death pit after having gone through a whole huge area only to find that nope, there wasn't a single checkpoint anywhere during that place.
The visuals are literally on DS levels with unfiltered textures, low poly 3D detail and aliasing galore (even when turning off the stereoscopic effect), the framerated is also not perfect in stereoscopic mode (as is a common problem on 3DS, sadly) and the game is very dark and enemies and hazards don't stand out at all with little to no contrast from the environment and sometimes they're just plain hidden behind foreground objects making it literally impossible to avoid taking damage from their "suprise motherfucker" attacks, also touch damage on everything: touch an enemy's toe? take full damage as if he cut you with a sword.
All cut scenes are 2D cartoony video, as in 2D animated style and no 3D effects for the 3DS, despite this being a 3DS exclusive. I've played several multiplat games with custom 3DS stuff in them like the pre-rendered cutscenes being rendered with stereoscopic effects, but not in this exclusive 3DS title!
It offers an "easy" mode for beginners of the series that allows infinite continues and weaker enemies, as in normal and hard have limited lives and enemies you have to keep hitting until they die, constantly slowing the game to a crawl and making it artificially annoying that you have to restart the whole game if you run out of lives, it's as bad as old games only this had no excuse as it came out in modern times.
Sub Rebellion (PlayStation 2)
Basically a mix of AquaNox and Armored Core, two of my favorite games ever, so yeah this game is awesome. It's also made by Irem, makers of R-Type, so that's a triple treat right there!
Space Debris (PlayStation)
One of the finest third-person semi-on-rail shooters ever made.
Newman Haas Indycar Racing (PlayStation)
Formula One (PlayStation)
Eragon (Game Boy Advance)
Unlike the PSP game which I enjoy greatly, this is a slow generic RPG style game with somewhat action-oriented turn-based combat, you press combos using A and B rather than select your move from a list, so it's like an extremely dumbed down and simplified Legend of Legaia or Xenogears type of system, it's not a bad game but I have fantastic RPGs to play, this has literally nothing that draws me in, it exclusively makes me want to play any of the countless better games that do the same kind of things endlessly better.
DT Racer (PlayStation 2)
Chip Shot Super Pro Golf (Intellivision, played as part of Intellivision Lives! on PlayStation 2)
Played this for Intellivision Day, December 3rd. I was originally planning to play lots of varied games and especially focusing on my favorite, Auto Racing, but I was away and busy most of the day so I didn't have time for that and decided to instead focus on some game I hadn't played that much that I still knew was good, and Chip Shot Super Pro Golf fit that criteria perfectly.
It's a really good golf game, one of if not the best I've ever played.
It's easy to get into and doesn't have any issues like more modern golf games and it's not as limited and basic as older and other contemporary games from back then were either, it's a virtually perfect mix of simple and to the point level of entry with just the right amount of complexity and advanced features to add the necessary depth for it to not get boring over time.
Auto Racing (Intellivision, played as part of Intellivision Lives! on PlayStation 2)
Set a new best time of 7:11 on my favorite track 3 with the red car.
Golf (Intellivision, played as part of Intellivision Lives! on PlayStation 2)
It's almost unplayable because of how the controls fail to emulate the analog disc of the Intellivision controller which is required for the aiming in this game, having only 8 directions to aim forces you to at least double, triple and even quadruple your amount of swings as you simply can't aim where you want and have to zig-zag and divide your swings up with the few directions you can aim in, it takes almost all enjoyment out of the game to say the least. Such a shame.
Chip Shot Super Pro Golf (Intellivision)
With the proper colors it's much easier to see the direction of the incline on the green and where the hole is, unlike in the Intellivision Lives! emulated version on PS2 which fucks up the colors pretty bad for this game in particular.
Soccer (Intellivision)
used it to test if my newly purchased INTV System III worked without any issues, everything seems to be working fine
Pac-Man (Intellivision)
Popeye (Intellivision)
BurgerTime! (Intellivision)
Auto Racing (Intellivision, emulated on PlayStation Portable)
It's embarrassing how insanely much better this emulates than the official Intellivision Lives! version on the stronger PlayStation 2 hardware. This emulator even emulates switching to the 2nd controller, making games like Auto Racing playable as it normally requires both controllers to start the game even in single player mode, while on PS2 you still need two controllers for that.
The emulator isn't perfect and there can be some glitches (especially with emulation speed being too fast, but a quick restart of the emulator fixes that and it only seems to occur after having been awakened from after being in sleep mode) and some games don't seem to work (not sure why but there seem to be some config file that is required by the emulator that I don't have set up properly, I'll look more into that in the future), but for now at least my beloved Auto Racing plays great and it's awesome to be able to play it properly and portable, I love it.
Super Mario Land (Game Boy)
Got some new batteries for my old Game Boy and playing through Super Mario Land a few times is a great way to get back into the Game Boy groove.
Smashing Drive (Game Boy Advance)
Finally getting to play this on real hardware, I've tried it emulated before and it seemed really interesting, it's a really fun arcade style checkpoint race and crash type game with over the top powerups and lots of action. It's a bit on the short side with only 4 levels but they multiple segments to them and each segment has alternate paths and secrets to find. I like it and will continue to look for a console version.
3D Rubik's Cube 2 (flash game on PC)
an excellent Rubik's Cube game for PC made entirely in flash
it had multiple sizes of cubes and full color customization for the different sides so you can get it just right, controls are also good and it plays smoothly even on my weak old PC
Here's a link to the .swf file: 3D Rubik's Cube 2
Night Stalker (Intellivision, played as part of Intellivision Lives! on PlayStation 2)
Shinobi (3DS)
A lackluster, low budget game in an otherwise great series. Controls are clunky, level design and enemy placement is awful, enemy respawning is annoying, pickups are either completely useless for gameplay (most just give a few points) or useless because they don't give what you need nor want (for example: after segments where you're guaranteed to take damage you get a shuriken throwing powerup or something instead of a health pickup, in other places after you've started a new level or something you get a full health pickup when you already have full health). The parry move that allows you to nullify enemy attacks is both laggy and hard to judge when you're executed, it also has lag frames after so you can't do it with every attack no matter how good you are at the timing, the game makes it completely useless when you're attacked multiple times in short succession, everything else you do also has a lag to it and lag frames after, so you're open to attacks almost constantly and there's no way to make it better, you can't improve your skills to overcome, it's just a bad game design limitation.
It also has shit poor checkpoints and you have to replay enormous parts of levels that are easily big enough to count as levels on their own all in one go, so even when playing on easy where you have infinite continues and the enemies are weaker than on normal or hard, it's still an extremely repetitive chore to play if you just happen to fall down an invisibly hidden insta-death pit after having gone through a whole huge area only to find that nope, there wasn't a single checkpoint anywhere during that place.
