Alien Trilogy (PlayStation)
Jersey Devil (PlayStation)
Sonic R (PC)
Sonic The Hedgehog 2 (Mega Drive)
Sonic The Hedgehog (Mega Drive, played on 3DS via SEGA 3D Classics Collection)
Baja Edge of Control (Xbox 360)
Sonic The Hedgehog (Xbox 360)
Shadow The Hedgehog (Xbox, played on Xbox 360)
Race PRO (Xbox 360)
Tomb Raider Legend (Xbox 360)
Gal*Gun Double Peace (PlayStation Vita)
Finally got hold of a Gal*Gun game, it's definitely a game with my kind of humor, I like it already. Too bad there's no instruction manual in the box, it's all digital only.
Littlest Pet Shop Garden (DS)
pet collecting and minigames aimed toward children, an extremely typical DS game in every way imaginable, mostly touch screen controls, a couple of minigames that are more puzzle focused can be enjoyable for a bit but overall it's nothing I'd recommend to anyone outside of the targeted little girl demographic
Remember Me (Xbox 360)
It looks pretty good with lots of detailed visuals and such but it also looks very cluttered making it hard to see stuff, especially early in the game in the slums where you have piles of garbage and scattered trash all over the place, the combat is sluggish and annoying relying on combos with a really poor timing system that's really hard to get a good feel for, I've managed to get it down enough that I can get through a fight relatively unscaved but it's clunky at best, the audio quality is downright some of the worst I've heard in modern times, more often than not literally sounding like the game takes place in a wooden box streamed over internet radio from the late 90s to an internet modded Mega Drive, yeah if you've played any 16-bit version of Street Fighter 2 you already know exactly what this game's voice compression quality sounds like, it's full of annoying real time info stuff and intrusive tutorials that pop up during gameplay or pause the gameplay entirely forcing you to do other stuff before you can continue doing what you were actually doing, frequently taking you out of the experience and breaking what little immersion there might have been otherwise, the camera is awful with slow control, glitchy and jerky movement as if it doesn't update the camera in real time or something and it's constantly switching between the normal (barely) controllable view and static camera angles for platforming segments and "cinematic" moments, I say that in quotation marks as it's literally just parts of the level where it forced you to walk and no other inputs work while some music plays as you're suppose to take in the visual impressions of the graphics they made, it's as shallow as it gets and because it's done so poorly it fails to have the impact it could've had if only someone with artistic and cinematic expertise had been in charge instead of the janitor or possibly a son or daughter of one of the programmers, clearly no person with any kind of knowledge on how to direct cinematic scenes ever came close to working on this game, the level design is confusing and awkward, especially in combination with the cluttered visuals and bad camera and the game has glitches, lots of glitches, sometimes the characters during cutscenes will freak out like Silent Hill monsters, twitching, turning and spassing out all over the place in the most unnatural ways possible.
Oh, there's no proper instruction booklet in the box either, just a thin pamphlet thing, so they didn't even manage that properly.
Showing posts with label Jersey Devil. Show all posts
Showing posts with label Jersey Devil. Show all posts
Wednesday, November 1, 2017
Now Playing - November 2017
Labels:
alien,
baja,
galgun,
hentai,
Jersey Devil,
littlest pet shop,
Mega Drive,
pantsu,
playstation,
Race Pro,
racing,
remember me,
Shadow The Hedgehog,
Sonic Team,
tomb raider,
xbox,
xbox 360
Saturday, October 7, 2017
Now Playing - Oktober 2017
September is over so I will dial down the 32 extravaganza a bit and focus on horror themed games and monster games instead, still with an underlying 32-bit focus though.
Metroid II Return of Samus (Game Boy)
Roswell Conspiracies Aliens, Myths & Legends (Game Boy Color)
S.C.A.R.S. (PlayStation)
WipEout 2097 (PlayStation)
V-Rally 2 (PlayStation)
Jersey Devil (PlayStation)
Fossil Fighters Frontier (3DS)
WRC FIA World Rally Championship (PlayStation Portable)
Alien Trilogy (PlayStation)
Asterix Mega Madness Galenskap i Kvadrat (PlayStation)
Also known as Asterix Mega Madness Galenskap Till Max, is a multiplayer-focused minigame collection for PC and PlayStation developed by UDS and published by Infogrames in 2001.
It's a 3D game with low minimum system requirements and it runs effortlessly without any compatibility problems on my much more modern hardware and software.
The visuals look good enough, not overly impressive by 2001 standards but they get the job done without any issues so I'm not complaining, it plays well with simple and easy to learn and use controls and the gameplay is for the most part fun and varied.
You play as either Asterix, Obelix, Mrs. Geriatrix or Cacofonix.
As I mentioned it's a multiplayer-focused game, so it supports the use of keyboard and a USB controller to allow for 2-player split-screen gameplay, which is very nice to see in a computer game for once!
Asterix Mega Madness (PlayStation)
I decided to check out the PlayStation port to see if there were any differences, and no, it was virtually identical to the PC game, beyond the obvious PlayStation things like loading from the disc causing slightly longer load times (which may be shortened if you play it on a PS2 with the faster disc loading enabled), a lower screen resolution adapted for display on older TVs (which can be changed if playing via an emulator on PC) and the lack of texture filtering (which is available if you play it on a PS2 or via emulation on PC) there are no real differences, some sprites are smaller to fit the lower screen resolution of older TVs better, but other than that the 3D geometry detail, framerate, colors, texture quality, controls, music, animated cutscenes and all other content is completely intact and seemingly identical.
