Mars started off with watching lots of movies and not really playing a lot of games, but that all changed when I got myself a PlayStation Vita the 15th and the second half of the month has been gaming almost around the clock, mostly Sly Cooper Theieves in Time that I picked up on PS3 after having caught up on Vita. I've been playing them with parallel save files so I can compare every step in both versions, only one thing so far has stood out as different, the bow and arrow mission had you get 120 points to pass on PS3 but only 85 on Vita, making the mission on Vita much easier to compete, I actually had some trouble on PS3 and it took me several tries while on Vita I did it on the first try no problem, so it wasn't really harder on the Vita like I thought when i saw the lower number, they were just more lenient in that version it seems, which means the trophy you get for completing the challenge is also easier to get on Vita, seems a bit unbalanced but it's literally the only real different between the two versions outside of visuals I've found so far, the rest is virtually identical, at least in content, the controls are of course a little different but not enough that I'd say it makes an actual difference, it really does feel like I'm playing the same game when I switch from one to the other, the visual difference is only noticeable for a few second than you get into the game and forget all about that and play on as normal.
Elasto Mania (PC)
Super Mario Bros. 2 (Entertainment System)
Loaded (PlayStation)
ReLoaded (PlayStation)
Baja Edge of Control (PlayStation 3)
SEGA Arcade Gallery (Game Boy Advance)
Sly Cooper Thieves in Time (PlayStation Vita)
Finally get to play this on Vita now that I have finally own a Vita. Content and gameplay wise it's on par with the PS3 version I'd say, I haven't noticed any real differences in those areas, be that for better or worse.. a great game still.
Visually is another topic entirely as the Vita version has a lot of visual stuff missing, like tons of small environment details, overall polygonal detail, environment shadows and lighting effects, the cel-shaded black outline effect on characters and enemies and a whole bunch of other minor special effects like the heat wave emanating from lit torches and such, it also runs at half the framerate, 30fps tops instead of the 60fps tops on PS3. It's funny how some items, especially the small treasures you pickpocket from enemies still retain the black cel-shaded outline, I guess they just forgot to remove all of it from the game.
The Vita version also lacks many language options, the biggest suprise being the complete lack of english in the version I got hold of, I wasn't playing it in english on PS3 but I do enjoy hearing the original voices in games, especially when the original is in english, so not having the option to do so on Vita is baffling, I can understand having other languages alongside english but removing the original language, especially when the original is english, is completely beyond me, and it's an extremely poor decision to say the very least.
Thankfully it contained the same language I play on PS3 so it works fine for me, but had someone who doesn't speak any of these languages bought this copy they would've been screwed as the only international option is so mysteriously missing.
Still, it's a great game and it's a good portable version of the beefier PS3 version for sure and because of the better motion sensors in the Vita some of the motion control stuff is actually a lot easier to do on Vita than they were on PS3 using the Dual Shock 3 controller, it's both more responsive and more accurate on Vita when using the tilt controls.
I actually had real problems with one specific mission in the third episode on PS3 where you had to do a bunch of minigames to train a character, Rocky montage style, and the controls were just so bad I kept failing and it was just awful, but on Vita I did it on the first try, it was a bit tricky but the controls did what I wanted and it was actually one of the easiest missions in the game at theta point because of it, unlike on PS3 where it remains the hardest part of the game so far.
Spy Hunter (PlayStation Vita)
I used to own and have played the older first remake for Xbox and PS2 and I have the sequel on Xbox as well, they were really good I thought, especially the sequel, and this is yet another remake in similar fashion and I like this one a lot too.
Reality Fighters (PlayStation Vita)
A fighting game where you use the camera to create a fighter and fight in augmented reality, it's good, similar to what Invizimals did back on PSP but on the next technical level, very nice.
Smart As... (PlayStation Vita)
Solve problems and such, it's fun, I like game like this, it's also narrated by John Cleese which is nice.
Tearaway (PlayStation Vita)
I fell instantly in love with this, so adorable, I just wanna hug it, all of it. I love Tearaway.
Killzone Mercenary (PlayStation Vita)
I'm impressed by the visuals and it plays great, a worthy game of the Killzone name and so much better than 2 and 3 were on PS3.
Deception IV Blood Ties (PlayStation Vita)
An excellent successor to the fantastically brutal Trapt on PS2, as good on Vita as it is on PS3, and vice versa!
Sly Cooper Thieves in Time (PlayStation 3)
Jurassic Park Rampage Edition (Mega Drive)
After having seen MrBaffacake's review on Youtube I had to give this one a try.
