Remember Me (Xbox 360)
Littlest Pet Shop Garden (DS)
Alien Storm (Mega Drive)
Eternal Champions (Mega Drive)
The Story of Thor A Successor of the Light (Mega Drive)
Justice League Task Force (Mega Drive)
A fun fighting game with some cool moves, some very nice visual effects and a fantastic soundtrack. Batman and Wonder Woman especially are a lot of fun to play as in this.
Justice League Task Force (Super Nintendo)
Basically a bad alternative to the vastly superior Mega Drive game, with uglier and simpler visuals, unresponsive controls that require specific timing to do what the AI can do instantly (cheating bastards), less content with some gameplay modes and options being absent entirely, no proper intro sequence and no cutscenes between fights in the story mode, and finally either boring and awful unfitting music for a fighting game with horrible ear piercing noises pretending to be instruments or no music at all with just boring ambient sounds, it's an awful game and should be completely avoided at all costs, go for the Mega Drive game instead and have a great time because you sure won't have one if you play this terrible Super Nintendo version.
Zero Tolerance (Mega Drive)
My relatively new third-party Retro-Bit 6-button controller broke while I was playing this, it's only a year or two old now but the top part of the d-pad broke straight off, the plastic that connected it in the middle underneath had given in, I glued it back and hopefully it'll hold like that for a while but once broken it's a permanent weak spot so we'll see how many games I can play before it eventually breaks again..
Steel Talons (Mega Drive)
Ok so a couple days later the controller broke again and this time I tried to drill a hole through it to reinforce it with a metal screw down the middle, while also gluing it, and so far it's holding up, but I fear the plastic just isn't good enough to last very long regardless, it's a cheaply made controller, plain and simple.
WWE Smackdown Vs. Raw 2007 (Xbox 360)
Just making some custom characters, my OC Farideh, Lara Croft and Bonnie Rockwaller.
Lego Batman 3 Beyond Gotham (3DS)
Pretty good, not exactly a step up from all the other Lego games over the last decade and a half, quite literally exactly on the same level more than anything, but I guess it's what we've all come to expect at this point.
The one positive thing to note about this specific version is that they actually have realtime stencil shadows, a bit pixelated, but they're there, which is pretty impressive for a 3DS game.
Not even the port of Lego Star Wars II The Original Trilogy on PSP had that back in the day despite PSP being notably more powerful than 3DS, however, textures are far lower resolution with some very blurry ones in some places and the framerate is not as smooth or as stable.
Gal*Gun Double Peace (PlayStation Vita)
I wasn't sure if picking the emotionally distant girl over the aggressive girl was a good choice, but turns out it was, she was actually really sweet and had a magic doll made to remind her of me because she missed me so much
Lego Batman The Videogame (Xbox 360)
I haven't played this in many years now, I never completed it back then and I probably won't this time either, but every step along the way counts, maybe some day I will have completed some of my now many Lego games.
I've gotten a lot farther now though, unlocked tons of new stuff and completed almost all of the Hero missions 100%, just a few things missing here and there where I need specific supervillains to do certain things in the levels to get the remaining stuff.
It's a very good game and I'm enjoying it a lot, so much in fact I've been looking into getting the two sequels, DC Superheroes and Beyond Gotham, for Xbox 360 or maybe PS3. I tried the demos for both on Xbox 360, downloaded from Xbox Live, and I really enjoyed them so I doubt I'd regret getting either or both of them in full version, sadly they're a bit pricey and hard to find, DC Superheroes has been available only once but it sold out again and that was only the PS3 version, so I'll have to keep an eye out.
Lego Star Wars The Force Awakens (PlayStation Vita)
Unimpressive, sadly. I haven't played for long but already I have a list of complaints that shouldn't have made it into the final version of the game.
The camera is no longer static and panning over areas nicely all the time making for a good solid experience from beginning to end, like in most other Lego games, instead it's far too often switched to a third person camera with some basic manual control, the problem is that it's way too zoomed in making it very hard to navigate the environment, there's also an insane amounts of up-close and personal pop-up, especially NPCs walking around, they will literally pop-up out of nowhere right next to your character, out of nowhere, and a lot of the time several NPCs will do this as the same time, like two or three of them just suddenly appear next to you as you bump into them, slowing you down in the process.
It's like they're just teleporting around like in Star Trek, but with a severe case of ADHD. It looks worse than anything else I've ever seen in regards to pop-up in videogames, far worse.
The controls are a complete waste of Vita features, the d-pad, left analog stick and touch screen all do the same thing, control your character's movement, with the analog stick doing the best job of the three and the touch screen being almost unusable as it can't turn properly, it moves forward or backward only and very poorly to the left and right, it's completely unbalanced. The touch pad on the back does nothing.
The shoulder buttons and right analog stick both control the camera, moving it left and right only, up and down on the right analog stick does nothing.
I haven't played far enough into the game to say how the controls are different when it changes modes to flying spaceships and such yet.
The minigames are overly simplistic, making the originals they're based on, like Space Invaders and Zaxxon, seem far more modern and complex by comparison.
When you get to play the action sequences with a classic Lego game static camera angle the game picks up and is much better and more fun to play.
Lego Marvel Avengers (PlayStation Vita)
Compared to Lego Star Wars The Force Awakens this is even more of a mixed bag, while some problems that game had have been made better, some are still there and a whole list of brand new ones have been added.
The audio first of all is really poor, the voice acting sounds like it's been recorded from an old radio with an old mix onto cassette tape and then played back and recorded onto computer with a cheap headset mic. It's really bad, dare I say even worse than Remember Me? Yes, yes I do, it's worse than Remember Me, and a lot worse at that as it encompasses the entire cast of characters throughout the entire games it seems, I haven't completed it but so far it's all bad, and I'm several hours in.
The big difference is that this game has an open world where you can free roam, a chunk of New York and a carrier ship.
There are side quests and challenges scattered about and you can jump into vehicles and destroy stuff for Lego studs, the universal currency of all modern Lego games.
The controls are about identical to the previous mentioned game, with all the same shortcomings.
Visually it's a step up and a step down depending on how you see it, the characters don't animate their faces during in-game cutscenes, I don't remember now if they did or not in Force Awakens but I want to say they did. There seems to be a bit more detail and special effects present, but it's had to compare.
Overall I think I like this one a little bit more than Force Awakens, but because I don't like marvel and their characters much, nor do I like Disney's take on Star Wars, it's safe to say I'm not a huge fan of either of these two games, they're okay when the focus is on them being Lego games but when story and characters and such come into play they both drop in quality and so does my interest and patience.