The visuals are literally on DS levels with unfiltered textures, low poly 3D detail and aliasing galore (even when turning off the stereoscopic effect), the framerated is also not perfect in stereoscopic mode (as is a common problem on 3DS, sadly) and the game is very dark and enemies and hazards don't stand out at all with little to no contrast from the environment and sometimes they're just plain hidden behind foreground objects making it literally impossible to avoid taking damage from their "suprise motherfucker" attacks, also touch damage on everything: touch an enemy's toe? take full damage as if he cut you with a sword.
All cut scenes are 2D cartoony video, as in 2D animated style and no 3D effects for the 3DS, despite this being a 3DS exclusive. I've played several multiplat games with custom 3DS stuff in them like the pre-rendered cutscenes being rendered with stereoscopic effects, but not in this exclusive 3DS title!
It offers an "easy" mode for beginners of the series that allows infinite continues and weaker enemies, as in normal and hard have limited lives and enemies you have to keep hitting until they die, constantly slowing the game to a crawl and making it artificially annoying that you have to restart the whole game if you run out of lives, it's as bad as old games only this had no excuse as it came out in modern times.
Sub Rebellion (PlayStation 2)
Basically a mix of AquaNox and Armored Core, two of my favorite games ever, so yeah this game is awesome. It's also made by Irem, makers of R-Type, so that's a triple treat right there!
Space Debris (PlayStation)
One of the finest third-person semi-on-rail shooters ever made.
Gaming Purchases - December 2018
01:00 at night from Friday, 30th November to Saturday, December 1st:
Ordered some awesome stuff online, should arrive later next week.
UPDATE: It's Friday 7th today and it still hasn't arrived, maybe next week?
UPDATE: It arrived and I went to pick it up on Saturday the 8th
Intellivision:
INTV System III (console, both hardwired controllers work, power cable and RF cable with RF Game/TV switcher box)
Soccer (complete in box with manual and two overlays)
Game Boy Advance:
Smashing Drive (cartridge only)
PlayStation:
Space Debris (complete in box with manual)
PlayStation 2:
Sub Rebellion (complete in box with manual)
----------------------------------------------------------------------------------------------------
December 13th:
ordered online today
UPDATE: it arrived in my mailbox on the 18th
PlayStation 2:
a third party Dual Shock 2 replica controller
----------------------------------------------------------------------------------------------------
December 14th:
at the local GameStop
3DS:
Shinobi (pre-owned)
PlayStation 3:
BlazBlue Calamity Trigger (pre-owned)
The Last of Us (pre-owned)
PlayStation 4:
Redout: Race Faster Than Ever - Lightspeed Edition
Collectibles:
Totaku Collection: WipEout AG-SYS (First Edition)
Starlink: Battle for Atlas - Starship Pack: Pulse (ship) + Volcano (gun attachment) + Calisto "Chase" da Silva (character)
from another store
Electric Bug Zapper Lantern (green)
Mickey Mouse comic + LEGO Star Wars Imperial AT-Hauler ship polybag
LEGO Nexo Knights magazine + Princess Macy with her Thunder Hammer
and from a third store
a small portable battery powered LED light chain (black)
a small regular electric powered LED light chain (black)
----------------------------------------------------------------------------------------------------
December 20th:
some secondhand finds
DVD:
Aladdin och Rövarnas Konung (Disney)
Barbie i Svansjön
Barbie - Fairytopia
Barbie - En Perfekt Jul
The Bunker (2001)
HDDVD:
King Kong (Peter Jackson)
Vinyl Records:
Bernard & Bianca i Australien (Disney)
Den Lilla Sjöjungfrun (Disney)
Göstas Skiva
Juletid
Juletid
Jul
CD:
Hassan (P3)
Books/Comics:
Hassan (P3)
Kim Possible - Rädda Världen (Disney)
Sabina - Serier för Tjejer (1990)
Sabina - Serier för Tjejer (1991)
Other:
a hand carved alabaster stone egg (made in Italy)
clothing blueprints (five different, women's clothing only, with illustrated art covers)
a 1x2x3 Rubik's Cube (McDonalds, Secret Life of Pets)
a 2x2x2 Rubik's Cube (McDonalds, Minions)
a yo-yo that lights up when it spins (Skittles)
a wallet (Disney's Cars)
----------------------------------------------------------------------------------------------------
December 21th:
some movies
DVD:
Barbie - Delfiner och Magi
Biet Maya - På nya honungsäventyr
Encounter
Grottmannen Dug
Maze Runner - The Death Cure
Peter Rabbit
The Titan
Bluray:
The Titan
Ordered some awesome stuff online, should arrive later next week.
UPDATE: It's Friday 7th today and it still hasn't arrived, maybe next week?
UPDATE: It arrived and I went to pick it up on Saturday the 8th
Intellivision:
INTV System III (console, both hardwired controllers work, power cable and RF cable with RF Game/TV switcher box)
Soccer (complete in box with manual and two overlays)
Game Boy Advance:
Smashing Drive (cartridge only)
PlayStation:
Space Debris (complete in box with manual)
PlayStation 2:
Sub Rebellion (complete in box with manual)
----------------------------------------------------------------------------------------------------
December 13th:
ordered online today
UPDATE: it arrived in my mailbox on the 18th
PlayStation 2:
a third party Dual Shock 2 replica controller
----------------------------------------------------------------------------------------------------
December 14th:
at the local GameStop
3DS:
Shinobi (pre-owned)
PlayStation 3:
BlazBlue Calamity Trigger (pre-owned)
The Last of Us (pre-owned)
PlayStation 4:
Redout: Race Faster Than Ever - Lightspeed Edition
Collectibles:
Totaku Collection: WipEout AG-SYS (First Edition)
Starlink: Battle for Atlas - Starship Pack: Pulse (ship) + Volcano (gun attachment) + Calisto "Chase" da Silva (character)
from another store
Electric Bug Zapper Lantern (green)
Mickey Mouse comic + LEGO Star Wars Imperial AT-Hauler ship polybag
LEGO Nexo Knights magazine + Princess Macy with her Thunder Hammer
and from a third store
a small portable battery powered LED light chain (black)
a small regular electric powered LED light chain (black)
----------------------------------------------------------------------------------------------------
December 20th:
some secondhand finds
DVD:
Aladdin och Rövarnas Konung (Disney)
Barbie i Svansjön
Barbie - Fairytopia
Barbie - En Perfekt Jul
The Bunker (2001)
HDDVD:
King Kong (Peter Jackson)
Vinyl Records:
Bernard & Bianca i Australien (Disney)
Den Lilla Sjöjungfrun (Disney)
Göstas Skiva
Juletid
Juletid
Jul
CD:
Hassan (P3)
Books/Comics:
Hassan (P3)
Kim Possible - Rädda Världen (Disney)
Sabina - Serier för Tjejer (1990)
Sabina - Serier för Tjejer (1991)
Other:
a hand carved alabaster stone egg (made in Italy)
clothing blueprints (five different, women's clothing only, with illustrated art covers)
a 1x2x3 Rubik's Cube (McDonalds, Secret Life of Pets)
a 2x2x2 Rubik's Cube (McDonalds, Minions)
a yo-yo that lights up when it spins (Skittles)
a wallet (Disney's Cars)
----------------------------------------------------------------------------------------------------
December 21th:
some movies
DVD:
Barbie - Delfiner och Magi
Biet Maya - På nya honungsäventyr
Encounter
Grottmannen Dug
Maze Runner - The Death Cure
Peter Rabbit
The Titan
Bluray:
The Titan
Labels:
barbie,
BlazBlue,
console,
gba,
Intellivision,
INTV,
lego,
playstation,
PSX,
Redout,
Rubik's Cube,
Shinobi,
Space Debris,
Starlink,
Sub Rebellion,
TLoU,
totaku,
vinyl,
wipeout
Thursday, November 1, 2018
Now Playing - November 2018
Auto Racing (Intellivision)
Sonic 3D Flickies' Island (Mega Drive)
Auto Racing (Intellivision Lives!, PlayStation 2)
It's still not as good as the real thing but it's still good enough to have some fun with.