Showing posts with label elasto mania. Show all posts
Showing posts with label elasto mania. Show all posts
Tuesday, March 7, 2017
Now Playing - Mars 2017
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Thursday, February 2, 2017
Now Playing - Februari 2017
Started off februari with playing Conan on Xbox 360 again.
Conan (Xbox 360)
It holds up very well even now in 2017, 11 years after it came out. The only thing with any shortcomings at all is the visual part, but for a 2006 game it still looks great, with only minor specifics showing any sign of ageing, it's by no means an ugly game though. It's bloody and gory, action filled and with many uncensored topless women to shake your analog stick at.
Metal Gear Solid V Ground Zeroes (PlayStation 3)
Just playing around a bit. It's still no great game by any stretch, it remains an overhyped tech demo and mostly a bad one at that given all the glitches and limitations and stuff, but it's easy to come back to even if only for a short burst of gameplay every now and then.
Simple 1500 Vol. 91 The Gambler (PlayStation)
Just testing a random game, the gameplay was just betting on different gambling games and reading character dialog I didn't understand because it was all in japanese, a complete waste of time had it not been for a sexy big boobed lady in a red dress, that was at least something to look at every now and then.
Chaos Break (PlayStation)
A hidden gem survival horror third-person shooting action game with voice acting that challenges and maybe even surpasses the likes of Resident Evil, House of the Dead and CastleVania Symphony of the Night, yeah, it's that awesome. It plays very well, has some cool moves and such, I really like it a lot so far and will keep playing.
Speed King Neo Kobe 2045 (PlayStation)
Konami's attempt at futuristic hover racing. It's Stiff and ugly compared to even the first WipEout and it's a pure racing game with no pickups or other abilities, but it still feels like it manages to stay slightly above the level of some other games like it from those days. It's not great but it's at least something and I kinda wanna play some more and see if it gets better, I know there are some really cool unlockable ships like the Vic-Viper from Gradius so I at least wanna try to acquire that.
Die Hard Trilogy (PlayStation)
A classic I've been wanting to revisit for a while now, it's still tons of fun. I still love Die Harder the most, the on-rail shooter, it's so damn detailed and fun, I absolutely love it. Die Hard With A Vengeance, the driving game, remains my second favorite, I love just driving around causing havoc and finding cool hidden vehicles. Die Hard, the third-person shooter, remains the one I struggle with the most, it has great stuff in it but it also has some annoying parts, like the end-of-level bomb timers and the stiff controls, it's still good and fun for the most part though.
OutRun2 (Xbox, playing on Xbox 360)
A modern classic and it holds up well, it runs a bit less smoothly on Xbox 360 than it does on original Xbox but is still fully playable and enjoyable.
OutRun (Arcade, playing in OutRun2 on Xbox 360)
The arcade original is an unlockable for OutRun2 on Xbox. I never got to try this on my original Xbox before it died but when played on Xbox 360 there are some visual glitches with sprites not lining up correctly, beside that it runs smoothly and as it should and it's still fully playable.
Robin Hood Prince of Thieves (Entertainment System)
One of the first game I ever got and a favorite to this day, incredible game with varied and incredibly deep gameplay, great music, great visuals, smooth controls and a story that makes most RPGs at the time and for many years that followed look shallow by comparison, and it's a movie licensed 8-bit generation game doing this!! It defies all logic in the best possible ways.
Earthworm Jim (Mega Drive)
This game was fun back in the day and it's still fun, slightly better than I recall if anything.
Earthworm Jim (Super Nintendo)
This version usually gets the short straw after the Mega Drive version gets all the love, but I honestly can't pick a winner, they both have things the other lacks and in my book it's an even draw.
GoldenEye Rogue Agent (Xbox, playing on Xbox 360)
Damn this game is good, I love the manual dual wielding system of your weapons, the weapons themselves and the visuals look great. To date it's the only game with GoldenEye in the title that I like, if only the other games were anywhere near this good.
Kawasaki Superbikes (Mega Drive)
Finally got this game for myself, it's really good, with impressive flat-shaded polygonal 3D visuals and good driving physics and everything, there's even a turbo mode where the sprites are made smaller to make the game run faster if you wish to have a harder challenge and better sense of speed, I love this addition, it reminds me of the turbo mode in the excellent RollCage on PlayStation.
Hot Wheels Stunt Track Challenge (Game Boy Advance)
A very enjoyable and competent polygonal 3D racing game, similar to Lego Drome Racers in many ways. Unlike Drome Racers however the cars in Stunt Track Challenge are fully polygonal and even texture mapped, in Drome Racers all the cars were multi-sided sprites and only the tracks were polygonal. There's a stunt trick system that grants points and turbo boost power and there are offensive and defensive pickups. Thankfully the trick system in this is a much better way to bring variety and depth to the gameplay than the downright awful drag racing mode in Drome Racers.
