CastleVania Symphony of the Night (PlayStation, played on PlayStation Portable)
created a new game file for my annual playthrough of 2019, calling it "MM X IX"
Shinobi (3DS)
playing around a bit in the free play mode with some of the unlockable cheats, it's definitely better but you're still limited to what you've unlocked in the normal mode, so it's not a lot to have fun with until you've suffered through til the end of the main mode and at least unlocked all the levels to free play in
Rouge The Bat in Sonic The Hedgehog (Mega Drive)
A homebrew hack/mod of Sonic The Hedgehog that replaces Sonic with Rouge, fully custom adapted with her own graphics, new unique moves and abilities.
New favorite game of all time? Nah, it'd need an official version and physical release and preferably a new game to go with the new stuff this one has in it, but for what it is, a hack of the original Sonic game, it's exceptionally well made and I love it. As a Rouge fan this is one of the best games I've ever played for sure.
Wacky Races (Mega Drive, emulated prototype ROM)
Easily the best kart racer of the 16-bit generation in the things it gets right, with just a little bit more tweaking and some other minor things it would've been perfect, sadly it was never finished and remains only available as an unreleased prototype ROM, but wow what a prototype, it has FMV, polygonal graphics, excellent sprite quality, lots of high quality animation and tons of high quality sample based audio and on top of it all it plays with a good framerate and high speed, the controls are a bit of a mixed bag but they are functional and better than some games that did get released, so there was great potential in close reach.
It's easily one of the most technically impressive games of the 16-bit generation, and that says a thing or two when you look at some of the best competition for technical achievements that generation had.
Beam Rider (Intellivision)
A very good space shooter with a 3D viewpoint.
The Last of Us (PlayStation 3)
Trying it out on my newly purchased PS3 Slim while also testing the controllers I got for it, all works well, had to safe mode reset it to work though as it was set up for HDMI display so I got no image or sound on my old SDTV at first, thankfully it's easy to do, just hold the power button down until you hear a second beep and it's pretty much done and you can play as normal.
Had to start a new game of course, but I haven't played the game in so long that I was planning on starting over anyway as my old save file from 2015 on my Super Slim is so old now that I don't even remember where I was, I think Fall, but more than that I dunno, I just know I hadn't gotten to Winter yet, at least.
Ratchet & Clank Tools of Destruction (PlayStation 3)
Finally getting into this game, it's pretty good so far, it looks good, plays smoothly, worst thing has been that a lot of side paths and stuff to pick up is missable so extremely easily, so now already I have to go back and redo stuff from all the way back from the beginning of the game as you're not allowed to backtrack in the levels at all, they're linear and almost every step forward blocks your ability to go back even a single room or area, very annoying when you know there was more stuff back there if only you could open that door again that was open without any issues just a second ago or jump back on the platform just over there where you should easily be able to reach, but no, they're permanently blocked off unless you restart the whole level from the start, I really hate that, it makes the levels feel far less impressive and open, they look big and open ended but it's literally just a pretty corridor.
Space Debris (PlayStation)
Cool Boarders (PlayStation)
It's been a long time since I played this one, it's still one of the best snowboarding games ever, easy to get into, fun to play.
Super Sprint (as part of Midway Arcade Origins, played on PlayStation 3)
Spent a few hours getting over 257000 points, it gets repetitive after a while and the emulation is not perfect, but it's enjoyable enough for a gameplay session from time to time.
Showing posts with label Space Debris. Show all posts
Showing posts with label Space Debris. Show all posts
Tuesday, January 1, 2019
Now Playing - Januari 2019
Labels:
3DS,
castlevania,
Cool Boarders,
Intellivision,
Mega Drive,
Nintendo,
playstation,
portable,
psp,
Ratchet & Clank,
Rouge,
Rouge The Bat,
SEGA,
Shinobi,
Sonic Team,
sony,
Space Debris,
TLoU
Saturday, December 1, 2018
Now Playing - December 2018
Dodgem Arena (PlayStation)
Newman Haas Indycar Racing (PlayStation)
Formula One (PlayStation)
Eragon (Game Boy Advance)
Unlike the PSP game which I enjoy greatly, this is a slow generic RPG style game with somewhat action-oriented turn-based combat, you press combos using A and B rather than select your move from a list, so it's like an extremely dumbed down and simplified Legend of Legaia or Xenogears type of system, it's not a bad game but I have fantastic RPGs to play, this has literally nothing that draws me in, it exclusively makes me want to play any of the countless better games that do the same kind of things endlessly better.