Bomb Squad (Intellivision Lives!, PlayStation 2)
This one is borderline unplayable, the heavy use of the numeric keypad and bad control emulation ruins a lot of the intuitive nature of the game and like most games on this disc the lack of proper instructions makes it so you have to look up extra stuff online to get a good idea what to even do.
Thankfully I already know how to play most these games properly but for others who want to get into Intellivision are gonna have a very hard time with this collection, sadly. It does not show off the awesomeness of the real games running on original hardware, that's for sure.
Skiing (Intellivision Lives!, PlayStation 2)
Enduro (Intellivision Lives!, PlayStation 2)
This one I am not so familiar with, but I'm trying to get the hang of it, I'm getting better.
Stadium Mud Buggies (Intellivision Lives!, PlayStation 2)
Sonic The Hedgehog (Sonic Mega Collection Plus, PlayStation 2)
Sadly they've just lazily taken the 60hz NTSC roms and slowed them down to play at 50hz for this collection, so the games run and sound slow and weird, far from the real 50hz PAL original versions on original hardware.
Sonic The Hedgehog 2 (Sonic Mega Collection Plus, PlayStation 2)
Sonic 3D Flickies' Island (Sonic Mega Collection Plus, PlayStation 2)
WRC Rally Evolved (PlayStation 2)
A really great rally game with some cool extreme weather effects and stuff, kinda similar to games like Motorstorm Apocalypse or Split/Second.
WRC 4 (PlayStation 2)
A great rally game, it's basically like WRC Rally Evolved but focused on regular rally racing only. Both are great games.
Rally Championship (PlayStation 2)
A fantastic arcade rally game, I love the driving physics, the music is awesome, this may be a new contender for the best [arcade] rally game I've ever played. I can't seem to wipe off the huge dumb grin I get on my face when playing this.
Jet Ion GP (PlayStation 2)
A nostalgic classic for me, I think it was the third or possibly fourth game I got for my PS2 back in the day.
New York Race (PlayStation 2)
I got this game less than a year ago but originally I could've gotten it instead of Jet Ion GP.
Now finally I've been able to compare both side by side and truly see if I made the right choice when I picked Jet Ion GP over New York Race all those years ago.
I have to say yes, I made the right choice, as good as New York Race is, I like Jet Ion GP better. I'm glad to finally have both though.
Sonic CD (Sonic Gems Collection, PlayStation 2)
Beat is with the bad ending but I did probably my personal best run ever, with only having lost one life during the whole playthrough, obtaining 5 of the time stones and getting the good future in I think 8 or 9 stages.
Sonic Unleashed (PlayStation 2)
This game is awful.
It's the same version that is on Wii so I can't even imagine how bad that one must be if it's this game with broken motion controls..
I have the Xbox 360 version, which is different from the PS2/Wii versions, but I haven't played that one yet. I'm guessing it's probably really awful as well, maybe not quite as bad as this one but still really bad, I have no reason to think they made it better in any way that counts, the atrocious Sonic Generations I have on Xbox 360 has made sure I can exclusively assume the very worst of all modern Sonic games.
As a side note, anyone who dares complain about even a single tiny little thing about Sonic 06 needs to play this (and/or Sonic Generations) to see what truly bad Sonic games are like, then they need to beg on their bare knees to Sonic 06 for forgiveness.
Crash of the Titans (PlayStation 2)
I didn't have much hope for this being good but it suprised me, in fact it's one of the better 3D platformers I've played.
Good visuals, good gameplay, good controls, good level design, very good multilingual voice acting.
The combat could've been a bit better in the responsiveness and control, but the ability to take over large enemies and use their abilities adds a nice variety and depth to the combat and gameplay of the entire game, so overall that's all still good too.
Offroad Extreme! (PlayStation 2)
I have this on Wii and played it a few years ago, it was pretty bad with the visuals and framerate but I remember it having really responsive and accurate motion controls, far better than any other Wii game in fact, and now I've tried out the PS2 version and can safely say the framerate, visuals and controls are all much better than in the Wii version, as good as the Wii version's controls are they are to no suprise infinitely better with an analog stick, and the visuals actually look okay in this, still low budget looking but they run silky smooth and the environments and textures don't look weird like they did on Wii.
Simply put, the PS2 version is clearly superior in every way to the newer Wii version, and keep in mind that Wii had a more than twice as powerful CPU than PS2 and twice as much RAM memory.
Armored Core (PlayStation)
Made the Shadow The Hedgehog logo as an emblem. Also began work on a My Little Pony emblem of the old cartoon (My Little Pony Tales) show logo.
Dead Or Alive 2 (PlayStation 2)
LEGO Batman The Videogame (PlayStation 2)
Saint Seiya The Hades (PlayStation 2)
What a disappointment. I enjoyed the anime series back in the day, Hilda De Polaris being my favorite character, but this game is just awful.
Ugly, poor controls, repetitive, limited gameplay and game modes, awful game design with enemies being allowed to revive themselves multiple times before you defeat them but you game over instantly if you lose once, enemies are either super easy and can be defeated by repeating a single attack or they are impossibly hard and spam super moves that can't be dodged that drain 95% of your health in one hit, japanese voices only, retarded dialog options you have to unlock before they are actual options but you still have to pick the only option available as if you had a choice only to waste your time and slow down the already awful excuses for cutscenes.
I really didn't find a single redeemable feature in this game. I didn't even get to see Hilda.
DT Racer (PlayStation 2)
Feels good to play my favorite racing game of all time again.