Virtua Racing (Mega Drive)
Urban Strike The Sequel To Jungle Strike (Mega Drive)
Arguably the best of the original 8- and 16-bit generation Strike games and a great helicopter action game. I still prefer Red Zone, Steel Talons and LHX Attack chopper from the 16-bit generation and the Strike games on PlayStation, Saturn, N64 and PC though.
It's nice that they have on-foot missions and different helicopters to pick from during missions, I don't remember if you had that in the previous Strike games, regardless, good stuff.
F1 World Championship Edition (1993) (Mega Drive)
A great F1 game with some fast speed, scaling 2D graphics and polygonal 3D graphics.
It plays very well, it's good and responsive, if you crash into stuff you can sometimes keep going without coming to a complete stop, this was pretty rare back in the day for racing games as a vast majority would force you to see a crash animation or wait until the car or bike or whatever reset to the track before you could drive again, it still happens in this game but mostly for things that are too high to drive over, like sign posts and trees, but for all the shorter objects including the opponent cars you can hit them and get back to driving again without a full crash and reset, it has good control and handling too so for the most part you can avoid crashing altogether, there are lots of tracks to race on and it even has a turbo mode where some of the graphics are scaled down so the game can run at twice the framerate making an already fast and smooth game even faster and smoother.
F1 World Championship Edition (1995) (Mega Drive)
Same name but slightly different game, it also boasts fast speed, scaling 2D graphics, polygonal 3D graphics and lots of tracks to race on, however, it lacks a turbo mode but adds a third person camera instead so you can see your car while you race, it also has many layers of parallax scrolling for the sky and backgrounds and it has a lot more polygonal 3D objects around the tracks.
It doesn't play quite as well as it doesn't have the minor crash physics, just the regular stop and reset to track style, but it does have good controls and handling and is fast and responsive, so you won't be crashing much anyway and it still feels very good to play.
Overall I think both games are fantastic and impressive racing games for the Mega Drive, you can't go wrong with either.
I personally prefer having a third person view so this game is my favorite of the two for that reason alone, but in all other ways they are overall equals, where one is better in one way, the other is better in another way.
New York Race (PlayStation 2)
Back in the day when PS2 launched I got mine with Armored Core 2 and Zone of the Enders as my two first games of the launch lineup available, a couple of weeks later I also got my first PS2 memory card, after some time I had saved up enough to buy more games, the third game I got was Shadow of Memories, after that however I was give the option to wish for a new game that winter, and I had narrowed down my options to two games Jet Ion GP and New York Race, after much consideration I picked Jet Ion GP, thinking I'll probably get NYR not that long after. I enjoyed Jet Ion GP a lot and it remains a classic for me but I never got NYR, not until now, in December of 2017, I had only tried it on PC back in the mid 00's and liked it but I never found a copy on sale again until I now finally ordered it online. It's very nice to finally own a copy of my own and it's a good game, I would've loved to have this back then but things turned out like this and I'll have to try and enjoy it now instead, far after the hype of the brand new PS2 has long gone died off and I can only enjoy games based on how good they are objectively, no added new generation factor giving it a push.
I can gladly say though this is a very good game and I'm enjoying it pretty much as if it was new to me back then, I can usually mentally put myself back in those days and kind of forcefully add the excitement of what it was like had I played it back when it was originally released for games in general, it's not exactly like the real experience but as close as it can get, I've had plenty of practise with games for Mega Drive and other older systems over years and it's been a blast. Great games don't really age, it's just our perception of what games are like that does, thankfully I play enough old games that I can easily keep my mind fully open to older titles and enjoy them as they would've been enjoyed back when they were new, as it should be.
Teenage Mutant Ninja Turtles Hyperstone Heist (Mega Drive)
Score International Baja 1000 World Championship Off Road Racing (PlayStation 2)
An overall mediocre game, completely locked down with all content painstakingly unlockable one thing at a time, the bad controls making it almost unplayable and very far from even remotely enjoyable.
Showing posts with label beyond oasis. Show all posts
Showing posts with label beyond oasis. Show all posts
Sunday, December 3, 2017
Now Playing - December 2017
Labels:
alien storm,
batman,
beyond oasis,
Eternal Champions,
helicopter,
justice league,
littlest pet shop,
Mega Drive,
red zone,
remember me,
steel talons,
super nintendo,
wonder woman,
xbox 360,
zero tolerance
Friday, July 1, 2016
Now Playing - Juli 2016
Playing some of the stuff I was playing at the end of Juni but also some of the new games I ordered.
Doom (32X)
The Ultimate Doom (the Doom 3 Resurrection of Evil version for Xbox played on Xbox 360)
Doom 3 Resurrection of Evil (Xbox, played on Xbox 360)
Quake 2 (Quake 4 Bonus Disc version for Xbox 360)
Quake 3 Revolution (PlayStation 2)
Quake 4 (Xbox 360)
I wanted to give this game a chance but damn it sucks, the framerate is atrocious, some of the worst I've seen on Xbox 360, the visuals are low res and look worse in many cases than Doom 3 and Doom 3 Resurrection of Evil do on Xbox, the gameplay is constantly interrupted by stuff having to do with the "story" and other marines that are with you, it freezes every now and then forcing me to reboot and the enemies disappear after they die so fast that I barely ever get too see what it was I was even fighting because the darkness is even worse than Doom 3 was making it hard to see anything at the best of times! Sure, some of the guns have built in flashlights but they're small and ineffective so most of the game is just fumbling around in the pitch black darkness not knowing what to do because the objectives are vague as shit and you have no map and most doors are locked making it an extremely linear experience where you mostly just run around in circles until you find the one door that can be opened now, they all the same with no indication they've been unlocked or anything either so it's really just about trial and error until you come across the right way to go. Also the turret sections are plenty and they all fucking suck. I doubt I'll be able to endure through to the end of this game, it's just wearing on me so much every minute feels like an hour. If only there was more action it could've at least kept my interest up a bit but enemies are far too few and generic, at least this early in the game, to be interesting to fight. A custom soundtrack with good music is a must, the game does not provide that for you so you have to bring your own tunes, that's fine, I have plenty on my Xbox 360 harddrive, but after how Quake 2 did everything so perfect and right it's very hard to cope with all these downgrades that Quake 4 brings to the table. Quake 2 is still one of the best games ever made and I love it to bits, this sadly is one of the worst games ever made and a terrible sequel in every sense and I wish they would've just left it in development hell for a few more years until they at least had a game that worked on fundamental levels unlike the fucking failfest this sadly turned out to be.