DT Racer (PlayStation 2)
Chip Shot Super Pro Golf (Intellivision, played as part of Intellivision Lives! on PlayStation 2)
Played this for Intellivision Day, December 3rd. I was originally planning to play lots of varied games and especially focusing on my favorite, Auto Racing, but I was away and busy most of the day so I didn't have time for that and decided to instead focus on some game I hadn't played that much that I still knew was good, and Chip Shot Super Pro Golf fit that criteria perfectly.
It's a really good golf game, one of if not the best I've ever played.
It's easy to get into and doesn't have any issues like more modern golf games and it's not as limited and basic as older and other contemporary games from back then were either, it's a virtually perfect mix of simple and to the point level of entry with just the right amount of complexity and advanced features to add the necessary depth for it to not get boring over time.
Auto Racing (Intellivision, played as part of Intellivision Lives! on PlayStation 2)
Set a new best time of 7:11 on my favorite track 3 with the red car.
Golf (Intellivision, played as part of Intellivision Lives! on PlayStation 2)
It's almost unplayable because of how the controls fail to emulate the analog disc of the Intellivision controller which is required for the aiming in this game, having only 8 directions to aim forces you to at least double, triple and even quadruple your amount of swings as you simply can't aim where you want and have to zig-zag and divide your swings up with the few directions you can aim in, it takes almost all enjoyment out of the game to say the least. Such a shame.
Chip Shot Super Pro Golf (Intellivision)
With the proper colors it's much easier to see the direction of the incline on the green and where the hole is, unlike in the Intellivision Lives! emulated version on PS2 which fucks up the colors pretty bad for this game in particular.
Soccer (Intellivision)
used it to test if my newly purchased INTV System III worked without any issues, everything seems to be working fine
Pac-Man (Intellivision)
Popeye (Intellivision)
BurgerTime! (Intellivision)
Auto Racing (Intellivision, emulated on PlayStation Portable)
It's embarrassing how insanely much better this emulates than the official Intellivision Lives! version on the stronger PlayStation 2 hardware. This emulator even emulates switching to the 2nd controller, making games like Auto Racing playable as it normally requires both controllers to start the game even in single player mode, while on PS2 you still need two controllers for that.
The emulator isn't perfect and there can be some glitches (especially with emulation speed being too fast, but a quick restart of the emulator fixes that and it only seems to occur after having been awakened from after being in sleep mode) and some games don't seem to work (not sure why but there seem to be some config file that is required by the emulator that I don't have set up properly, I'll look more into that in the future), but for now at least my beloved Auto Racing plays great and it's awesome to be able to play it properly and portable, I love it.
Super Mario Land (Game Boy)
Got some new batteries for my old Game Boy and playing through Super Mario Land a few times is a great way to get back into the Game Boy groove.
Smashing Drive (Game Boy Advance)
Finally getting to play this on real hardware, I've tried it emulated before and it seemed really interesting, it's a really fun arcade style checkpoint race and crash type game with over the top powerups and lots of action. It's a bit on the short side with only 4 levels but they multiple segments to them and each segment has alternate paths and secrets to find. I like it and will continue to look for a console version.
3D Rubik's Cube 2 (flash game on PC)
an excellent Rubik's Cube game for PC made entirely in flash
it had multiple sizes of cubes and full color customization for the different sides so you can get it just right, controls are also good and it plays smoothly even on my weak old PC
Here's a link to the .swf file: 3D Rubik's Cube 2
Night Stalker (Intellivision, played as part of Intellivision Lives! on PlayStation 2)
Shinobi (3DS)
A lackluster, low budget game in an otherwise great series. Controls are clunky, level design and enemy placement is awful, enemy respawning is annoying, pickups are either completely useless for gameplay (most just give a few points) or useless because they don't give what you need nor want (for example: after segments where you're guaranteed to take damage you get a shuriken throwing powerup or something instead of a health pickup, in other places after you've started a new level or something you get a full health pickup when you already have full health). The parry move that allows you to nullify enemy attacks is both laggy and hard to judge when you're executed, it also has lag frames after so you can't do it with every attack no matter how good you are at the timing, the game makes it completely useless when you're attacked multiple times in short succession, everything else you do also has a lag to it and lag frames after, so you're open to attacks almost constantly and there's no way to make it better, you can't improve your skills to overcome, it's just a bad game design limitation.