Splinter Cell Pandora Tomorrow (PlayStation 2)
Awful gameplay design, atrocious tutorial design, garbage programming and optimization with tons of unnecessary in-level loading times and framerate issues, glitches, artificial limitations on what you can do making a vast majority of the moves you have at your disposal unusable, bad voice acting, extremely poor script with cringe worthy dialogue from everyone, continuity problems severely limiting your freedom of options in the levels.
It's a bad game, plain and simple. Play a good stealth action game instead, there are many of them, even in the same series there are better ones that are older, this one is simply one of the worst, avoid it entirely, you're not missing out on anything good if you never play this, you're just saving yourself from a headache and frustration.
The Italian Job L.A. Heist (PlayStation 2)
One of those potentially fantastic games that was ruined by absolutely retarded progress design. Unless you super master every single little corner of the game with every car and save your progress you'll never see a vast majority of it, not even in multiplayer mode which could've been great and fun had they just had everything unlocked to enjoy. Having to perfect the entire singleplayer experience to have anything fun in multiplayer is at best insult to injury. Such a shame. it plays great otherwise, looks great too. Tight controls and fun stunt moves, it has so many top quality attributes it's nothing short of impressive how they managed to systematically go through all the trouble of locking down the entire game and making it one of the hardest games ever to unlock even a single new thing in. One of the best examples of all time on how not to design a game's difficulty and means of progression.
Cold Winter (PlayStation 2)
An overall mediocre FPS with a great physics engine, tons of interactivity and great dynamic lighting and shadows, too bad none of that is used and it plays more similar to Wolfenstein 3D or Doom than, say, a stealth game or something.
Battle Engine Aquila (PlayStation 2)
Good old cockpit view mech shooter. I wish it would've had a third person view but it's still a good game, some repetitive missions and sadly as always with game like this the developers just had to force in annoying protect and escort missions to ruin the fun.
Star Wars Racer Revenge (PlayStation 2)
I like it, it's fast, looks good, controls good, sounds good and has nice levels with multiple paths. I wish it would've had weapons like WipEout, but you can at least damage your opponents with aggressive playing, so it's not completely limited to just basic racing at least.
Star Wars Jedi Starfighter (PlayStation 2)
An okay free-flight spaceship shooter, nowhere near the level of games like StarLancer, Star Trek Invasion, Colony Wars Red Sun or Blast Radius but not bad either, just okay. Framerate issues, some clunky command controls, clunky enemy selection/targeting controls, repetitive defend, destroy all, protect and escort missions and repetitive gameplay keep it from being great.
The SeeD Warzone (PlayStation 2)
I'm getting a little better at this game. I always wanted to be good at it and play through it properly but I've never had the time to dedicate to learning all the depth this game has to offer.
Super Mario Bros. 3 (Entertainment System)
Super Mario Bros. (Entertainment System)
Sonic The Hedgehog (Mega Drive)
Sonic The Hedgehog 2 (Mega Drive)
Wonder Boy The Dragon's Trap (Game Gear)
Sonic 3D Flickies' Island (Mega Drive)
Auto Racing (Intellivision Lives!, PlayStation 2)
It's still not as good as the real thing but it's still good enough to have some fun with.
Bomb Squad (Intellivision Lives!, PlayStation 2)
This one is borderline unplayable, the heavy use of the numeric keypad and bad control emulation ruins a lot of the intuitive nature of the game and like most games on this disc the lack of proper instructions makes it so you have to look up extra stuff online to get a good idea what to even do.
Thankfully I already know how to play most these games properly but for others who want to get into Intellivision are gonna have a very hard time with this collection, sadly. It does not show off the awesomeness of the real games running on original hardware, that's for sure.
Skiing (Intellivision Lives!, PlayStation 2)
Enduro (Intellivision Lives!, PlayStation 2)
This one I am not so familiar with, but I'm trying to get the hang of it, I'm getting better.
Stadium Mud Buggies (Intellivision Lives!, PlayStation 2)
Sonic The Hedgehog (Sonic Mega Collection Plus, PlayStation 2)
Sadly they've just lazily taken the 60hz NTSC roms and slowed them down to play at 50hz for this collection, so the games run and sound slow and weird, far from the real 50hz PAL original versions on original hardware.
Sonic The Hedgehog 2 (Sonic Mega Collection Plus, PlayStation 2)
Sonic 3D Flickies' Island (Sonic Mega Collection Plus, PlayStation 2)
WRC Rally Evolved (PlayStation 2)
A really great rally game with some cool extreme weather effects and stuff, kinda similar to games like Motorstorm Apocalypse or Split/Second.
WRC 4 (PlayStation 2)
A great rally game, it's basically like WRC Rally Evolved but focused on regular rally racing only. Both are great games.
Rally Championship (PlayStation 2)
A fantastic arcade rally game, I love the driving physics, the music is awesome, this may be a new contender for the best [arcade] rally game I've ever played. I can't seem to wipe off the huge dumb grin I get on my face when playing this.
Jet Ion GP (PlayStation 2)
A nostalgic classic for me, I think it was the third or possibly fourth game I got for my PS2 back in the day.
New York Race (PlayStation 2)
I got this game less than a year ago but originally I could've gotten it instead of Jet Ion GP.
Now finally I've been able to compare both side by side and truly see if I made the right choice when I picked Jet Ion GP over New York Race all those years ago.
I have to say yes, I made the right choice, as good as New York Race is, I like Jet Ion GP better. I'm glad to finally have both though.
Sonic CD (Sonic Gems Collection, PlayStation 2)
Beat is with the bad ending but I did probably my personal best run ever, with only having lost one life during the whole playthrough, obtaining 5 of the time stones and getting the good future in I think 8 or 9 stages.
Sonic Unleashed (PlayStation 2)
This game is awful.
It's the same version that is on Wii so I can't even imagine how bad that one must be if it's this game with broken motion controls..
I have the Xbox 360 version, which is different from the PS2/Wii versions, but I haven't played that one yet. I'm guessing it's probably really awful as well, maybe not quite as bad as this one but still really bad, I have no reason to think they made it better in any way that counts, the atrocious Sonic Generations I have on Xbox 360 has made sure I can exclusively assume the very worst of all modern Sonic games.
As a side note, anyone who dares complain about even a single tiny little thing about Sonic 06 needs to play this (and/or Sonic Generations) to see what truly bad Sonic games are like, then they need to beg on their bare knees to Sonic 06 for forgiveness.
Crash of the Titans (PlayStation 2)
I didn't have much hope for this being good but it suprised me, in fact it's one of the better 3D platformers I've played.
Good visuals, good gameplay, good controls, good level design, very good multilingual voice acting.
The combat could've been a bit better in the responsiveness and control, but the ability to take over large enemies and use their abilities adds a nice variety and depth to the combat and gameplay of the entire game, so overall that's all still good too.