Kill.Switch (Game Boy Advance)
A third-person 3D game, very technically impressive, but I'm not quite falling for it, maybe if I give it some more time.
Blades of Thunder (Game Boy Advance)
A 3D helicopter on-rail action shooting game, very enjoyable, reminds me a whole lot of the excellent Super Hind on PSP.
Monster Truck Madness (Game Boy Advance)
A rather enjoyable Monster Truck game with good gameplay and impressive 3D visuals.
Monster Trucks (Game Boy Advance)
An average game with some average 3D visuals and very little else to offer.
Monster Trucks Mayhem (Game Boy Advance)
An awful game with bad 3D visuals with nothing of value to offer.
Smashing Drive (Game Boy Advance)
It's choppy but it's still one of the more impressive 3D titles with lots of stuff to drive and smash through, featuring fully polygonal and texture mapped levels and vehicles.
V-Rally 3 (PlayStation 2)
After having enjoyed the fantastic GBA port for so many years it's at the very least interesting to finally get to play the proper console version, though so far it hasn't exactly impressed me, it looks fairly nice but there are downsides like minor stuttering in the framerate, minor screen tearing, no real-time reflections on the car and no controller configuration options whatsoever while not using the right analog stick at all and instead using X to accelerate, square to brake and circle to handbrake, to say the least it feels very archaic using this setup for a PS2 game even if the game is a relatively early release for the system having come out in 2001. The cars look nice though and the environments look on par with other rally racers of the time so it's not all bad. I guess I've just been spoiled by how good the GBA version was and how it pushed that system while this version on PS2 is far below what the PS2 can handle, even other rally games at the time were pushing the PS2 at least a little harder than this with better results.
Loaded (PlayStation)
Ah, the original Loaded, I loved this game back in the day and finally have a copy of my very own. I still love the sequel even more but this is an excellent game nonetheless and both are worthy additions to any PSX owner's library.
Taito Legends 2 (PlayStation 2)
A rather good collection with some excellent games included, and with heavy hitters such as RayStorm and G-Darius as PS2 exclusives this is the version to get I'd say, the emulation is also slightly better than in the Xbox version which was ported by another team of programmers using unoptimized M.A.M.E. emulation instead.
Elasto Mania (PC)
Haven't played this in 15 years, started playing, soon I had already set some new records. Good games never really leave your system even when you're apart for ages.
Conan (Xbox 360)
It holds up very well even now in 2017, 11 years after it came out. The only thing with any shortcomings at all is the visual part, but for a 2006 game it still looks great, with only minor specifics showing any sign of ageing, it's by no means an ugly game though. It's bloody and gory, action filled and with many uncensored topless women to shake your analog stick at.
Metal Gear Solid V Ground Zeroes (PlayStation 3)
Just playing around a bit. It's still no great game by any stretch, it remains an overhyped tech demo and mostly a bad one at that given all the glitches and limitations and stuff, but it's easy to come back to even if only for a short burst of gameplay every now and then.
Simple 1500 Vol. 91 The Gambler (PlayStation)
Just testing a random game, the gameplay was just betting on different gambling games and reading character dialog I didn't understand because it was all in japanese, a complete waste of time had it not been for a sexy big boobed lady in a red dress, that was at least something to look at every now and then.
Chaos Break (PlayStation)
A hidden gem survival horror third-person shooting action game with voice acting that challenges and maybe even surpasses the likes of Resident Evil, House of the Dead and CastleVania Symphony of the Night, yeah, it's that awesome. It plays very well, has some cool moves and such, I really like it a lot so far and will keep playing.
Speed King Neo Kobe 2045 (PlayStation)
Konami's attempt at futuristic hover racing. It's Stiff and ugly compared to even the first WipEout and it's a pure racing game with no pickups or other abilities, but it still feels like it manages to stay slightly above the level of some other games like it from those days. It's not great but it's at least something and I kinda wanna play some more and see if it gets better, I know there are some really cool unlockable ships like the Vic-Viper from Gradius so I at least wanna try to acquire that.
Die Hard Trilogy (PlayStation)
A classic I've been wanting to revisit for a while now, it's still tons of fun. I still love Die Harder the most, the on-rail shooter, it's so damn detailed and fun, I absolutely love it. Die Hard With A Vengeance, the driving game, remains my second favorite, I love just driving around causing havoc and finding cool hidden vehicles. Die Hard, the third-person shooter, remains the one I struggle with the most, it has great stuff in it but it also has some annoying parts, like the end-of-level bomb timers and the stiff controls, it's still good and fun for the most part though.