It also has shit poor checkpoints and you have to replay enormous parts of levels that are easily big enough to count as levels on their own all in one go, so even when playing on easy where you have infinite continues and the enemies are weaker than on normal or hard, it's still an extremely repetitive chore to play if you just happen to fall down an invisibly hidden insta-death pit after having gone through a whole huge area only to find that nope, there wasn't a single checkpoint anywhere during that place.
The visuals are literally on DS levels with unfiltered textures, low poly 3D detail and aliasing galore (even when turning off the stereoscopic effect), the framerated is also not perfect in stereoscopic mode (as is a common problem on 3DS, sadly) and the game is very dark and enemies and hazards don't stand out at all with little to no contrast from the environment and sometimes they're just plain hidden behind foreground objects making it literally impossible to avoid taking damage from their "suprise motherfucker" attacks, also touch damage on everything: touch an enemy's toe? take full damage as if he cut you with a sword.
All cut scenes are 2D cartoony video, as in 2D animated style and no 3D effects for the 3DS, despite this being a 3DS exclusive. I've played several multiplat games with custom 3DS stuff in them like the pre-rendered cutscenes being rendered with stereoscopic effects, but not in this exclusive 3DS title!
It offers an "easy" mode for beginners of the series that allows infinite continues and weaker enemies, as in normal and hard have limited lives and enemies you have to keep hitting until they die, constantly slowing the game to a crawl and making it artificially annoying that you have to restart the whole game if you run out of lives, it's as bad as old games only this had no excuse as it came out in modern times.
Sub Rebellion (PlayStation 2)
Basically a mix of AquaNox and Armored Core, two of my favorite games ever, so yeah this game is awesome. It's also made by Irem, makers of R-Type, so that's a triple treat right there!
Space Debris (PlayStation)
One of the finest third-person semi-on-rail shooters ever made.
Newman Haas Indycar Racing (PlayStation)
Formula One (PlayStation)
Eragon (Game Boy Advance)
Unlike the PSP game which I enjoy greatly, this is a slow generic RPG style game with somewhat action-oriented turn-based combat, you press combos using A and B rather than select your move from a list, so it's like an extremely dumbed down and simplified Legend of Legaia or Xenogears type of system, it's not a bad game but I have fantastic RPGs to play, this has literally nothing that draws me in, it exclusively makes me want to play any of the countless better games that do the same kind of things endlessly better.
DT Racer (PlayStation 2)
Chip Shot Super Pro Golf (Intellivision, played as part of Intellivision Lives! on PlayStation 2)
Played this for Intellivision Day, December 3rd. I was originally planning to play lots of varied games and especially focusing on my favorite, Auto Racing, but I was away and busy most of the day so I didn't have time for that and decided to instead focus on some game I hadn't played that much that I still knew was good, and Chip Shot Super Pro Golf fit that criteria perfectly.
It's a really good golf game, one of if not the best I've ever played.
It's easy to get into and doesn't have any issues like more modern golf games and it's not as limited and basic as older and other contemporary games from back then were either, it's a virtually perfect mix of simple and to the point level of entry with just the right amount of complexity and advanced features to add the necessary depth for it to not get boring over time.
Auto Racing (Intellivision, played as part of Intellivision Lives! on PlayStation 2)
Set a new best time of 7:11 on my favorite track 3 with the red car.
Golf (Intellivision, played as part of Intellivision Lives! on PlayStation 2)
It's almost unplayable because of how the controls fail to emulate the analog disc of the Intellivision controller which is required for the aiming in this game, having only 8 directions to aim forces you to at least double, triple and even quadruple your amount of swings as you simply can't aim where you want and have to zig-zag and divide your swings up with the few directions you can aim in, it takes almost all enjoyment out of the game to say the least. Such a shame.
Chip Shot Super Pro Golf (Intellivision)
With the proper colors it's much easier to see the direction of the incline on the green and where the hole is, unlike in the Intellivision Lives! emulated version on PS2 which fucks up the colors pretty bad for this game in particular.