Offroad Extreme! (PlayStation 2)
I have this on Wii and played it a few years ago, it was pretty bad with the visuals and framerate but I remember it having really responsive and accurate motion controls, far better than any other Wii game in fact, and now I've tried out the PS2 version and can safely say the framerate, visuals and controls are all much better than in the Wii version, as good as the Wii version's controls are they are to no suprise infinitely better with an analog stick, and the visuals actually look okay in this, still low budget looking but they run silky smooth and the environments and textures don't look weird like they did on Wii.
Simply put, the PS2 version is clearly superior in every way to the newer Wii version, and keep in mind that Wii had a more than twice as powerful CPU than PS2 and twice as much RAM memory.
Armored Core (PlayStation)
Made the Shadow The Hedgehog logo as an emblem. Also began work on a My Little Pony emblem of the old cartoon (My Little Pony Tales) show logo.
Dead Or Alive 2 (PlayStation 2)
LEGO Batman The Videogame (PlayStation 2)
Saint Seiya The Hades (PlayStation 2)
What a disappointment. I enjoyed the anime series back in the day, Hilda De Polaris being my favorite character, but this game is just awful.
Ugly, poor controls, repetitive, limited gameplay and game modes, awful game design with enemies being allowed to revive themselves multiple times before you defeat them but you game over instantly if you lose once, enemies are either super easy and can be defeated by repeating a single attack or they are impossibly hard and spam super moves that can't be dodged that drain 95% of your health in one hit, japanese voices only, retarded dialog options you have to unlock before they are actual options but you still have to pick the only option available as if you had a choice only to waste your time and slow down the already awful excuses for cutscenes.
I really didn't find a single redeemable feature in this game. I didn't even get to see Hilda.
DT Racer (PlayStation 2)
Feels good to play my favorite racing game of all time again.
Splinter Cell Pandora Tomorrow (PlayStation 2)
Awful gameplay design, atrocious tutorial design, garbage programming and optimization with tons of unnecessary in-level loading times and framerate issues, glitches, artificial limitations on what you can do making a vast majority of the moves you have at your disposal unusable, bad voice acting, extremely poor script with cringe worthy dialogue from everyone, continuity problems severely limiting your freedom of options in the levels.
It's a bad game, plain and simple. Play a good stealth action game instead, there are many of them, even in the same series there are better ones that are older, this one is simply one of the worst, avoid it entirely, you're not missing out on anything good if you never play this, you're just saving yourself from a headache and frustration.
The Italian Job L.A. Heist (PlayStation 2)
One of those potentially fantastic games that was ruined by absolutely retarded progress design. Unless you super master every single little corner of the game with every car and save your progress you'll never see a vast majority of it, not even in multiplayer mode which could've been great and fun had they just had everything unlocked to enjoy. Having to perfect the entire singleplayer experience to have anything fun in multiplayer is at best insult to injury. Such a shame. it plays great otherwise, looks great too. Tight controls and fun stunt moves, it has so many top quality attributes it's nothing short of impressive how they managed to systematically go through all the trouble of locking down the entire game and making it one of the hardest games ever to unlock even a single new thing in. One of the best examples of all time on how not to design a game's difficulty and means of progression.
Cold Winter (PlayStation 2)
An overall mediocre FPS with a great physics engine, tons of interactivity and great dynamic lighting and shadows, too bad none of that is used and it plays more similar to Wolfenstein 3D or Doom than, say, a stealth game or something.
Battle Engine Aquila (PlayStation 2)
Good old cockpit view mech shooter. I wish it would've had a third person view but it's still a good game, some repetitive missions and sadly as always with game like this the developers just had to force in annoying protect and escort missions to ruin the fun.
Star Wars Racer Revenge (PlayStation 2)
I like it, it's fast, looks good, controls good, sounds good and has nice levels with multiple paths. I wish it would've had weapons like WipEout, but you can at least damage your opponents with aggressive playing, so it's not completely limited to just basic racing at least.
Star Wars Jedi Starfighter (PlayStation 2)
An okay free-flight spaceship shooter, nowhere near the level of games like StarLancer, Star Trek Invasion, Colony Wars Red Sun or Blast Radius but not bad either, just okay. Framerate issues, some clunky command controls, clunky enemy selection/targeting controls, repetitive defend, destroy all, protect and escort missions and repetitive gameplay keep it from being great.
The SeeD Warzone (PlayStation 2)
I'm getting a little better at this game. I always wanted to be good at it and play through it properly but I've never had the time to dedicate to learning all the depth this game has to offer.
Super Mario Bros. 3 (Entertainment System)
Super Mario Bros. (Entertainment System)
Sonic The Hedgehog (Mega Drive)
Sonic The Hedgehog 2 (Mega Drive)
Wonder Boy The Dragon's Trap (Game Gear)
Labels:
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Intellivision,
INTV,
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playstation,
playstation 2,
racing,
sonic,
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star wars,
The SeeD Warzone
Saturday, September 1, 2018
Now Playing - September 2018
It's my birthday this month (september 5th) and since I've declared 2018 to be the year of Intellivision of course I have to play a lot of Intellivision games, but it's also the end of the 32-bit/PlayStation year where I celebrated the 20th anniversary of many fantastic 1997 titles, when I got my PlayStation and that I turned 32 all at once, so a throwback to the past year with lots of 32-bit games is also in order, also my new found enjoyment in solving Rubik's Cube I've been doing that a lot, and of course just a bunch of other awesome games in general, as always, but even more focused and intense because arbitrary number of times the planet has spun around the sun since I was born and such!
Rubik's Cube
fastest time so far 1:47
Centipede (Intellivision)
Defender (Intellivision)
Auto Racing (Intellivision)
River Raid (Intellivision)
Rubik's Puzzle World (DS, played on 3DS)
Total Drivin (PlayStation)
V-Rally (PlayStation)
Neo Kobe 2045 Road Rage (PlayStation)
Centipede (PlayStation)
Cyber Sled (PlayStation)
Steel Talons (Mega Drive)
Cosmic Carnage (32X)
Shinobi (Master System)
A basic platformer action game with a cool gimmick, you can move into the background and foreground of the level, giving some literal depth to the gameplay, very cool indeed.
Deathtrap Dungeon (PlayStation)
A cool 3D hack n slash game where you either play as a generic knight I forget the name of or a hot dominatrix called Red Lotus, guess who I always play as. You go through levels figuring out the puzzles, avoiding deadly traps and fighting enemies with different weapons you find along the way, the battle system is interesting in that you have an attack button but while attacking you can press different directions and do different attacks based on the direction you press, you can for example attack behind you, which is uncommon in games in general as most games will have you face your enemy and force you to turn around to attack whatever was previously behind you. There's a lot of dismemberment on enemy bodies, you can chop off parts of the enemies even after they've died and see parts to flying and leave blood and splatter on the ground and walls and blood dripping down from the ceiling etc.