It's an as flawless port as it possibly can be and lives up to the high Asterix & Obelix quality the series is known for.
Kao The Kangaroo Round 2 (PC)
An unusually good 3D platformer, at least by PC standards, seeing as they're usually best found on consoles, this was a multiplatform game though so it's also on PlayStation 2, GameCube and Xbox but it works very well on PC, even a shitty PC like mine it managed to run fairly smooth.
It seems to use the Massive engine, that powers the excellent AquaNox games, which would explain why it looks as good as it does while still running so well, it's a very good graphics engine.
Sonic R (PC)
Found this game while I was doing some cleaning, I'd put it away in a box with some other older stuff like Adobe Photoshop 5.0, Quake II, Unreal, some racing game and a couple of other games I've never even played because they wouldn't work on the PC I had back then.. maybe I'll give those a try with my current PC at some point as well.
Anyway, I decided to install this and see if I could get it running, and after having found working fixes for the issues I was having (an additional program was needed to make the controls work and a hex edited file was needed for better resolution settings), it works well enough with no major problems, I've seen some minor visual glitches and the resolution is not the same as Windows so it screws up the order of my desktop icons every time I play, but it's no biggie and it plays just fine otherwise.
The funny thing is, I have a russian version of the game, so it's Sonic R.. in russian.
It still plays like normal but all text and the voice clips have been changed to russian, and I don't understand a single word, I can guess what words mean "retry", "save", "load" or "quit" and other such basic stuff, but the rest is just strange symbols mixed with a random handful of recognizable letters.
Still, it's a fun game, I like it, it's one of the few mascot kart racer type games from the 90s I actually enjoy playing because it adds the extra depth to the gameplay with side missions during races, like finding hidden chaos emeralds and stuff.
Metroid II Return of Samus (Game Boy)
Roswell Conspiracies Aliens, Myths & Legends (Game Boy Color)
S.C.A.R.S. (PlayStation)
WipEout 2097 (PlayStation)
V-Rally 2 (PlayStation)
Jersey Devil (PlayStation)
Fossil Fighters Frontier (3DS)
WRC FIA World Rally Championship (PlayStation Portable)
Alien Trilogy (PlayStation)
Asterix Mega Madness Galenskap i Kvadrat (PlayStation)
Also known as Asterix Mega Madness Galenskap Till Max, is a multiplayer-focused minigame collection for PC and PlayStation developed by UDS and published by Infogrames in 2001.
It's a 3D game with low minimum system requirements and it runs effortlessly without any compatibility problems on my much more modern hardware and software.
The visuals look good enough, not overly impressive by 2001 standards but they get the job done without any issues so I'm not complaining, it plays well with simple and easy to learn and use controls and the gameplay is for the most part fun and varied.
You play as either Asterix, Obelix, Mrs. Geriatrix or Cacofonix.
As I mentioned it's a multiplayer-focused game, so it supports the use of keyboard and a USB controller to allow for 2-player split-screen gameplay, which is very nice to see in a computer game for once!
Asterix Mega Madness (PlayStation)
I decided to check out the PlayStation port to see if there were any differences, and no, it was virtually identical to the PC game, beyond the obvious PlayStation things like loading from the disc causing slightly longer load times (which may be shortened if you play it on a PS2 with the faster disc loading enabled), a lower screen resolution adapted for display on older TVs (which can be changed if playing via an emulator on PC) and the lack of texture filtering (which is available if you play it on a PS2 or via emulation on PC) there are no real differences, some sprites are smaller to fit the lower screen resolution of older TVs better, but other than that the 3D geometry detail, framerate, colors, texture quality, controls, music, animated cutscenes and all other content is completely intact and seemingly identical.
It's an as flawless port as it possibly can be and lives up to the high Asterix & Obelix quality the series is known for.
Kao The Kangaroo Round 2 (PC)
An unusually good 3D platformer, at least by PC standards, seeing as they're usually best found on consoles, this was a multiplatform game though so it's also on PlayStation 2, GameCube and Xbox but it works very well on PC, even a shitty PC like mine it managed to run fairly smooth.
It seems to use the Massive engine, that powers the excellent AquaNox games, which would explain why it looks as good as it does while still running so well, it's a very good graphics engine.
Sonic R (PC)
Found this game while I was doing some cleaning, I'd put it away in a box with some other older stuff like Adobe Photoshop 5.0, Quake II, Unreal, some racing game and a couple of other games I've never even played because they wouldn't work on the PC I had back then.. maybe I'll give those a try with my current PC at some point as well.
Anyway, I decided to install this and see if I could get it running, and after having found working fixes for the issues I was having (an additional program was needed to make the controls work and a hex edited file was needed for better resolution settings), it works well enough with no major problems, I've seen some minor visual glitches and the resolution is not the same as Windows so it screws up the order of my desktop icons every time I play, but it's no biggie and it plays just fine otherwise.
The funny thing is, I have a russian version of the game, so it's Sonic R.. in russian.
It still plays like normal but all text and the voice clips have been changed to russian, and I don't understand a single word, I can guess what words mean "retry", "save", "load" or "quit" and other such basic stuff, but the rest is just strange symbols mixed with a random handful of recognizable letters.
Still, it's a fun game, I like it, it's one of the few mascot kart racer type games from the 90s I actually enjoy playing because it adds the extra depth to the gameplay with side missions during races, like finding hidden chaos emeralds and stuff.
Labels:
alien,
aliens,
asterix,
Jersey Devil,
kangaroo,
kao,
kart racing,
obelix,
platformer,
playstation,
racing,
rally,
Sonic R,
Sonic Team
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