Ferrari Challenge Trofeo Pirelli (PS2)
Red Zone (Mega Drive)
This game is awesome, a top-down helicopter game with some on-foot missions. It's very impressive and does some really cool things to get 3D effects and such. The biggest flaw this game has remains the insane difficulty, much like Battletoads on Entertainment System it's a technical marvel and a pleasure to behold and play but you won't be able to breeze through it anytime soon. Thankfully this game, unlike Battletoads, has a password system with some nice codes for level select and stuff so it's far more lenient in that regard.
Mega Games 6 Vol. 2 (Mega Drive)
A nice collection of games containing Alien Storm, Super Thunder Blade, Super Monaco GP, Super Hang-On, Columns and World Cup Italia.
I'm mostly playing Alien Storm and Super Thunder Blade as I already have Super Monaco GP on separate cartridge and for the rest I only really like Super Hang-On and even then not that much, haven't tried World Cup Italia yet, I don't care for sports games, especially football and ice hockey they're just the worst, and I have many versions of Columns so I don't need to bother with that at all, I know exactly what it is and have played it plenty.
Alien Storm is awesome and it was worth getting this collection cartridge for that game alone, the rest are a nice and welcome bonus though.
Super Thunder Blade is a game I have other versions of as well so nothing new, I've played it plenty, but this is the first time I've played the Mega Drive original, closest I had before this was the version in Mega Drive Collection for PS2.
Jimmy White's Whirlwind Snooker (Mega Drive)
I don't care much for sports games in general, and pool, snooker, billiards and the like are no exceptions, but this is a 3D polygonal game on Mega Drive and it's made by the same guy who made the excellent Mercury games on PSP, Archer Maclean.
The Story of Thor (Mega Drive)
Beyond Oasis is a better name for it but the content remains the same. I recently played through this but now I have my very own copy and that's awesome! Didn't come cheap though, it remains one of the most expensive games on Mega Drive you can buy. I got it at a somewhat reasonable price compared to what I've seen on ebay and such places.
Top Gear Rally (Game Boy Advance)
Another good rally game for GBA alongside the excellent V-Rally 3. The graphics in this are similar to the original Need For Speed and 32-bit versions of Road Rash with scrolling 2D backgrounds at angles that make them appear as if they are 3D with textures, very nice looking. It plays well but the difficulty is up there, it's one of the harder rally games I've played. Between this, V-Rally 3 and Colin McRae Rally 2.0 and some other okay ones like GT Advance 2 Rally Racing it really makes me wonder why Sega Rally Championship turned out so bad, GBA can absolutely do good rally games and the older Sega Rally games were great so how they fucked up the GBA game so royally is beyond me at this point. Thankfully I don't ever have to play it again, I have several better racing and rally games for GBA to enjoy now so fuck you Sega Rally Championship on GBA, you suck and it was an absolute displeasure ever trying to play you. Hooray for good GBA rally games like Top Gear Rally!
Wing Commander Prophecy (Game Boy Advance)
A 3D space action flight-sim with good visuals and all. Another good game that helps prove that the GBA had a lot more to offer than just ports of old Super Nintendo games.
MTV Sports Snowboarding (PlayStation)
One of the very select few sports games I enjoy. It holds up very well. I always felt there were two good snowboarding games of that generation, this and Coolboarders 2, and of the two this is the better one by far, Coolboarders 2 is a bit more playful fun and has a nostalgic value to me more than anything, while this is an objectively superior and much more solid game.
Fade To Black (PlayStation)
This is the sequel to the classic platformer Flashback. It's not a perfect game but it's enjoyable and interesting. I succeeds with making me want to play on to see what happens next.
Stranglehold (Xbox 360)
A great third person shooter action game I go back to every now and then for a guaranteed good time. Also a good game to relieve some aggression in. It still looks fantastic, they really did a fantastic job on the technical side, it's a visual treat that set a high standard for other games to follow, maybe a little too high as not many has lived up to the same level, it's a very impressive game and with good gameplay to back up the technical and visual quality. I recommend this to all action fans out there, especially John Woo film fans and anyone who liked his movie Hard Boiled as this game is the official sequel to that movie.
Final Fantasy VII (PlayStation)
Disc 1, at Gold Saucer, got Yuffie.
Probotector (Game Boy)
Hard but awesome classic.
Super Mario Land (Game Boy)
Always fun to play through.
Bomb Jack (Game Boy)
A fun time waster.
Impact Racing (PlayStation)
Why is there no behind the car views in my game? When I look on youtube literally every video I see has at least two behind the car views to pick from beside the default bumper cam, one video had a guy even mention that you change views with the square button, but in my game there's no mention of being able to switch views in the manual for square, it just says square is the brake, which isn't correct either as square has no effect in game and braking is done by pressing down on the steering cross!
The screenshots on the back of the packaging of my game are only taken from bumper cam and no button or combination of buttons work in game to switch views.
I'm beginning to think the PAL release skipped including the behind the car views entirely. If that's the case this game will not get much play from me as it isn't particularly enjoyable to play in that view at all, which is why every video on youtube understandable has the person playing switching to a better view!
It's still somewhat playable as it is but I HATE driving in bumper cam and this game clearly wasn't made to be played that way. I can tolerate bumper cam only in some games, but this clearly has a behind the car view in every example i can find but my own copy, so why can't I just get it to work!? Ahh! Infuriating!
It still has awesome music though.
FlatOut 2 (PlayStation 2)
It was as I expected from having played the upgraded versions Ultimate Carnage on Xbox 360 and Head On on PSP. Beautiful to look at with lots of detailed destruction but virtually impossible to win a single race in due to skilled opponent AI and a driving physics engine that doesn't like you very much.
The ragdoll-launching minigames are still what I enjoy the most; driving a rocket-powered car down a ramp only to launch the driver out the front window of the car into some absurd oversized game arena like bowling or basketball just never gets old.
Raceway Drag & Stock Racing (PlayStation 2)
I couldn't test much as most stuff needs to be unlocked by playing through the championship mode, but the few races I could partake in were okay, the framerate was a bit choppy when all 16 cars were on screen at once during stock car races, but as they scattered a bit over the track after a lap or two it ran smoothly for the most part until the race was over. It reminded me of early Dreamcast games visually more so than any PS2 games from 2006.
R:Racing (PlayStation 2)
It's every bit as good as it was on Xbox last time I played it. Now I'd like to get hold of the GameCube version some day too for a complete set.
Turok Evolution (PlayStation 2)
Wow was this a mixed experience. It's kinda ugly for the most part, even for a 2002 release these are horribly dated visuals, in all honesty the older N64 Turok games look better than this.