Shanghai (Master System)
A basic mahjong game.
Shanghai II (Game Gear)
Shanghai II Dragon's Eye (Mega Drive)
A slight graphical improvement and with some more options for tile graphics and background graphics, but the same basic game otherwise.
Yakyuuken Adventure Part II - Gal's Dungeon (Famicom Disc System)
A weird japanese 3D maze game where you hunt down a woman and play rock, scissor, paper with her for a key to the next level.
Sexy Yakyuuken Adventure II - Gal's Dungeon Part II (Famicom Disc System)
Same as the first, just slightly different visuals.
BurgerTime! (Intellivision)
Bomb Squad (Intellivision)
Finally took the time to learn how to play this. It's really cool and I've had a blast playing it, some pun intended.
You have to figure out the numeric code by replacing circuits inside the LEDs on a digital number display to see if they light up or not, and then systematically figure out what the numeric code is and enter it before the timer runs out and the bomb goes off. You have a set of tools at your disposal accessible via the keypad, a wire cutter, a plier, a soldering iron and a fire extinguisher, fires only happen on the higher difficulties though so on the easy settings it goes unused.
The game uses the IntelliVoice module to give you voiced instructions, taunts and hints, making the game feel even more modern and advanced than it already was, which is really cool and gives a very effective feeling of realistic urgency to the game.
Arcade Classics (Game Gear)
Centipede, Pong and some third game I didn't care for enough to even remember what it was. You have the option of using original style visuals or a slight makeover with some more colors, it makes no real difference but it's nice that there's at least some enhancement that uses the higher color depth the Game Gear has to offer.
Centipede was okay, not the best version I've played but not the worst either, just average.
Pong is Pong, the digital control makes it less fun that it can be when using analog controls like on a proper Pong console, also Pong isn't much even at best so this really is not a reason to care for this collection.
And like I said I don't even remember the third.
Basically this is Centipede with Pong as a very minor bonus and it's not even a great version of Centipede.
Over this was a typical 3/5 experience.
Bugs Bunny in Double Trouble (Game Gear)
A very nice looking game that has some seriously generic and unfun gameplay. It's divided into two levels; 1.) Tease Daffy Duck to chase you past sings to change them from Rabbit Season to Duck Season and 2.) jump on a lion to catch dynamite and parachute down and land on places to blow up holes in the ground without the lion touching you on your way down. Both suck. Great visuals wasted on a fairly poor game, I give it a 2/5.
Daffy Duck in Hollywood (Game Gear)
This game baffles me, either I'm missing something or it's just broken and incredibly poorly made, and it's not like there are that many buttons to pick from so if I'm missing something, they hid it well, FAR too well.
Basically it's a platformer, with some good visuals, where you die in one hit but you can pick up a magic wand which grants you a fairy that will take an extra hit for you.
You have a bubble gun you can use to take out very select few enemies, while a majority of the rest are invulnerable even after you've upgraded your gun to shoot explosive fire blasts! Them be some tough enemies..
The levels are non-linear and confusing and there are lots of places that seem like you could go there but you simply can't, it's a game of constant dead ends and wondering; What do I do? Where do I go?
It's very unenjoyable and the controls are not precise and you jump really high, making it hard to stick landings once you go flying.
You can pick between several levels from the get go but I've not enjoyed a single one, and they're not very varied either.
Sadly this is another 2/5.
Earthworm Jim (Game Gear)
A downgraded port of the Mega Drive/Super Nintendo game. It's playable but just barely, the downgrades are many, sadly mostly in the gameplay.
The visuals are good, as usual for Game Gear games, but it plays stiff, unresponsive and inaccurately, making the simplest of jumps and taking out the easiest enemies a chore.
Sadly yet another 2/5.
Mega Man (Game Gear)
One of the best Game Gear games and a great game in the Mega Man series, a favorite for sure.
Sadly it never came out here in Europe or even in Japan, so not many got to experience it back in the day, such a shame as it's a brilliant and super high quality game, not just by Game Gear standards either, it's just fantastic, plain and simple, end of story.
It looks great, plays spot on, sounds great, has great levels, enemies, bosses and plenty of secrets to find.
Needless to say this is an easy game to give 5/5.
GT Racers (Game Boy Advance)
I didn't know there was a GBA version until now, I have it on PS2 where it's one of those games that is so bad that it's entertaining, definitely not because it's a good game but entirely because it's such a broken, buggy, glitchy mess of a game that you can only laugh at it.
The GBA game on the other hand is wildly different, it's a top down racer similar to the excellent Death Rally on PC and Karnage Rally also on GBA.
I've only played some of it but so far it beats both those games in terms of visual quality and it's one of the most technically advanced games on GBA with 3D polygonal objects all around the track, all fully textured, and running with a constant and smooth framerate.
It even plays well with fairly good controls. There are some tracks and cars to pick from. So all in all it's a good game. I haven't played it enough to know if there are any issues yet but it's made one very suprisingly impressive first impression for sure, especially with the infamous PS2 game in mind.
RollCage (PlayStation)
Batman Gotham City Racer (PlayStation)
Frogger (PlayStation)
Venture (Intellivision)
First time playing this one. I think I beat it on my first try, because after I completed the last level and got all the treasure it just looped the last level over and over again.
It's short, simple, but still pretty good. You move around different overworld map levels with some enemies moving around that you can't kill and enter buildings with treasure and killable enemies until you've been in all the rooms and gotten all the treasure, then you complete the level and move onto the next one, until you've found all the treasure in the game, then the last level loops until you run out of lives or quit the game.
You pick up the treasure and get out without getting killed and repeat until you have all the treasure, simple enough. You have a bow and arrows with infinite ammo you can shoot enemies with, you shoot in the direction you're moving in, there's no strafing in this game, and enemies are kind of like xenomorph aliens in that after you kill them they leave behind their bodies that can kill you until they've evaporated entirely, shooting a dead enemy makes it start the decaying over again making it take longer to go away, so avoid shooting the dead!, and as even one single pixel left is enough to kill you if you touch it you really don't want those things to stick around longer than needed.
If you wait around long enough an invincible enemy that can pass through walls appears and hunts you down, but it takes a while and you can just exit a building to escape from it, so it's something I only saw twice, one time when I was putting down the controller after I had killed the enemies and the building I was in was now empty and I thought it was safe and I wanted to turn down the volume a bit, at first I tried to kill it but it didn't die so I just left the building and it was gone, after that I just paused the game whenever I need to as I usually would in any other game, the second time I saw it was when I deliberately waited around to see if I could see it again, and yes, it appears whenever you wait around inside a building.
I never saw it on the overworld map screens so I'm assuming it only appears when you're inside the buildings.
The enemies can only be killed when you're inside the buildings, the enemies on the overworld map can not be killed as you can't use the bow there, you can only use it in the buildings.