Soccer (Intellivision)
used it to test if my newly purchased INTV System III worked without any issues, everything seems to be working fine
Pac-Man (Intellivision)
Popeye (Intellivision)
BurgerTime! (Intellivision)
Auto Racing (Intellivision, emulated on PlayStation Portable)
It's embarrassing how insanely much better this emulates than the official Intellivision Lives! version on the stronger PlayStation 2 hardware. This emulator even emulates switching to the 2nd controller, making games like Auto Racing playable as it normally requires both controllers to start the game even in single player mode, while on PS2 you still need two controllers for that.
The emulator isn't perfect and there can be some glitches (especially with emulation speed being too fast, but a quick restart of the emulator fixes that and it only seems to occur after having been awakened from after being in sleep mode) and some games don't seem to work (not sure why but there seem to be some config file that is required by the emulator that I don't have set up properly, I'll look more into that in the future), but for now at least my beloved Auto Racing plays great and it's awesome to be able to play it properly and portable, I love it.
Super Mario Land (Game Boy)
Got some new batteries for my old Game Boy and playing through Super Mario Land a few times is a great way to get back into the Game Boy groove.
Smashing Drive (Game Boy Advance)
Finally getting to play this on real hardware, I've tried it emulated before and it seemed really interesting, it's a really fun arcade style checkpoint race and crash type game with over the top powerups and lots of action. It's a bit on the short side with only 4 levels but they multiple segments to them and each segment has alternate paths and secrets to find. I like it and will continue to look for a console version.
3D Rubik's Cube 2 (flash game on PC)
an excellent Rubik's Cube game for PC made entirely in flash
it had multiple sizes of cubes and full color customization for the different sides so you can get it just right, controls are also good and it plays smoothly even on my weak old PC
Here's a link to the .swf file: 3D Rubik's Cube 2
Night Stalker (Intellivision, played as part of Intellivision Lives! on PlayStation 2)
Shinobi (3DS)
A lackluster, low budget game in an otherwise great series. Controls are clunky, level design and enemy placement is awful, enemy respawning is annoying, pickups are either completely useless for gameplay (most just give a few points) or useless because they don't give what you need nor want (for example: after segments where you're guaranteed to take damage you get a shuriken throwing powerup or something instead of a health pickup, in other places after you've started a new level or something you get a full health pickup when you already have full health). The parry move that allows you to nullify enemy attacks is both laggy and hard to judge when you're executed, it also has lag frames after so you can't do it with every attack no matter how good you are at the timing, the game makes it completely useless when you're attacked multiple times in short succession, everything else you do also has a lag to it and lag frames after, so you're open to attacks almost constantly and there's no way to make it better, you can't improve your skills to overcome, it's just a bad game design limitation.
It also has shit poor checkpoints and you have to replay enormous parts of levels that are easily big enough to count as levels on their own all in one go, so even when playing on easy where you have infinite continues and the enemies are weaker than on normal or hard, it's still an extremely repetitive chore to play if you just happen to fall down an invisibly hidden insta-death pit after having gone through a whole huge area only to find that nope, there wasn't a single checkpoint anywhere during that place.
The visuals are literally on DS levels with unfiltered textures, low poly 3D detail and aliasing galore (even when turning off the stereoscopic effect), the framerated is also not perfect in stereoscopic mode (as is a common problem on 3DS, sadly) and the game is very dark and enemies and hazards don't stand out at all with little to no contrast from the environment and sometimes they're just plain hidden behind foreground objects making it literally impossible to avoid taking damage from their "suprise motherfucker" attacks, also touch damage on everything: touch an enemy's toe? take full damage as if he cut you with a sword.
All cut scenes are 2D cartoony video, as in 2D animated style and no 3D effects for the 3DS, despite this being a 3DS exclusive. I've played several multiplat games with custom 3DS stuff in them like the pre-rendered cutscenes being rendered with stereoscopic effects, but not in this exclusive 3DS title!
It offers an "easy" mode for beginners of the series that allows infinite continues and weaker enemies, as in normal and hard have limited lives and enemies you have to keep hitting until they die, constantly slowing the game to a crawl and making it artificially annoying that you have to restart the whole game if you run out of lives, it's as bad as old games only this had no excuse as it came out in modern times.
Sub Rebellion (PlayStation 2)
Basically a mix of AquaNox and Armored Core, two of my favorite games ever, so yeah this game is awesome. It's also made by Irem, makers of R-Type, so that's a triple treat right there!