It's pretty bland in gameplay as well, at least so far. I liked the idea of the flying sections that were a bit like Panzer Dragoon but sadly they had one hit kills whenever you touched anything, including the randomly spawning invisible walls!!
It became a test of patience as the frustration of having to reload the same sections again and again as I would just randomly die in mid air while far away from any visible objects, enemies or other dangers that could've killed me, and only sometimes I'd die in the same place, mostly it changed at random, but after countless tries and three hours later trying to get through a part of the game that otherwise would've taken less than half an hour I got past it and was back doing the normal FPS stuff again. However, later segments of the game become very long and because this game has no in-game checkpoints it's back to the beginning of the entire level every time you die, which can also happen at random for no apparent reason now just like in the flying missions which were super short and took over three hours due to this bullshit!! I'm not doing that with levels that are already long as they are without having to restart them at random intervals.
Sky Odyssey (PlayStation 2)
An adventure game in flight simulation form. It's hard and requires precise flying from the start. I've managed to get past the first level but that's it.
I love that it allows you to customize your place a bit. I'd love more options to do so but a paint job and emblem editor are nice and I appreciate it even if the emblem editor is the weakest I've ever encountered in a game and nowhere near what you can do in Rage Racer, R4 Ridge Racer Type 4 or the Armored Core series.
I'm impressed by how detailed the flying physics are, they simulate airflow in a way no other game I know does.
An interesting thing to note with this game is that while it's a very early release for the PS2 it still has a 60hz option, making this the earliest and oldest PS2 game with a 60hz option that I'm aware of.
Britney's Dance Beat (PlayStation 2)
I've always wondered what this game was like. Now I know. It's a very basic rhythm game with a Britney Spears theme. Not much more to say. I am terrible at rhythm games in general and this was one of the hardest and least forgiving ones I've ever played, which is weird as you'd think a game for Britney Spears fans would be more lenient to non-gamers, beginners and people like me with no sense of rhythm, so I couldn't get anywhere in the main Audition mode and I can safely say I'll never ever be able to unlock Britney. Yeah, the Britney pat of the game feels very tucked away as anything to do with her and fanservice of her is locked away and needs to be unlocked before you can see or use it. You'd think she and the fanservice stuff like music videos etc. would be the stuff you had unlocked by default and other characters and stuff would come later seeing as this is a product for fans of her first and a dance and rhythm game second, but it feels like the opposite is true.
Road Rage 3 (PlayStation 2)
An excellent drift racing game, easily the best in that genre that I've played. Sure, there are other racing games I love even more that has similar things in it like DT Racer, but as a game focused on this type of racing it does an excellent job at what it does and is a lot of fun to play, and successfully pulling off long consecutive drifts both up and down tight and technically challenging mountain roads feels endlessly satisfying.
It runs silky smooth and looks fairly nice too, nothing overly impressive to look at but at least it has no issues with the framerate. I just wish they could've had some proper reflections on the cars.
A fun fact to note is that this game, while originally developed and published by Atlus in Japan it was published by the infamous Phoenix Games here in Europe. As far as I know that makes for the only good game they've ever published.
The Getaway Black Monday (PlayStation 2)
Well this was a disappointment. It's uglier than the original Getaway, it has a much worse framerate, it controls worse with much worse vehicle crash physics, there's lots of glitches and I even saw hug chunks of the graphics pop in and out of existence while I was standing still so you can't blame it on loading new geometry, it was just glitchy, and some parts were just not there, you could see through the ground and nothing I did changed that, going away and coming back so the game loaded the area again changed nothing, it's just poorly made it seems.
That being said it's still an okay free roaming game with a nice big chunk of London realistically recreated in virtual form and there is still some fun to be had, the first game just did it much better is all.
Starsky & Hutch (GameCube)
A good version of the game but I prefer the GBA version a lot more. If anything this makes me appreciate the GBA version even more as it manages to do almost everything this version does but on infinitely less powerful hardware and more streamlined, this takes forever to do anything and feels drawn out and convoluted by comparison. Still, it's nice to have another GameCube game as that part of my collection is crippled by default due to GameCube not having a lot of games I want, so any game that can help fill it out a bit is most welcome.
Metro 2033 (Xbox 360)
This is literally unplayable. The forced auto walking ruins it. I've already died multiple times simply because I can't stop the character from walking over edged falling to his death and I've just started playing, it's a whole project trying to line him up to press a button because he just walks past everything! It's broken by design. I don't understand how anyone can play this. By far the worst controls in any game I've ever played spanning the last 30 years. At first I thought it may just be some really obscure glitch but i found nothing online about it and it's there with all controllers I have, no settings change this, I've tried rebooting, I've tried installing the disc, I've tried deleting all the game data and nothing i do changes it so as bad as it is I guess they wanted it that way. It's unbelievably bad yet I've read or heard nothing about this as a complaint anywhere? I don't get it. How does anyone cope with this?
He just auto walked through a wall so I skipped a whole part of the level and ended up in some completely other scene I haven't seen before. This is the glitchiest game I've played in a long time.
For "fun" (as in desperation) I went to my storage and dug out one of my old original Xbox 360 controllers, I have two and they're both broken in different ways so I got the one that at least sporadically works, and plugged it in via my old half working charge & play cable and battery pack because I thought to myself this is the only thing I haven't tried yet and it's not going to work but at least it'll be more fun trying to see how little this thing works than actually trying to play this crap with a working controller.. turns out it's the only controller I own that doesn't have the auto walking problem so I've been trying to use it to play the game for a while and I can't say I wanna change my score at all, this game even with working controls is awful with constant in-game cutscenes (if they only wanted to make a horror b-movie why did they make a game in the first place?), quick time events, glitches out the fracking wazoo (now IA characters and enemies glitch through walls as well, so it wasn't just my own character earlier who can do it, it's a feature everyone can enjoy!!), lackluster weapons, dark and unevenly detailed visuals (doom 3 on original Xbox feels like it's played out outdoors on a bright sunny day compared to this), the one thing I've liked so far was a hot prostitute looking character that walked past as I was contextually forced to sit at a table and drink alcohol while listening to some dialog I cared nothing about as she disappeared as quickly as she popped up outta nowhere. I hate how there's no good display of information, everything is hidden away so you're getting little to no tactical feedback and then there are all the little things, for example like how you can't have the pointer "compass" on screen without having everything else tucked away, you can't even run with it because the character keeps flailing his arms madly if you do so you can't look at the damn thing telling you where to go to trigger the next drawn out uninteresting in-game cutscene you're forced to sit through until the next uneventful and glitchy context sensitive event happens, or how the AI is mentally retarded and just sits in corners not doing jack shit letting you kill whole rooms of enemies on your own until you've reached the next context sensitive point where the AI finally understands that it's time to do something, like open a door because our hero is too fucking incapable of doing such demanding tasks apparently.