Everything is a one hit kill in this, and you can't get any extra lives as far as I can tell, killing enemies just gets you the usual useless points.
There are no bosses, no secrets as far as I can tell and no other bonus or extra stuff, just pick up the treasure and then kill yourself to end the game as it just loops the last map, level 9, until you run out of lives otherwise.
The music is repetitive and simple, but not bad.
The visuals are simplistic but get the job done and at least have some nice color variations, the main character is literally just a red smiley face, that turns into a red frowny face when you get hit by an enemy, and on the overworld map he's literally just a single red pixel. When in buildings he also has his bow and arrow pointing in the direction you're moving, letting you know what direction your arrows will go if you shoot.
You move with the disc and shoot with the side buttons.
The enemies come on a nice variety and they all have two-frame animations while they move around, other than that there are some moving walls of death and the killed enemies evaporating effect is animated quite nicely.
The gameplay is solid enough but it's far too shallow and simple of a game in total, with some type of bosses and a proper end screen giving some satisfaction to completing the game I would've given it at least a 4/5, as it currently stands I'll give it a solid 3/5.
Armored Core (PlayStation)
Started a new game.
Rubik's Cube
fastest time so far 1:47
Centipede (Intellivision)
Defender (Intellivision)
Auto Racing (Intellivision)
River Raid (Intellivision)
Rubik's Puzzle World (DS, played on 3DS)
Total Drivin (PlayStation)
V-Rally (PlayStation)
Neo Kobe 2045 Road Rage (PlayStation)
Centipede (PlayStation)
Cyber Sled (PlayStation)
Steel Talons (Mega Drive)
Cosmic Carnage (32X)
Shinobi (Master System)
A basic platformer action game with a cool gimmick, you can move into the background and foreground of the level, giving some literal depth to the gameplay, very cool indeed.
Deathtrap Dungeon (PlayStation)
A cool 3D hack n slash game where you either play as a generic knight I forget the name of or a hot dominatrix called Red Lotus, guess who I always play as. You go through levels figuring out the puzzles, avoiding deadly traps and fighting enemies with different weapons you find along the way, the battle system is interesting in that you have an attack button but while attacking you can press different directions and do different attacks based on the direction you press, you can for example attack behind you, which is uncommon in games in general as most games will have you face your enemy and force you to turn around to attack whatever was previously behind you. There's a lot of dismemberment on enemy bodies, you can chop off parts of the enemies even after they've died and see parts to flying and leave blood and splatter on the ground and walls and blood dripping down from the ceiling etc.
Shanghai (Master System)
A basic mahjong game.
Shanghai II (Game Gear)
Shanghai II Dragon's Eye (Mega Drive)
A slight graphical improvement and with some more options for tile graphics and background graphics, but the same basic game otherwise.
Yakyuuken Adventure Part II - Gal's Dungeon (Famicom Disc System)
A weird japanese 3D maze game where you hunt down a woman and play rock, scissor, paper with her for a key to the next level.
Sexy Yakyuuken Adventure II - Gal's Dungeon Part II (Famicom Disc System)
Same as the first, just slightly different visuals.
BurgerTime! (Intellivision)
Bomb Squad (Intellivision)
Finally took the time to learn how to play this. It's really cool and I've had a blast playing it, some pun intended.
You have to figure out the numeric code by replacing circuits inside the LEDs on a digital number display to see if they light up or not, and then systematically figure out what the numeric code is and enter it before the timer runs out and the bomb goes off. You have a set of tools at your disposal accessible via the keypad, a wire cutter, a plier, a soldering iron and a fire extinguisher, fires only happen on the higher difficulties though so on the easy settings it goes unused.
The game uses the IntelliVoice module to give you voiced instructions, taunts and hints, making the game feel even more modern and advanced than it already was, which is really cool and gives a very effective feeling of realistic urgency to the game.
Arcade Classics (Game Gear)
Centipede, Pong and some third game I didn't care for enough to even remember what it was. You have the option of using original style visuals or a slight makeover with some more colors, it makes no real difference but it's nice that there's at least some enhancement that uses the higher color depth the Game Gear has to offer.
Centipede was okay, not the best version I've played but not the worst either, just average.
Pong is Pong, the digital control makes it less fun that it can be when using analog controls like on a proper Pong console, also Pong isn't much even at best so this really is not a reason to care for this collection.
And like I said I don't even remember the third.
Basically this is Centipede with Pong as a very minor bonus and it's not even a great version of Centipede.
Over this was a typical 3/5 experience.
Bugs Bunny in Double Trouble (Game Gear)
A very nice looking game that has some seriously generic and unfun gameplay. It's divided into two levels; 1.) Tease Daffy Duck to chase you past sings to change them from Rabbit Season to Duck Season and 2.) jump on a lion to catch dynamite and parachute down and land on places to blow up holes in the ground without the lion touching you on your way down. Both suck. Great visuals wasted on a fairly poor game, I give it a 2/5.
Daffy Duck in Hollywood (Game Gear)
This game baffles me, either I'm missing something or it's just broken and incredibly poorly made, and it's not like there are that many buttons to pick from so if I'm missing something, they hid it well, FAR too well.
Basically it's a platformer, with some good visuals, where you die in one hit but you can pick up a magic wand which grants you a fairy that will take an extra hit for you.
You have a bubble gun you can use to take out very select few enemies, while a majority of the rest are invulnerable even after you've upgraded your gun to shoot explosive fire blasts! Them be some tough enemies..
The levels are non-linear and confusing and there are lots of places that seem like you could go there but you simply can't, it's a game of constant dead ends and wondering; What do I do? Where do I go?
It's very unenjoyable and the controls are not precise and you jump really high, making it hard to stick landings once you go flying.
You can pick between several levels from the get go but I've not enjoyed a single one, and they're not very varied either.
Sadly this is another 2/5.
Earthworm Jim (Game Gear)
A downgraded port of the Mega Drive/Super Nintendo game. It's playable but just barely, the downgrades are many, sadly mostly in the gameplay.
The visuals are good, as usual for Game Gear games, but it plays stiff, unresponsive and inaccurately, making the simplest of jumps and taking out the easiest enemies a chore.
Sadly yet another 2/5.
Mega Man (Game Gear)
One of the best Game Gear games and a great game in the Mega Man series, a favorite for sure.
Sadly it never came out here in Europe or even in Japan, so not many got to experience it back in the day, such a shame as it's a brilliant and super high quality game, not just by Game Gear standards either, it's just fantastic, plain and simple, end of story.
It looks great, plays spot on, sounds great, has great levels, enemies, bosses and plenty of secrets to find.
Needless to say this is an easy game to give 5/5.
GT Racers (Game Boy Advance)
I didn't know there was a GBA version until now, I have it on PS2 where it's one of those games that is so bad that it's entertaining, definitely not because it's a good game but entirely because it's such a broken, buggy, glitchy mess of a game that you can only laugh at it.