Space Debris (PlayStation)
One of the finest third-person semi-on-rail shooters ever made.
Gaming Purchases - December 2018
01:00 at night from Friday, 30th November to Saturday, December 1st:
Ordered some awesome stuff online, should arrive later next week.
UPDATE: It's Friday 7th today and it still hasn't arrived, maybe next week?
UPDATE: It arrived and I went to pick it up on Saturday the 8th
Intellivision:
INTV System III (console, both hardwired controllers work, power cable and RF cable with RF Game/TV switcher box)
Soccer (complete in box with manual and two overlays)
Game Boy Advance:
Smashing Drive (cartridge only)
PlayStation:
Space Debris (complete in box with manual)
PlayStation 2:
Sub Rebellion (complete in box with manual)
----------------------------------------------------------------------------------------------------
December 13th:
ordered online today
UPDATE: it arrived in my mailbox on the 18th
PlayStation 2:
a third party Dual Shock 2 replica controller
----------------------------------------------------------------------------------------------------
December 14th:
at the local GameStop
3DS:
Shinobi (pre-owned)
PlayStation 3:
BlazBlue Calamity Trigger (pre-owned)
The Last of Us (pre-owned)
PlayStation 4:
Redout: Race Faster Than Ever - Lightspeed Edition
Collectibles:
Totaku Collection: WipEout AG-SYS (First Edition)
Starlink: Battle for Atlas - Starship Pack: Pulse (ship) + Volcano (gun attachment) + Calisto "Chase" da Silva (character)
from another store
Electric Bug Zapper Lantern (green)
Mickey Mouse comic + LEGO Star Wars Imperial AT-Hauler ship polybag
LEGO Nexo Knights magazine + Princess Macy with her Thunder Hammer
and from a third store
a small portable battery powered LED light chain (black)
a small regular electric powered LED light chain (black)
----------------------------------------------------------------------------------------------------
December 20th:
some secondhand finds
DVD:
Aladdin och Rövarnas Konung (Disney)
Barbie i Svansjön
Barbie - Fairytopia
Barbie - En Perfekt Jul
The Bunker (2001)
HDDVD:
King Kong (Peter Jackson)
Vinyl Records:
Bernard & Bianca i Australien (Disney)
Den Lilla Sjöjungfrun (Disney)
Göstas Skiva
Juletid
Juletid
Jul
CD:
Hassan (P3)
Books/Comics:
Hassan (P3)
Kim Possible - Rädda Världen (Disney)
Sabina - Serier för Tjejer (1990)
Sabina - Serier för Tjejer (1991)
Other:
a hand carved alabaster stone egg (made in Italy)
clothing blueprints (five different, women's clothing only, with illustrated art covers)
a 1x2x3 Rubik's Cube (McDonalds, Secret Life of Pets)
a 2x2x2 Rubik's Cube (McDonalds, Minions)
a yo-yo that lights up when it spins (Skittles)
a wallet (Disney's Cars)
----------------------------------------------------------------------------------------------------
December 21th:
some movies
DVD:
Barbie - Delfiner och Magi
Biet Maya - På nya honungsäventyr
Encounter
Grottmannen Dug
Maze Runner - The Death Cure
Peter Rabbit
The Titan
Bluray:
The Titan
Ordered some awesome stuff online, should arrive later next week.
UPDATE: It's Friday 7th today and it still hasn't arrived, maybe next week?