OutRun2 (Xbox, playing on Xbox 360)
A modern classic and it holds up well, it runs a bit less smoothly on Xbox 360 than it does on original Xbox but is still fully playable and enjoyable.
OutRun (Arcade, playing in OutRun2 on Xbox 360)
The arcade original is an unlockable for OutRun2 on Xbox. I never got to try this on my original Xbox before it died but when played on Xbox 360 there are some visual glitches with sprites not lining up correctly, beside that it runs smoothly and as it should and it's still fully playable.
Robin Hood Prince of Thieves (Entertainment System)
One of the first game I ever got and a favorite to this day, incredible game with varied and incredibly deep gameplay, great music, great visuals, smooth controls and a story that makes most RPGs at the time and for many years that followed look shallow by comparison, and it's a movie licensed 8-bit generation game doing this!! It defies all logic in the best possible ways.
Earthworm Jim (Mega Drive)
This game was fun back in the day and it's still fun, slightly better than I recall if anything.
Earthworm Jim (Super Nintendo)
This version usually gets the short straw after the Mega Drive version gets all the love, but I honestly can't pick a winner, they both have things the other lacks and in my book it's an even draw.
GoldenEye Rogue Agent (Xbox, playing on Xbox 360)
Damn this game is good, I love the manual dual wielding system of your weapons, the weapons themselves and the visuals look great. To date it's the only game with GoldenEye in the title that I like, if only the other games were anywhere near this good.
Kawasaki Superbikes (Mega Drive)
Finally got this game for myself, it's really good, with impressive flat-shaded polygonal 3D visuals and good driving physics and everything, there's even a turbo mode where the sprites are made smaller to make the game run faster if you wish to have a harder challenge and better sense of speed, I love this addition, it reminds me of the turbo mode in the excellent RollCage on PlayStation.
Hot Wheels Stunt Track Challenge (Game Boy Advance)
A very enjoyable and competent polygonal 3D racing game, similar to Lego Drome Racers in many ways. Unlike Drome Racers however the cars in Stunt Track Challenge are fully polygonal and even texture mapped, in Drome Racers all the cars were multi-sided sprites and only the tracks were polygonal. There's a stunt trick system that grants points and turbo boost power and there are offensive and defensive pickups. Thankfully the trick system in this is a much better way to bring variety and depth to the gameplay than the downright awful drag racing mode in Drome Racers.
Kill.Switch (Game Boy Advance)
A third-person 3D game, very technically impressive, but I'm not quite falling for it, maybe if I give it some more time.
Blades of Thunder (Game Boy Advance)
A 3D helicopter on-rail action shooting game, very enjoyable, reminds me a whole lot of the excellent Super Hind on PSP.
Monster Truck Madness (Game Boy Advance)
A rather enjoyable Monster Truck game with good gameplay and impressive 3D visuals.
Monster Trucks (Game Boy Advance)
An average game with some average 3D visuals and very little else to offer.
Monster Trucks Mayhem (Game Boy Advance)
An awful game with bad 3D visuals with nothing of value to offer.
Smashing Drive (Game Boy Advance)
It's choppy but it's still one of the more impressive 3D titles with lots of stuff to drive and smash through, featuring fully polygonal and texture mapped levels and vehicles.
V-Rally 3 (PlayStation 2)
After having enjoyed the fantastic GBA port for so many years it's at the very least interesting to finally get to play the proper console version, though so far it hasn't exactly impressed me, it looks fairly nice but there are downsides like minor stuttering in the framerate, minor screen tearing, no real-time reflections on the car and no controller configuration options whatsoever while not using the right analog stick at all and instead using X to accelerate, square to brake and circle to handbrake, to say the least it feels very archaic using this setup for a PS2 game even if the game is a relatively early release for the system having come out in 2001. The cars look nice though and the environments look on par with other rally racers of the time so it's not all bad. I guess I've just been spoiled by how good the GBA version was and how it pushed that system while this version on PS2 is far below what the PS2 can handle, even other rally games at the time were pushing the PS2 at least a little harder than this with better results.
Loaded (PlayStation)
Ah, the original Loaded, I loved this game back in the day and finally have a copy of my very own. I still love the sequel even more but this is an excellent game nonetheless and both are worthy additions to any PSX owner's library.
Taito Legends 2 (PlayStation 2)
A rather good collection with some excellent games included, and with heavy hitters such as RayStorm and G-Darius as PS2 exclusives this is the version to get I'd say, the emulation is also slightly better than in the Xbox version which was ported by another team of programmers using unoptimized M.A.M.E. emulation instead.
Elasto Mania (PC)
Haven't played this in 15 years, started playing, soon I had already set some new records. Good games never really leave your system even when you're apart for ages.
Labels:
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rally,
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