The GBA game on the other hand is wildly different, it's a top down racer similar to the excellent Death Rally on PC and Karnage Rally also on GBA.
I've only played some of it but so far it beats both those games in terms of visual quality and it's one of the most technically advanced games on GBA with 3D polygonal objects all around the track, all fully textured, and running with a constant and smooth framerate.
It even plays well with fairly good controls. There are some tracks and cars to pick from. So all in all it's a good game. I haven't played it enough to know if there are any issues yet but it's made one very suprisingly impressive first impression for sure, especially with the infamous PS2 game in mind.
RollCage (PlayStation)
Batman Gotham City Racer (PlayStation)
Frogger (PlayStation)
Venture (Intellivision)
First time playing this one. I think I beat it on my first try, because after I completed the last level and got all the treasure it just looped the last level over and over again.
It's short, simple, but still pretty good. You move around different overworld map levels with some enemies moving around that you can't kill and enter buildings with treasure and killable enemies until you've been in all the rooms and gotten all the treasure, then you complete the level and move onto the next one, until you've found all the treasure in the game, then the last level loops until you run out of lives or quit the game.
You pick up the treasure and get out without getting killed and repeat until you have all the treasure, simple enough. You have a bow and arrows with infinite ammo you can shoot enemies with, you shoot in the direction you're moving in, there's no strafing in this game, and enemies are kind of like xenomorph aliens in that after you kill them they leave behind their bodies that can kill you until they've evaporated entirely, shooting a dead enemy makes it start the decaying over again making it take longer to go away, so avoid shooting the dead!, and as even one single pixel left is enough to kill you if you touch it you really don't want those things to stick around longer than needed.
If you wait around long enough an invincible enemy that can pass through walls appears and hunts you down, but it takes a while and you can just exit a building to escape from it, so it's something I only saw twice, one time when I was putting down the controller after I had killed the enemies and the building I was in was now empty and I thought it was safe and I wanted to turn down the volume a bit, at first I tried to kill it but it didn't die so I just left the building and it was gone, after that I just paused the game whenever I need to as I usually would in any other game, the second time I saw it was when I deliberately waited around to see if I could see it again, and yes, it appears whenever you wait around inside a building.
I never saw it on the overworld map screens so I'm assuming it only appears when you're inside the buildings.
The enemies can only be killed when you're inside the buildings, the enemies on the overworld map can not be killed as you can't use the bow there, you can only use it in the buildings.
Everything is a one hit kill in this, and you can't get any extra lives as far as I can tell, killing enemies just gets you the usual useless points.
There are no bosses, no secrets as far as I can tell and no other bonus or extra stuff, just pick up the treasure and then kill yourself to end the game as it just loops the last map, level 9, until you run out of lives otherwise.
The music is repetitive and simple, but not bad.
The visuals are simplistic but get the job done and at least have some nice color variations, the main character is literally just a red smiley face, that turns into a red frowny face when you get hit by an enemy, and on the overworld map he's literally just a single red pixel. When in buildings he also has his bow and arrow pointing in the direction you're moving, letting you know what direction your arrows will go if you shoot.
You move with the disc and shoot with the side buttons.
The enemies come on a nice variety and they all have two-frame animations while they move around, other than that there are some moving walls of death and the killed enemies evaporating effect is animated quite nicely.
The gameplay is solid enough but it's far too shallow and simple of a game in total, with some type of bosses and a proper end screen giving some satisfaction to completing the game I would've given it at least a 4/5, as it currently stands I'll give it a solid 3/5.
Armored Core (PlayStation)
Started a new game.
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Friday, June 1, 2018
Now Playing - Juni 2018
Auto Racing (Intellivision)
Sonic All-Stars Racing Transformed (PlayStation Vita)
Played some more Entertainment System games with a friend; Ice Hockey, Double Dribble, Volleyball and Blades of Steel.
And some even more Entertainment System games with a friend; Blades of Steel, Ice Hockey again, Double Dribble again, Dead Fox, Three Eyed Boy, TMNT II The Arcade Game and Battleship.
In light of having played so much Intellivision recently
I've decided to dedicate 2018 to be the Year of Intellivision
and so I commemorate this by making the INTV Running Man immortalized in Etch A Sketch!

FlatOut (PC)
It's choppy but playable. The sequel is a huge improvement in most ways, especially the stunt minigames, but this one's still good, better on console ofcourse where it's been optimized to run with maximal quality, but on a shitty PC like mine I'm amazed it runs at all.
Need for Speed Underground (PC)
Just one race, it's so choppy, I just don't want to play it on PC. On PC I guess it's marginally better than the GBA version due to the options for superior visual detail, that's really the nicest thing I can say about it, it makes for a very nice looking slideshow.
1NSANE (PC)
An old favorite offroad racing game of mine, used to play it a lot back on my old Pentium 4 with Windows XP and GeForce 4 in the early 00s.
It's like a PC exclusive Smugglers Run type of game.
Tearaway (PlayStation Vita)
Stopped giving Sonic All-Stars Racing Transformed an undeserved try and went back to the most charming place in gaming instead, back to the wonderful world of Tearaway!
Net Yaroze Collection (PlayStation)
I love playing these games.
Sonic All-Stars Racing Transformed (PlayStation Vita)
Played some more Entertainment System games with a friend; Ice Hockey, Double Dribble, Volleyball and Blades of Steel.
And some even more Entertainment System games with a friend; Blades of Steel, Ice Hockey again, Double Dribble again, Dead Fox, Three Eyed Boy, TMNT II The Arcade Game and Battleship.
In light of having played so much Intellivision recently
I've decided to dedicate 2018 to be the Year of Intellivision
and so I commemorate this by making the INTV Running Man immortalized in Etch A Sketch!

FlatOut (PC)
It's choppy but playable. The sequel is a huge improvement in most ways, especially the stunt minigames, but this one's still good, better on console ofcourse where it's been optimized to run with maximal quality, but on a shitty PC like mine I'm amazed it runs at all.
Need for Speed Underground (PC)
Just one race, it's so choppy, I just don't want to play it on PC. On PC I guess it's marginally better than the GBA version due to the options for superior visual detail, that's really the nicest thing I can say about it, it makes for a very nice looking slideshow.
1NSANE (PC)
An old favorite offroad racing game of mine, used to play it a lot back on my old Pentium 4 with Windows XP and GeForce 4 in the early 00s.
It's like a PC exclusive Smugglers Run type of game.
Tearaway (PlayStation Vita)
Stopped giving Sonic All-Stars Racing Transformed an undeserved try and went back to the most charming place in gaming instead, back to the wonderful world of Tearaway!
Net Yaroze Collection (PlayStation)
I love playing these games.
Labels:
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