UPDATE: It arrived and I went to pick it up on Saturday the 8th
Intellivision:
INTV System III (console, both hardwired controllers work, power cable and RF cable with RF Game/TV switcher box)
Soccer (complete in box with manual and two overlays)
Game Boy Advance:
Smashing Drive (cartridge only)
PlayStation:
Space Debris (complete in box with manual)
PlayStation 2:
Sub Rebellion (complete in box with manual)
----------------------------------------------------------------------------------------------------
December 13th:
ordered online today
UPDATE: it arrived in my mailbox on the 18th
PlayStation 2:
a third party Dual Shock 2 replica controller
----------------------------------------------------------------------------------------------------
December 14th:
at the local GameStop
3DS:
Shinobi (pre-owned)
PlayStation 3:
BlazBlue Calamity Trigger (pre-owned)
The Last of Us (pre-owned)
PlayStation 4:
Redout: Race Faster Than Ever - Lightspeed Edition
Collectibles:
Totaku Collection: WipEout AG-SYS (First Edition)
Starlink: Battle for Atlas - Starship Pack: Pulse (ship) + Volcano (gun attachment) + Calisto "Chase" da Silva (character)
from another store
Electric Bug Zapper Lantern (green)
Mickey Mouse comic + LEGO Star Wars Imperial AT-Hauler ship polybag
LEGO Nexo Knights magazine + Princess Macy with her Thunder Hammer
and from a third store
a small portable battery powered LED light chain (black)
a small regular electric powered LED light chain (black)
----------------------------------------------------------------------------------------------------
December 20th:
some secondhand finds
DVD:
Aladdin och Rövarnas Konung (Disney)
Barbie i Svansjön
Barbie - Fairytopia
Barbie - En Perfekt Jul
The Bunker (2001)
HDDVD:
King Kong (Peter Jackson)
Vinyl Records:
Bernard & Bianca i Australien (Disney)
Den Lilla Sjöjungfrun (Disney)
Göstas Skiva
Juletid
Juletid
Jul
CD:
Hassan (P3)
Books/Comics:
Hassan (P3)
Kim Possible - Rädda Världen (Disney)
Sabina - Serier för Tjejer (1990)
Sabina - Serier för Tjejer (1991)
Other:
a hand carved alabaster stone egg (made in Italy)
clothing blueprints (five different, women's clothing only, with illustrated art covers)
a 1x2x3 Rubik's Cube (McDonalds, Secret Life of Pets)
a 2x2x2 Rubik's Cube (McDonalds, Minions)
a yo-yo that lights up when it spins (Skittles)
a wallet (Disney's Cars)
----------------------------------------------------------------------------------------------------
December 21th:
some movies
DVD:
Barbie - Delfiner och Magi
Biet Maya - På nya honungsäventyr
Encounter
Grottmannen Dug
Maze Runner - The Death Cure
Peter Rabbit
The Titan
Bluray:
The Titan
Labels:
barbie,
BlazBlue,
console,
gba,
Intellivision,
INTV,
lego,
playstation,
PSX,
Redout,
Rubik's Cube,
Shinobi,
Space Debris,
Starlink,
Sub Rebellion,
TLoU,
totaku,
vinyl,
wipeout
Tuesday, August 1, 2017
Now Playing - Augusti 2017
More 3DS and other portable stuff mainly this months as my TV remains broken.
Star Fox 64 3D (3DS)
It's a good remake of the Nintendo 64 game Lylat Wars, with a good visual upgrade and everything else kept very intact, the controls are fine and it plays smoothly, the biggest complaint for me is that it's too much like the original Lylat Wars in that they've added virtually nothing new beside the better visual quality, for example they could've easily added a cleaned up, high-res, smooth high framerate and stereoscopic 3D enhanced version of the original StarWing, as they never released the original Super Nintendo game as a port to the Game Boy Advance like the fans cried out for for so many years, sure there was the superior third-party game on GBA called Star X which had far better visuals and that played with a nice, high and smooth framerate than StarWing, but without the Nintendo brand recognition it sadly never become more than a hidden gem.
Star Fox 64 3D is still a good game if you can find it cheap enough, I got the Nintendo Selects version which is like a Platinum, Essentials or Classics type of cheaper re-release, so it can thankfully be found for an acceptable price these days for those who are interested.
UPDATE August 3rd
Beat it around 17:40 using no continues, it's short and easy but it has multiple paths to play through so it's got replay value for multiple playthroughs.
Space Debris (PlayStation)
A European exclusive that has many similarities to Lylat Wars (aka Star Fox 64) on Nintendo 64. I personally like this game a lot more than Lylat Wars, or any of the StarWing games for that matter, it has better level design, better balanced challenge, better visuals, better controls, no annoying sidekicks with awful voice acting that you need to constantly save from their own inability do the simplest tasks without screwing it up and getting themselves into needless trouble, far better bosses and better variation in the mission types.
It has both the on-rail and free-flight type of levels, just like Lylat Wars, but it does a better job with the level design and mission parameters so they feel more varied and less repetitive than anything Lylat Wars has to offer.
The weapon powerup and shield pickups are nicely implemented by shooting entire waves of enemy ships, strongly encouraging you to go after whole sets of enemies rather than just blasting away aimlessly at as many single targets as possible, excellently focusing the gameplay challenge on a nice flow of continues amounts of action.