This game has very rapidly become a strong top contender for worst game of the previous generation + all time for me.
Metro Last Light (Xbox 360)
I couldn't take anymore of 2033 so I decided to give Last Light a go in hopes that after years making a sequel they'd at least learn to program walking or realise how awful the constant interruption of gameplay with context cutscenes were or some kind of improvements or problems fixed. But no. They did not. All the same problems are here even the auto walking makes a return making it equally as unplayable as 2033. I am gobsmacked by this developer's ineptitude.
So I've been trying to try out Last Light some more to see if a single thing has been fixed or improved over 2033 at all (spoiler: nothing has been fixed or improved, in fact some things seem even worse, more incomplete and glitchier than in the first game) I stumbled across this funny little thing.
While allowing the game to auto walk, as they both love to do against my will except with my broken controller I can't use anyway, turns out even the game itself seems to realize it's not suppose to be doing that shit as the fucking idle animations started playing while he was still walking! While walking forward he starts checking his gun and counting his bullets and stuff.
It's beyond words at this point so I'm just gonna pretend I never played either of these and never had the money I bought them with and never bought them and they don't exist at all, at least then maybe I'll be able to sleep at night after this.
I am now officially done with this shit, no more Metro for me ever.
Doom (32X)
The Ultimate Doom (the Doom 3 Resurrection of Evil version for Xbox played on Xbox 360)
Doom 3 Resurrection of Evil (Xbox, played on Xbox 360)
Quake 2 (Quake 4 Bonus Disc version for Xbox 360)
Quake 3 Revolution (PlayStation 2)
Quake 4 (Xbox 360)
I wanted to give this game a chance but damn it sucks, the framerate is atrocious, some of the worst I've seen on Xbox 360, the visuals are low res and look worse in many cases than Doom 3 and Doom 3 Resurrection of Evil do on Xbox, the gameplay is constantly interrupted by stuff having to do with the "story" and other marines that are with you, it freezes every now and then forcing me to reboot and the enemies disappear after they die so fast that I barely ever get too see what it was I was even fighting because the darkness is even worse than Doom 3 was making it hard to see anything at the best of times! Sure, some of the guns have built in flashlights but they're small and ineffective so most of the game is just fumbling around in the pitch black darkness not knowing what to do because the objectives are vague as shit and you have no map and most doors are locked making it an extremely linear experience where you mostly just run around in circles until you find the one door that can be opened now, they all the same with no indication they've been unlocked or anything either so it's really just about trial and error until you come across the right way to go. Also the turret sections are plenty and they all fucking suck. I doubt I'll be able to endure through to the end of this game, it's just wearing on me so much every minute feels like an hour. If only there was more action it could've at least kept my interest up a bit but enemies are far too few and generic, at least this early in the game, to be interesting to fight. A custom soundtrack with good music is a must, the game does not provide that for you so you have to bring your own tunes, that's fine, I have plenty on my Xbox 360 harddrive, but after how Quake 2 did everything so perfect and right it's very hard to cope with all these downgrades that Quake 4 brings to the table. Quake 2 is still one of the best games ever made and I love it to bits, this sadly is one of the worst games ever made and a terrible sequel in every sense and I wish they would've just left it in development hell for a few more years until they at least had a game that worked on fundamental levels unlike the fucking failfest this sadly turned out to be.
Ferrari Challenge Trofeo Pirelli (PS2)
Red Zone (Mega Drive)
This game is awesome, a top-down helicopter game with some on-foot missions. It's very impressive and does some really cool things to get 3D effects and such. The biggest flaw this game has remains the insane difficulty, much like Battletoads on Entertainment System it's a technical marvel and a pleasure to behold and play but you won't be able to breeze through it anytime soon. Thankfully this game, unlike Battletoads, has a password system with some nice codes for level select and stuff so it's far more lenient in that regard.
Mega Games 6 Vol. 2 (Mega Drive)
A nice collection of games containing Alien Storm, Super Thunder Blade, Super Monaco GP, Super Hang-On, Columns and World Cup Italia.
I'm mostly playing Alien Storm and Super Thunder Blade as I already have Super Monaco GP on separate cartridge and for the rest I only really like Super Hang-On and even then not that much, haven't tried World Cup Italia yet, I don't care for sports games, especially football and ice hockey they're just the worst, and I have many versions of Columns so I don't need to bother with that at all, I know exactly what it is and have played it plenty.
Alien Storm is awesome and it was worth getting this collection cartridge for that game alone, the rest are a nice and welcome bonus though.
Super Thunder Blade is a game I have other versions of as well so nothing new, I've played it plenty, but this is the first time I've played the Mega Drive original, closest I had before this was the version in Mega Drive Collection for PS2.
Jimmy White's Whirlwind Snooker (Mega Drive)
I don't care much for sports games in general, and pool, snooker, billiards and the like are no exceptions, but this is a 3D polygonal game on Mega Drive and it's made by the same guy who made the excellent Mercury games on PSP, Archer Maclean.
The Story of Thor (Mega Drive)
Beyond Oasis is a better name for it but the content remains the same. I recently played through this but now I have my very own copy and that's awesome! Didn't come cheap though, it remains one of the most expensive games on Mega Drive you can buy. I got it at a somewhat reasonable price compared to what I've seen on ebay and such places.
Top Gear Rally (Game Boy Advance)
Another good rally game for GBA alongside the excellent V-Rally 3. The graphics in this are similar to the original Need For Speed and 32-bit versions of Road Rash with scrolling 2D backgrounds at angles that make them appear as if they are 3D with textures, very nice looking. It plays well but the difficulty is up there, it's one of the harder rally games I've played. Between this, V-Rally 3 and Colin McRae Rally 2.0 and some other okay ones like GT Advance 2 Rally Racing it really makes me wonder why Sega Rally Championship turned out so bad, GBA can absolutely do good rally games and the older Sega Rally games were great so how they fucked up the GBA game so royally is beyond me at this point. Thankfully I don't ever have to play it again, I have several better racing and rally games for GBA to enjoy now so fuck you Sega Rally Championship on GBA, you suck and it was an absolute displeasure ever trying to play you. Hooray for good GBA rally games like Top Gear Rally!
Wing Commander Prophecy (Game Boy Advance)
A 3D space action flight-sim with good visuals and all. Another good game that helps prove that the GBA had a lot more to offer than just ports of old Super Nintendo games.
MTV Sports Snowboarding (PlayStation)
One of the very select few sports games I enjoy. It holds up very well. I always felt there were two good snowboarding games of that generation, this and Coolboarders 2, and of the two this is the better one by far, Coolboarders 2 is a bit more playful fun and has a nostalgic value to me more than anything, while this is an objectively superior and much more solid game.
Fade To Black (PlayStation)
This is the sequel to the classic platformer Flashback. It's not a perfect game but it's enjoyable and interesting. I succeeds with making me want to play on to see what happens next.
Stranglehold (Xbox 360)
A great third person shooter action game I go back to every now and then for a guaranteed good time. Also a good game to relieve some aggression in. It still looks fantastic, they really did a fantastic job on the technical side, it's a visual treat that set a high standard for other games to follow, maybe a little too high as not many has lived up to the same level, it's a very impressive game and with good gameplay to back up the technical and visual quality. I recommend this to all action fans out there, especially John Woo film fans and anyone who liked his movie Hard Boiled as this game is the official sequel to that movie.
Final Fantasy VII (PlayStation)
Disc 1, at Gold Saucer, got Yuffie.
Probotector (Game Boy)
Hard but awesome classic.
Super Mario Land (Game Boy)
Always fun to play through.
Bomb Jack (Game Boy)
A fun time waster.
Impact Racing (PlayStation)
Why is there no behind the car views in my game? When I look on youtube literally every video I see has at least two behind the car views to pick from beside the default bumper cam, one video had a guy even mention that you change views with the square button, but in my game there's no mention of being able to switch views in the manual for square, it just says square is the brake, which isn't correct either as square has no effect in game and braking is done by pressing down on the steering cross!
The screenshots on the back of the packaging of my game are only taken from bumper cam and no button or combination of buttons work in game to switch views.
I'm beginning to think the PAL release skipped including the behind the car views entirely. If that's the case this game will not get much play from me as it isn't particularly enjoyable to play in that view at all, which is why every video on youtube understandable has the person playing switching to a better view!
It's still somewhat playable as it is but I HATE driving in bumper cam and this game clearly wasn't made to be played that way. I can tolerate bumper cam only in some games, but this clearly has a behind the car view in every example i can find but my own copy, so why can't I just get it to work!? Ahh! Infuriating!
It still has awesome music though.
FlatOut 2 (PlayStation 2)
It was as I expected from having played the upgraded versions Ultimate Carnage on Xbox 360 and Head On on PSP. Beautiful to look at with lots of detailed destruction but virtually impossible to win a single race in due to skilled opponent AI and a driving physics engine that doesn't like you very much.
The ragdoll-launching minigames are still what I enjoy the most; driving a rocket-powered car down a ramp only to launch the driver out the front window of the car into some absurd oversized game arena like bowling or basketball just never gets old.
Raceway Drag & Stock Racing (PlayStation 2)
I couldn't test much as most stuff needs to be unlocked by playing through the championship mode, but the few races I could partake in were okay, the framerate was a bit choppy when all 16 cars were on screen at once during stock car races, but as they scattered a bit over the track after a lap or two it ran smoothly for the most part until the race was over. It reminded me of early Dreamcast games visually more so than any PS2 games from 2006.
R:Racing (PlayStation 2)
It's every bit as good as it was on Xbox last time I played it. Now I'd like to get hold of the GameCube version some day too for a complete set.
Turok Evolution (PlayStation 2)
Wow was this a mixed experience. It's kinda ugly for the most part, even for a 2002 release these are horribly dated visuals, in all honesty the older N64 Turok games look better than this.
It's pretty bland in gameplay as well, at least so far. I liked the idea of the flying sections that were a bit like Panzer Dragoon but sadly they had one hit kills whenever you touched anything, including the randomly spawning invisible walls!!
It became a test of patience as the frustration of having to reload the same sections again and again as I would just randomly die in mid air while far away from any visible objects, enemies or other dangers that could've killed me, and only sometimes I'd die in the same place, mostly it changed at random, but after countless tries and three hours later trying to get through a part of the game that otherwise would've taken less than half an hour I got past it and was back doing the normal FPS stuff again. However, later segments of the game become very long and because this game has no in-game checkpoints it's back to the beginning of the entire level every time you die, which can also happen at random for no apparent reason now just like in the flying missions which were super short and took over three hours due to this bullshit!! I'm not doing that with levels that are already long as they are without having to restart them at random intervals.
Sky Odyssey (PlayStation 2)
An adventure game in flight simulation form. It's hard and requires precise flying from the start. I've managed to get past the first level but that's it.
I love that it allows you to customize your place a bit. I'd love more options to do so but a paint job and emblem editor are nice and I appreciate it even if the emblem editor is the weakest I've ever encountered in a game and nowhere near what you can do in Rage Racer, R4 Ridge Racer Type 4 or the Armored Core series.
I'm impressed by how detailed the flying physics are, they simulate airflow in a way no other game I know does.
An interesting thing to note with this game is that while it's a very early release for the PS2 it still has a 60hz option, making this the earliest and oldest PS2 game with a 60hz option that I'm aware of.
Britney's Dance Beat (PlayStation 2)
I've always wondered what this game was like. Now I know. It's a very basic rhythm game with a Britney Spears theme. Not much more to say. I am terrible at rhythm games in general and this was one of the hardest and least forgiving ones I've ever played, which is weird as you'd think a game for Britney Spears fans would be more lenient to non-gamers, beginners and people like me with no sense of rhythm, so I couldn't get anywhere in the main Audition mode and I can safely say I'll never ever be able to unlock Britney. Yeah, the Britney pat of the game feels very tucked away as anything to do with her and fanservice of her is locked away and needs to be unlocked before you can see or use it. You'd think she and the fanservice stuff like music videos etc. would be the stuff you had unlocked by default and other characters and stuff would come later seeing as this is a product for fans of her first and a dance and rhythm game second, but it feels like the opposite is true.
Road Rage 3 (PlayStation 2)
An excellent drift racing game, easily the best in that genre that I've played. Sure, there are other racing games I love even more that has similar things in it like DT Racer, but as a game focused on this type of racing it does an excellent job at what it does and is a lot of fun to play, and successfully pulling off long consecutive drifts both up and down tight and technically challenging mountain roads feels endlessly satisfying.
It runs silky smooth and looks fairly nice too, nothing overly impressive to look at but at least it has no issues with the framerate. I just wish they could've had some proper reflections on the cars.
A fun fact to note is that this game, while originally developed and published by Atlus in Japan it was published by the infamous Phoenix Games here in Europe. As far as I know that makes for the only good game they've ever published.