I like the characters and the story, the voice acting is great and the game does an overall good job telling the story and getting you interested in what's happening without coming off as needlessly clichéd, stiff, shallow, overly dramatic without the sufficient payoff to validate such drama or plain stupid, unlike Lylat Wars which fails miserably on all these fronts.
It's a shame Space Debris was a PAL exclusive as it greatly limited the exposure of this great game.
V-Rally (PlayStation)
V-Rally 2 (PlayStation)
Maze Hunter 3-D (Master System)
Xyanide Resurrection (PlayStation Portable)
Been using the Notes and Graffiti features to draw some doodles on 3DS.



Roswell Conspiracies Aliens, Myths & Legends (Game Boy Color)
It's a really great game, the first two missions are a bit on the challenging side but you get some vehicle stages and a boss fight that are a lot more manageable after that, I haven't gotten much further than that yet but I'm really loving this game so far, one of the best games on Game Boy Color I've ever played.
Star Fox 64 3D (3DS)
It's a good remake of the Nintendo 64 game Lylat Wars, with a good visual upgrade and everything else kept very intact, the controls are fine and it plays smoothly, the biggest complaint for me is that it's too much like the original Lylat Wars in that they've added virtually nothing new beside the better visual quality, for example they could've easily added a cleaned up, high-res, smooth high framerate and stereoscopic 3D enhanced version of the original StarWing, as they never released the original Super Nintendo game as a port to the Game Boy Advance like the fans cried out for for so many years, sure there was the superior third-party game on GBA called Star X which had far better visuals and that played with a nice, high and smooth framerate than StarWing, but without the Nintendo brand recognition it sadly never become more than a hidden gem.
Star Fox 64 3D is still a good game if you can find it cheap enough, I got the Nintendo Selects version which is like a Platinum, Essentials or Classics type of cheaper re-release, so it can thankfully be found for an acceptable price these days for those who are interested.
UPDATE August 3rd
Beat it around 17:40 using no continues, it's short and easy but it has multiple paths to play through so it's got replay value for multiple playthroughs.
Space Debris (PlayStation)
A European exclusive that has many similarities to Lylat Wars (aka Star Fox 64) on Nintendo 64. I personally like this game a lot more than Lylat Wars, or any of the StarWing games for that matter, it has better level design, better balanced challenge, better visuals, better controls, no annoying sidekicks with awful voice acting that you need to constantly save from their own inability do the simplest tasks without screwing it up and getting themselves into needless trouble, far better bosses and better variation in the mission types.
It has both the on-rail and free-flight type of levels, just like Lylat Wars, but it does a better job with the level design and mission parameters so they feel more varied and less repetitive than anything Lylat Wars has to offer.
The weapon powerup and shield pickups are nicely implemented by shooting entire waves of enemy ships, strongly encouraging you to go after whole sets of enemies rather than just blasting away aimlessly at as many single targets as possible, excellently focusing the gameplay challenge on a nice flow of continues amounts of action.
I like the characters and the story, the voice acting is great and the game does an overall good job telling the story and getting you interested in what's happening without coming off as needlessly clichéd, stiff, shallow, overly dramatic without the sufficient payoff to validate such drama or plain stupid, unlike Lylat Wars which fails miserably on all these fronts.
It's a shame Space Debris was a PAL exclusive as it greatly limited the exposure of this great game.
V-Rally (PlayStation)
V-Rally 2 (PlayStation)
Maze Hunter 3-D (Master System)
Xyanide Resurrection (PlayStation Portable)
Been using the Notes and Graffiti features to draw some doodles on 3DS.



Roswell Conspiracies Aliens, Myths & Legends (Game Boy Color)
It's a really great game, the first two missions are a bit on the challenging side but you get some vehicle stages and a boss fight that are a lot more manageable after that, I haven't gotten much further than that yet but I'm really loving this game so far, one of the best games on Game Boy Color I've ever played.
Labels:
3DS,
art,
doodles,
drawings,
Lylat Wars,
master system,
Nintendo,
on-rail,
playstation,
portable,
racing,
rally,
Roswell Conspiracies,
shooter,
Space Debris,
spaceship,
Star Fox,
V-Rally,
Xyanide
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