The Getaway Black Monday (PlayStation 2)
Well this was a disappointment. It's uglier than the original Getaway, it has a much worse framerate, it controls worse with much worse vehicle crash physics, there's lots of glitches and I even saw hug chunks of the graphics pop in and out of existence while I was standing still so you can't blame it on loading new geometry, it was just glitchy, and some parts were just not there, you could see through the ground and nothing I did changed that, going away and coming back so the game loaded the area again changed nothing, it's just poorly made it seems.
That being said it's still an okay free roaming game with a nice big chunk of London realistically recreated in virtual form and there is still some fun to be had, the first game just did it much better is all.
Starsky & Hutch (GameCube)
A good version of the game but I prefer the GBA version a lot more. If anything this makes me appreciate the GBA version even more as it manages to do almost everything this version does but on infinitely less powerful hardware and more streamlined, this takes forever to do anything and feels drawn out and convoluted by comparison. Still, it's nice to have another GameCube game as that part of my collection is crippled by default due to GameCube not having a lot of games I want, so any game that can help fill it out a bit is most welcome.
Metro 2033 (Xbox 360)
This is literally unplayable. The forced auto walking ruins it. I've already died multiple times simply because I can't stop the character from walking over edged falling to his death and I've just started playing, it's a whole project trying to line him up to press a button because he just walks past everything! It's broken by design. I don't understand how anyone can play this. By far the worst controls in any game I've ever played spanning the last 30 years. At first I thought it may just be some really obscure glitch but i found nothing online about it and it's there with all controllers I have, no settings change this, I've tried rebooting, I've tried installing the disc, I've tried deleting all the game data and nothing i do changes it so as bad as it is I guess they wanted it that way. It's unbelievably bad yet I've read or heard nothing about this as a complaint anywhere? I don't get it. How does anyone cope with this?
He just auto walked through a wall so I skipped a whole part of the level and ended up in some completely other scene I haven't seen before. This is the glitchiest game I've played in a long time.
For "fun" (as in desperation) I went to my storage and dug out one of my old original Xbox 360 controllers, I have two and they're both broken in different ways so I got the one that at least sporadically works, and plugged it in via my old half working charge & play cable and battery pack because I thought to myself this is the only thing I haven't tried yet and it's not going to work but at least it'll be more fun trying to see how little this thing works than actually trying to play this crap with a working controller.. turns out it's the only controller I own that doesn't have the auto walking problem so I've been trying to use it to play the game for a while and I can't say I wanna change my score at all, this game even with working controls is awful with constant in-game cutscenes (if they only wanted to make a horror b-movie why did they make a game in the first place?), quick time events, glitches out the fracking wazoo (now IA characters and enemies glitch through walls as well, so it wasn't just my own character earlier who can do it, it's a feature everyone can enjoy!!), lackluster weapons, dark and unevenly detailed visuals (doom 3 on original Xbox feels like it's played out outdoors on a bright sunny day compared to this), the one thing I've liked so far was a hot prostitute looking character that walked past as I was contextually forced to sit at a table and drink alcohol while listening to some dialog I cared nothing about as she disappeared as quickly as she popped up outta nowhere. I hate how there's no good display of information, everything is hidden away so you're getting little to no tactical feedback and then there are all the little things, for example like how you can't have the pointer "compass" on screen without having everything else tucked away, you can't even run with it because the character keeps flailing his arms madly if you do so you can't look at the damn thing telling you where to go to trigger the next drawn out uninteresting in-game cutscene you're forced to sit through until the next uneventful and glitchy context sensitive event happens, or how the AI is mentally retarded and just sits in corners not doing jack shit letting you kill whole rooms of enemies on your own until you've reached the next context sensitive point where the AI finally understands that it's time to do something, like open a door because our hero is too fucking incapable of doing such demanding tasks apparently.
This game has very rapidly become a strong top contender for worst game of the previous generation + all time for me.
Metro Last Light (Xbox 360)
I couldn't take anymore of 2033 so I decided to give Last Light a go in hopes that after years making a sequel they'd at least learn to program walking or realise how awful the constant interruption of gameplay with context cutscenes were or some kind of improvements or problems fixed. But no. They did not. All the same problems are here even the auto walking makes a return making it equally as unplayable as 2033. I am gobsmacked by this developer's ineptitude.
So I've been trying to try out Last Light some more to see if a single thing has been fixed or improved over 2033 at all (spoiler: nothing has been fixed or improved, in fact some things seem even worse, more incomplete and glitchier than in the first game) I stumbled across this funny little thing.
While allowing the game to auto walk, as they both love to do against my will except with my broken controller I can't use anyway, turns out even the game itself seems to realize it's not suppose to be doing that shit as the fucking idle animations started playing while he was still walking! While walking forward he starts checking his gun and counting his bullets and stuff.
It's beyond words at this point so I'm just gonna pretend I never played either of these and never had the money I bought them with and never bought them and they don't exist at all, at least then maybe I'll be able to sleep at night after this.
I am now officially done with this shit, no more Metro for me ever.
Labels:
32x,
archer maclean,
beyond oasis,
dance,
doom,
drifting,
final fantasy vii,
flashback,
game boy,
getaway,
Mega Drive,
playstation,
quake,
racing,
rally,
red zone,
snowboarding,
xbox
Gaming Purchases - Juli 2016
Juli 1st:
An epic order of games I placed on Hetero Pride Day the 29th of Juni to celebrate my awesome sexuality! The order arrived today.
Mega Drive:
F22 Interceptor (Already had a copy of this but I didn't have a manual to go with it, this was cheap and complete with manual so it was worth picking up for the sake of completion)
Jimmy White's Whirlwind Snooker (cartridge only)
Mega Games 6 Vol. 2 (cartridge only, contains World Cup Italia, Alien Storm, Super Hang-On, Super Monaco GP, Super Thunder Blade and Columns)
Red Zone (cartridge only)
Story of Thor
Game Boy Advance:
Top Gear Rally
Wing Commander Prophecy
DS:
Project Rub
The Rub Rabbits!
PlayStation:
Fade to Black
MTV Sports Snowboarding
PlayStation 2:
Fire Blade
Sky Odyssey
Britney's Dance Beat
Road Rage 3
Savage Skies
The Getaway Black Monday
Xbox:
RoadKill
Red Ninja End of Honour
----------------------------------------------------------------------------------------------------
Juli 27th:
Ordered some games last week, got them today.
PlayStation:
Brahma Force
Impact Racing
PlayStation 2:
FlatOut 2
Raceway Drag & Stock Racing
R:Racing
Turok Evolution
GameCube:
Starsky & Hutch
Xbox 360:
Metro 2033
Metro Last Light Limited Edition
An epic order of games I placed on Hetero Pride Day the 29th of Juni to celebrate my awesome sexuality! The order arrived today.
Mega Drive:
F22 Interceptor (Already had a copy of this but I didn't have a manual to go with it, this was cheap and complete with manual so it was worth picking up for the sake of completion)
Jimmy White's Whirlwind Snooker (cartridge only)
Mega Games 6 Vol. 2 (cartridge only, contains World Cup Italia, Alien Storm, Super Hang-On, Super Monaco GP, Super Thunder Blade and Columns)
Red Zone (cartridge only)
Story of Thor
Game Boy Advance:
Top Gear Rally
Wing Commander Prophecy
DS:
Project Rub
The Rub Rabbits!
PlayStation:
Fade to Black
MTV Sports Snowboarding
PlayStation 2:
Fire Blade
Sky Odyssey
Britney's Dance Beat
Road Rage 3
Savage Skies
The Getaway Black Monday
Xbox:
RoadKill
Red Ninja End of Honour
----------------------------------------------------------------------------------------------------
Juli 27th:
Ordered some games last week, got them today.
PlayStation:
Brahma Force
Impact Racing
PlayStation 2:
FlatOut 2
Raceway Drag & Stock Racing
R:Racing
Turok Evolution
GameCube:
Starsky & Hutch
Xbox 360:
Metro 2033
Metro Last Light Limited Edition
Labels:
3D,
beyond oasis,
brahma force,
DS,
flatout,
gamecube,
helicopter,
mech,
Mega Drive,
metro,
playstation,
racing,
rally,
red zone,
SEGA,
sony,
starsky & hutch,
turok,
xbox
Sunday, April 3, 2016
Now Playing - April 2016
What I'm playing right now.
Rally Fusion Race Of Champions (PlayStation 2)
Pretty much my all-time favorite rally game. It has all my favorite rally cars throughout all the ages of rally racing, fantastic visuals, good driving physics, great tracks and a driving feel that makes it enjoyable to just play the game. I recently (middle of December 2015) got hold of the Xbox version but because my Xbox died just a few days later I never got a chance to try it out, so now instead I've dug out my PS2 copy and am playing through it from the beginning. I haven't played it in what feels like forever but it's just as good as I remember it to be and after having played some other rather fun rally games recently on PS2 and GameCube (WRC3 and Pro Rally respectively) you might think this would have a harder time living up to the memory I have of it being the best and all but honestly it's quite the opposite, it easily lived up to my rose-tinted memories and in comparison to the other two it's in a league of it's own, even other types of challenges that in other games are mostly tedious and annoying are fun in this, like cone challenges, I don't know any other racing game where I enjoy them in beside this!
Beyond Oasis (Mega Drive)
A top-down action adventure game with platforming, puzzle and RPG elements, a common type of game on Super Nintendo but not so much on the Mega Drive making this very much a one of a kind.
And what a one of a kind it is! It's easily the best representative of the genre in that generation and puts the Super Nintendo competitors like The Legend of Zelda A Link to the Past and Chrono Trigger in their places.
I completed the game with a time of 6 hours and 33 minutes with 0 deaths but I missed a lot of secrets and stuff so I only got about half of the stuff you can find and none of the secret super weapons. So there's certainly replayability in there as well, which is nice.
The game has a built in save feature for up to four separate files at a time and it saves your end scores so every time you beat it you can compare with how you did in your previous playthroughs. You can aim to get a better time and higher rank and stuff separately too as they have their own scoreboards which is really cool and should be appreciated by anyone who likes to improve their game without having to keep a manual score themselves by writing down stats on paper or on a PC or something, very innovative thinking by the developers to say the least, even more so for a game released in 1995 on a console from 1989.
So it's a great game and a must play for anyone who likes the idea of the genre but haven't felt satisfied with the more common Super Nintendo offerings, this was the type of game I was looking for and I enjoyed it a lot.
Metal Head (32X)
Basically Armored Core on the 32X, it's fantastic.
Star Wars Arcade (32X)
Virtua Racing Deluxe (32X)
Rally Fusion Race Of Champions (PlayStation 2)
Pretty much my all-time favorite rally game. It has all my favorite rally cars throughout all the ages of rally racing, fantastic visuals, good driving physics, great tracks and a driving feel that makes it enjoyable to just play the game. I recently (middle of December 2015) got hold of the Xbox version but because my Xbox died just a few days later I never got a chance to try it out, so now instead I've dug out my PS2 copy and am playing through it from the beginning. I haven't played it in what feels like forever but it's just as good as I remember it to be and after having played some other rather fun rally games recently on PS2 and GameCube (WRC3 and Pro Rally respectively) you might think this would have a harder time living up to the memory I have of it being the best and all but honestly it's quite the opposite, it easily lived up to my rose-tinted memories and in comparison to the other two it's in a league of it's own, even other types of challenges that in other games are mostly tedious and annoying are fun in this, like cone challenges, I don't know any other racing game where I enjoy them in beside this!
Beyond Oasis (Mega Drive)
A top-down action adventure game with platforming, puzzle and RPG elements, a common type of game on Super Nintendo but not so much on the Mega Drive making this very much a one of a kind.
And what a one of a kind it is! It's easily the best representative of the genre in that generation and puts the Super Nintendo competitors like The Legend of Zelda A Link to the Past and Chrono Trigger in their places.
I completed the game with a time of 6 hours and 33 minutes with 0 deaths but I missed a lot of secrets and stuff so I only got about half of the stuff you can find and none of the secret super weapons. So there's certainly replayability in there as well, which is nice.
The game has a built in save feature for up to four separate files at a time and it saves your end scores so every time you beat it you can compare with how you did in your previous playthroughs. You can aim to get a better time and higher rank and stuff separately too as they have their own scoreboards which is really cool and should be appreciated by anyone who likes to improve their game without having to keep a manual score themselves by writing down stats on paper or on a PC or something, very innovative thinking by the developers to say the least, even more so for a game released in 1995 on a console from 1989.
So it's a great game and a must play for anyone who likes the idea of the genre but haven't felt satisfied with the more common Super Nintendo offerings, this was the type of game I was looking for and I enjoyed it a lot.
Metal Head (32X)
Basically Armored Core on the 32X, it's fantastic.
Star Wars Arcade (32X)
Virtua Racing Deluxe (32X)
Labels:
32x,
arcade,
beyond oasis,
mech,
Mega Drive,
metal head,
playstation 2,
PS2,
racing,
rally,
rally fusion,
sony,
star wars,
virtua racing
Subscribe to:
Posts (Atom)